Development Cycle Archive
Thread: IC4: Path of the Jedi
"How crazy is the idea of a REBEL BOUNTY HUNTER...you may not know how crazy until you are one but most of the targets given are enemies of the IMPERIALS....lol"
i too feel that those who have worked hard to get there mastered proffessions should at least get a head start in the missions or be given something which would help advance them to the next level.
Mr-Black Flurry, Corellia right outside balasat in ferina a player town
novice brawler master cool guy
Once the fscs is unlocked, I would have an appropriatly difficult "trial" to achieve each new tree's mastery box and move on to the next. Increasing the difficulty of aquiring Jedi xp could be used to curb population, as well as increasing the threat(such as the upcoming BH ability to track Jedi w/ droids) to a Jedi that has pushed their awareness up through the use of the force. Incorporating NPCs(or movie personalities such as Vader controlled by one of your ridiculously skilled SOE testers or devs--That is, if you have any
Originally I thought that the character performing the quests would be the one that becomes 'force sensitive' and then has to make a decision on which skills they must if up (if they want to give them up) to become a jedi. I think that should be the first quest. From what I understand from the mythology StarWars is based on the Force exists in all living creatures but only a select few areable to use and control it.
Some characters may never want to attain Jedi Mastery but rather have a limited control of the force to enhance other skills such as Medic or Marksman. This could be a blessing and a curse since they would obtain better skills but not have the power to protect themselves from dark jedi or force related threats without a group and would never be able to advance very high with their force powers.
One idea for a type of Light-side Jedi quest would be to obtain Imperial codes for the Republic. Once they decipher the code they find out they can stop an attack on a frontier outpost. If they follow this path they can save the outpost and receive some valuable faction points, weapons,and armor and appear to be the hero. However, the Jedi advancement would end since by saving the outpost they gave away the fact that they obtained the codes and ended up endangering more worlds. It is basically similar to the decision Winston Churchill had to make in WWII.
I've been playing SWG since 2 days after releases. I boughtr the game because I had read all the discussion and dev posts regarding the path to jedi, and jedi during development and beta. I was in awe of the described system to questing the FSCS. I wanted to play a quester, and If I got lucky a jedi latter. I followed every post and thread about jedi and the FSCS, both before and after release.
Upon release, none of us had a clue where to begin, to we travled (on foot) to the farthest corners of the game. We talked to and ran quests to everyone who would give them. We did theme parks, and collected any object that might remotly relate to the force. No one discovered anything that apeared to be usefull.
Holocrons were a super rare drop that was cool to look at, we collected them. One day they all shattered! About that time SoE announced that the original FSCS system did not work, it had been revampled. Wow, what a lot of time I had wasted. Not entirly wasted, I had enjoyed the questing.
New holo's started dropping, they gave clues, professions to master. "What on earth, that's a stupid thing to tell a seeker to do, change professions!"
I became a slave to holo hunting. it was a kill stealers and perma campers dream. All honor and fair play went out the window. I had a hard time not quitting the game, and deleting it. Wait, it got better, decay was revamped to make it a armor destruction system. Armor is all it really targets, and armor took enough damage through combat. I continued to solo holo droppers, but went broke replacing armor. I was as ticked as a person can get, and stopped hunting to begin my holo grind, I had 3 holo's, enough to start with.
Joy, of joys, I was darn close to Master BH, and drew Pikeman. That was no fun at all. I realy went through armor and creds. "What a stupid thing to make me do, master pikeman." I drew doctor next, did medic and doc easially, killing my creds again. Then I drew Bio, that was a nightmare.
Holoiday holo's came out, a good way to make amends for the stupidy the holo rush had created. By this time the game was a mindless grind. My toon was lost to the new profession whore, and the roleplay aspect I so enjoyed, erased with him. In fact SWG really began to totally suck. I'd been playing about 25 hours a week, since the beginning of August, no FSCS, no Jedi, and now no fun. Like an idiot I continued to play.
After a score of professions had been added to my list, the announcement came out, the path to the FSCS is beign chaged. Sweet Jesus, finially they were doing something. That would have been great back in October or November, but at this late date? I had several hundred hours into the FSCS grind. Now an announcement that it's going to be changed, no details, no assurances.
the rest is recent history. For me, I quit. I would have loved a quest bases system in August, as promised. I no longer enjoy SWG, it's turned into a source of stress, ... work. That doesn't sound like entertainment, a game. I'm lettign my account go inactive, and will check back to see what happens with the FSCS, but if it isn't good, and done in 3 or 4 months I'll just forget SWG and find something else.
My point is, to little to late. What would have been perfect in August, acceptiable in September, toleriable in November, will not work for me in May or June. I would have enjoyed the FSCS quest, had it always been there. Now, I just want my slot. I just want to play my jedi. If I have to start over, I'll just chuck this game in the can.
Is my story that unique? Is the ballance between what I would have enjoyed in a FSCS quest 6 months ago, and what I want now, a delima others have?