Development Cycle Archive

Thread: IC4: Path of the Jedi

osuro
Tue Mar 09, 2004 7:48 pm
#846

ANy idea when this quest and revamp thing will take affect?




RebellionCommando
Tue Mar 09, 2004 8:04 pm
#847

What better not appear in this change is a system where u do tons of missions to become JEDI then the NPC says "Sorry quota for this month is full, cya next month!" If u do something like this then plz tell the player before they get far into the quests...


--------------------------------------------------------------------------------------------------------------------------------------------


Overheard in CORONET:

"How crazy is the idea of a REBEL BOUNTY HUNTER...you may not know how crazy until you are one but most of the targets given are enemies of the IMPERIALS....lol"
bobdole55555555555555
Tue Mar 09, 2004 8:53 pm
#848

i am all for this i suggest you do this because it is a pain in the you know what to either find some holos or buy them.
solarijedi
Tue Mar 09, 2004 9:33 pm
#849


I had an idea on jedi cooperations and interdependencies consists in a jedi enclave with the whole system to protect jedi from beign haunted while trained by jedi players or NPC where special quest to be given and could be good to have a place where PvP who are jedi could practice their skills with jedi stun sabers this is like a paradise for any jedi player not only quests but a well made jedi society.
jabon
Tue Mar 09, 2004 9:44 pm
#850

i too feel that those who have worked hard to get there mastered proffessions should at least get a head start in the missions or be given something which would help advance them to the next level.



Mr-Black Flurry, Corellia right outside balasat in ferina a player town


novice brawler master cool guy






IBON - Master Medic, Master CM, Master Fencer, Master Pistoleer, Master Artisan, Master ID, Master Merchant,Master Scout, Master Ranger
Conjre
Tue Mar 09, 2004 10:04 pm
#851

Have a quest to become a Light or a Dark Jedi Padawan. The dark side quest would be easier but the light side path would offer perks (skills and mods faster in the training).



SWG|Conjre Graten|Scylla Bounty Hunter for Hire
TieCorps.org|LCM Conjre Graten
,,,,,,,,,,,,,,,,,,,,,,, -o-
|[|||] [|||] [|||]| --o
|[|||] [|||] [|||]| ooo
'''''''''''''''''''''''''''''''
Arir_SWG
Tue Mar 09, 2004 10:48 pm
#852

Forget static NPC's - make the jedi's perform meditation on the force itself to bring forth their missions. This removes the camping problem and can be used to createrelative medidation requirements for each level in the skill trees. This would be more true to the'center of mind' training every jedi must master to progress. Further, it allows for the pace of advancement to be controlled to a degree.


To discourage AFK medidation have the blue glowy appear at the time the meditation requirement completes but only stay for 5-10 min offering the quest.. then fade away...



solarijedi
Tue Mar 09, 2004 11:08 pm
#853

Any way the search for crystals for powerful lightsabers is a must if u wanna see cool jedi fights


------ maybe even lost relics could be cool to wear like Ulic Qel-Dromas robe
Galantkid
Tue Mar 09, 2004 11:48 pm
#854

HMMM, I have not read everybodies ideas because there is way to much info. Therefore, I am not to sure if anybody has expressed these ideas but I guess I would reinforce theirs. Well since all of the professions in the game can be aquired through speaking with an NPC why not make Jedi have some Player invovlment. In other words how you interact with other players in the game determines whether you receiveJedi status.The reason I say this is because then it becomes a real experience and not just A video gaming experience. Normally people can acheive thing but I think there still has to be something illusive like the secret profession, such as how many people you have assisted in an areaor something. If it all was missioned base then we will have tons of Jedi because any gamer can keep at a quest until attaining it. For instance they would have to master a peacful profession such as entertainer or artisan and a cambat skill such as brawler or Marksmen. Upon matering these skills then they have to decide what side they want to be on Dark or Light and there should be quest that allows teh player tochoose the path they will walk but finally they need to do something illusive like help a newbie along or something and this gains them access to theri Force slot. Or for a dark jedi he must kill his master or something. I think it should be harder to become a dark jedi than a light one as well.

Bottom Line I think becoming a Jedi shoudl be a combination of Mastering Professions, Doing Mission, Seeking Training and also interaction with NPCs and Players. Maybe visit a certain amount of Points on Interest and have quest there as well to help gain Jedi status.It should be something that is attainable but requires dedication because not just any gamer should be able to accomplish it.
Cbollo
Wed Mar 10, 2004 5:07 am
#855

As for the unlocking process, I would suggest making npcs(perhaps FS) that appear randomly around the planets(hard but not impossible to find) that would give you a long, and difficult task that should require at least the partial mastering of an elite or hybrid profession to complete.. Not sure how many of these quests should be needed to unlock, but no more than the present # of 5 I think. Just knowing that you are on the right path needed would do away with many of the complaits of grinding, no matter how long the process may be.

Once the fscs is unlocked, I would have an appropriatly difficult "trial" to achieve each new tree's mastery box and move on to the next. Increasing the difficulty of aquiring Jedi xp could be used to curb population, as well as increasing the threat(such as the upcoming BH ability to track Jedi w/ droids) to a Jedi that has pushed their awareness up through the use of the force. Incorporating NPCs(or movie personalities such as Vader controlled by one of your ridiculously skilled SOE testers or devs--That is, if you have any ) that would come after a player Jedi would be great for immursion and would follow w/ story continuity.




"Cowards die many times before their deaths, The valiant never taste of death but once."
-William Shakespeare

Kyyr Xaphax
Dweller/Seeker of Enlightenment


r31909
Wed Mar 10, 2004 5:48 am
#856

i think its should stay the way it is as for the dark side and light side imps should have to go to the dark side and rebels the light side. if you dont want to be evil dont be a imp. what do you think about adding a new faction for jedi's then we have to build our jedi faction then once we have assisted that faction to a certain extent the npc offers to take you under his wing and train you in the force. then after your force training you open you fs. mabe if a imp doent want to be a dark jedi the npc can give him a choice but if he chosses light he must fix his rebel faction and drop from the imp faction before he can train in the light side of the force. just my 2 cents ohhh yea and dont limit the number of jedi on servers that is so gimp and will only make some quit since abtaining the fs will be imposible.
AzureSun
Wed Mar 10, 2004 9:18 am
#857

Originally I thought that the character performing the quests would be the one that becomes 'force sensitive' and then has to make a decision on which skills they must if up (if they want to give them up) to become a jedi. I think that should be the first quest. From what I understand from the mythology StarWars is based on the Force exists in all living creatures but only a select few areable to use and control it.


Some characters may never want to attain Jedi Mastery but rather have a limited control of the force to enhance other skills such as Medic or Marksman. This could be a blessing and a curse since they would obtain better skills but not have the power to protect themselves from dark jedi or force related threats without a group and would never be able to advance very high with their force powers.


One idea for a type of Light-side Jedi quest would be to obtain Imperial codes for the Republic. Once they decipher the code they find out they can stop an attack on a frontier outpost. If they follow this path they can save the outpost and receive some valuable faction points, weapons,and armor and appear to be the hero. However, the Jedi advancement would end since by saving the outpost they gave away the fact that they obtained the codes and ended up endangering more worlds. It is basically similar to the decision Winston Churchill had to make in WWII.


Kovev
Wed Mar 10, 2004 10:10 am
#858

There's somethign here noone has brought up for discussion. I'll give my story as a backdrop:

I've been playing SWG since 2 days after releases. I boughtr the game because I had read all the discussion and dev posts regarding the path to jedi, and jedi during development and beta. I was in awe of the described system to questing the FSCS. I wanted to play a quester, and If I got lucky a jedi latter. I followed every post and thread about jedi and the FSCS, both before and after release.

Upon release, none of us had a clue where to begin, to we travled (on foot) to the farthest corners of the game. We talked to and ran quests to everyone who would give them. We did theme parks, and collected any object that might remotly relate to the force. No one discovered anything that apeared to be usefull.

Holocrons were a super rare drop that was cool to look at, we collected them. One day they all shattered! About that time SoE announced that the original FSCS system did not work, it had been revampled. Wow, what a lot of time I had wasted. Not entirly wasted, I had enjoyed the questing.

New holo's started dropping, they gave clues, professions to master. "What on earth, that's a stupid thing to tell a seeker to do, change professions!"

I became a slave to holo hunting. it was a kill stealers and perma campers dream. All honor and fair play went out the window. I had a hard time not quitting the game, and deleting it. Wait, it got better, decay was revamped to make it a armor destruction system. Armor is all it really targets, and armor took enough damage through combat. I continued to solo holo droppers, but went broke replacing armor. I was as ticked as a person can get, and stopped hunting to begin my holo grind, I had 3 holo's, enough to start with.

Joy, of joys, I was darn close to Master BH, and drew Pikeman. That was no fun at all. I realy went through armor and creds. "What a stupid thing to make me do, master pikeman." I drew doctor next, did medic and doc easially, killing my creds again. Then I drew Bio, that was a nightmare.

Holoiday holo's came out, a good way to make amends for the stupidy the holo rush had created. By this time the game was a mindless grind. My toon was lost to the new profession whore, and the roleplay aspect I so enjoyed, erased with him. In fact SWG really began to totally suck. I'd been playing about 25 hours a week, since the beginning of August, no FSCS, no Jedi, and now no fun. Like an idiot I continued to play.

After a score of professions had been added to my list, the announcement came out, the path to the FSCS is beign chaged. Sweet Jesus, finially they were doing something. That would have been great back in October or November, but at this late date? I had several hundred hours into the FSCS grind. Now an announcement that it's going to be changed, no details, no assurances.

the rest is recent history. For me, I quit. I would have loved a quest bases system in August, as promised. I no longer enjoy SWG, it's turned into a source of stress, ... work. That doesn't sound like entertainment, a game. I'm lettign my account go inactive, and will check back to see what happens with the FSCS, but if it isn't good, and done in 3 or 4 months I'll just forget SWG and find something else.

My point is, to little to late. What would have been perfect in August, acceptiable in September, toleriable in November, will not work for me in May or June. I would have enjoyed the FSCS quest, had it always been there. Now, I just want my slot. I just want to play my jedi. If I have to start over, I'll just chuck this game in the can.

Is my story that unique? Is the ballance between what I would have enjoyed in a FSCS quest 6 months ago, and what I want now, a delima others have?



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

Page 66 of 122