Development Cycle Archive
Thread: IC4: Path of the Jedi
Take the Jedi's NAME off the BH terminal. Use "Unknown Jedi" or something else. It is one thing to get on a terminal and begin to be hunted by a Bouty Hunter. It is quite another to be constantly harassed and put on lists that are maintained of the Jedi names.
If everytime you login you have 20 messages from Bounty Hunters askign if they can kill you for Investigation XP. The better one is "Please come check the stats of my Krayt Pearl.. I have 5 and if you do this ill give you one". When told "NO you BH idiot" the grieving begins. You can only put so many people on /addignore before you just login you main and do something else.
How about a dual system, with Light Jedi traveling along one path and Dark Jedi another. Have both general combat and quest give Jedi XP, but have the Light-aspiring Jedi Follow quest path, which involves helping people in need, and extensive travel--the Super Jedi Theme Park mentioned previously.
The person who wants to be a Dark Jedi, simply has to abuse his power. Using it to kill animals and people indiscriminately (general hunting and killing mobs), would advance up the dark jedi path.
This would help players to play their Dark- side/Light-side choice, instead of making it an abstract decision. Also, it would provide a mechanism for a Light Jedi to "fall" to the Dark Side with enough indiscriminate killing, or for a Dark Jedi to be redeemed by completing the theme park.
I'm sure this may be difficult to implement, but just a thought.
First, let me state that I have not unlocked my FSCS yet (though, I'm on my 23rd profession... should happen any time now!). Doing all of these professions has taught me a lot about the game mechanics and given me a great appreciation for other professions than what I started out as. However, it definitely does not have a jedi feel to it. I've only read a portion of this thread, as it's extensive, but I had a thought after reading a post about having "Blue Glowies" as trainers.
The holocrons should definitely be used to pursue the FSCS... but they need to be no-drop, no-trade, etc (Just like the collector's edition sunglasses). And, each profession should be able to find one during their normal course of events. I've had a lot of NPCs give me holocron shards for doing missions... perhaps an entertainer could get one doing an entertainment mission, a scout could get one doing an explorer mission, etc. In any event, killing high-level force-sensitive characters is only possibly by combat professions, and therefore needs to be change.
Once your holocron is discovered by whatever means (let those that have them keep them so they can continue on with their progress - those that horde them will not be able to trade them anymore) they need to be activated. Possibly another quest to activate your holocron. Perhaps the holocron (depending on jedi or sith version) could only be activated at certain places known to be strong in the force. There are plenty of places where force-sensitive NPCs are known to spawn. There must be a reason why these figures wander the area they are at! But, when you get it working, it"spawns" an interactive image of an ancient Jedi/Sith who's imprint has been left on the holocron that only the holocron's holder can see. This Jedi gives missions, guidance, feedback, etc based on your current progress and path. And, like Master Yoda, the ancient master should not be specific!
Now, this is an idea that others may have come up with and is similiar to what other people have written. But, whatI haven't seen is a way to make the path to Jedi enjoyable by everyone. Some thrive on combat, while others abhor it. Well, mostly, people choose their starting profession based on what they want to do in the game! Scouts want to explore. Brawlers/Marksmen want to fight. Entertainers want to socialize. Medics want to help people. Artisans want to create.
Each holocron could show a specific character from history that is related to the starting profession. Also, Sith and Jedi holocrons could give differing versions of the same quests. If I recall, Exar Kun had become an archeologist to study ancient Jedi. He'd be perfect for a Scout/Sith holocron. Ulic-Quel Droma, Vodo-Siosk Baas, etc. It would be easy to find 6 Jedi and 6 Sith that would reflect each of the starting professions. The missions would be specific to that starting profession and would involve mastering at least one of those elite profession.
It's a fairly generalized idea... but it definitely stops the problems I've seen with the current method (camping holocron carriers, mastering professions un-related to what you want to do in the game, etc). Thanks for listening!
Ok we can't have a jedi academy beacuse luke hasnt made it yet then u should improve in jedi association techniques:
maybe a massasi temple for darkjedi to reunite and trade crystals and darkamulets or so
for jediyodas hovel to heal and trade crystals or something
Also if you want to modify jedi skill sequence to make no jedi identical u should include some "quest-only forcepower" that will keep ranks in the new form of jedi society
more light/dark jedi stuff should do the trick i.e( ajunta pall sword) there a wide range of creativity in this pretty amazing
it occurs to me that it would be very difficult to have the same chances to unlock an fs char for a casual gamer vs a dedicated gamer based solely upon the fact that the dedicated player spends much more time playing. that being said, i'm not sure it is in everyone's interest for it to be dramatically easier for players who know how to earn more xp faster than others to gain an fs char either.
my thought for unlocking the fs char is this. what if the opportunity to start a series of quests to open the fs char hinged upon talking to npcs. all professions would be equally able to start this journey as it requires no specialized skills of a crafting, healing, or combat nature. any and all npcs would be able to start your fs progression. what i'm thinking is that every time you talk to an npc, a check is done to see if this particular conversation should be the one that starts your fs questing. say the base chance was 1 in 100,000 that this npc would be the one. then add modifiers to that base chance: say +5 for each badge you have, +1 for each npc quest you have done, +3 for each planet you've visited, etc. clearly this could be easily abused by someone willing to stand in front of an npc and start 100,000 conversations, so restrict eligible conversations to once every 4 hours. so the most conversations that could be checked for anyone in a 24 hour period would be 6. what you would end up with is say a 57 in 100,000 chance that this npc will be the start of your quests to open your fs. the end result would be that your chances would still be very slim, so the server would not get overpopulated with fs chars and dedicated gamers would have slightly better chances of opening their fs char but not crazily better.
perhaps when you hit the magic chance the npc says something to you like, "you seem to have an affinity with the universe. i know someone to whom you might be interested in talking." and if you say, "yes, please," the npc will give you a waypoint to another npc who actually starts giving you the quests... perhaps that other npc should be a random one from the existing ones so that there are no campable npcs and everyone could end up getting a different npc as their 'trainer'.
other people have had good ideas about what kind of quests, so i won't go into that now. and i don't imagine i need to say it, but obviously the numbers i used above are not the numbers i think are appropriate, they were just used as examples. it would be up to the devs to decide what the base chance was and how to add modifiers to keep the jedi numbers low, but offer at least a marginal chance to everyone.
and feel free to hate me for saying it, but just because you paid x amount of money for the box and you pay x amount of money per month doesn't entitle you to a force sensitive character. it's like the lotto, you pay for the chance to win, but if you don't the money is typically used for a good cause (education, etc.). and like swg, there's a lot to like about this game, even if you don't have an fs char.
on a separate note, has anyone noticed when you do a spell check it marks jedi, corellia, and tyrena as spelling errors?
nils
-when you see nm don't think nevermind, think nils makaby
master weaponsmith
kauri/corellia/tyrena
The thing most important to me personally is, that it should be really possible to unlock the FSCS without endless profession grinding.
I mean, where is the point in that? I chose my characters' path quite some time ago and I want to be a TKM/Ranger. I want to be that and I have to admit that it kinda puts me down, that I had to make the choice: Make a character that I like playing or create a Hologrinder that has already dropped the Master seconds after getting it.
If people see themselves as achievers and actually have fun doing the holo grinding I am fine with it. But I feel somehow punished for playing a character with only three mastered professions. I am having a whole lot of fun playing that Teras Kasi/Ranger combination and I don't intend to change that. But it would be great if I knew that there was the possibility for me to unlock my slot without having to give up the professions I chose for myself. And this is where the great ideas of Jordan_Karr kick in. Those where really awesome. It didn't sound easy at all...but still - as I mentioned before - it sounded fun.
I mean, those ideas have everything: Jedi population control, a bit thrill (the thing with getting the failure badge twice), a looooong road to the FSCS, quite some motivation to go on (which would in the end mean a paying player for maybe another month or two) and a whole lot of fun without having to ruin your character to pick up a profession you never wanted to do and never want to do.
In my opinion, the suggestions of Jordan_Karr should be looked at and thought about in detail. To me it looks like very, very good stuff!
Well first off, the more profsions u have masterd the more into the quests u sould be.As if some one who was using holos and has masterd 10 things trying to get jedi shouldn't have to do as many missions an someone who has only masterd 2 or 3.Holocrons should still be used to give u speaical quests or other things.
The harder missions should offer rewards such as crestals, pearls and other thing u might need when u become (or if u already are) a jedi. The missions should be pretty random on the location, but no to random that they pop up 300M away froma town/outpost.And be able to pick difrent type's of missions: Destroy, sample, retreave ect.Make the "mission gives" in difrent places.The trainers would be a good thing to get missions from, so when u complete the missions u can get trained if u need it.