Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

bamagrad99
Mon Feb 09, 2004 9:29 pm
#820

I strongly disagree with removing permadeath. It's not like they are losing their FSCS slot and all the work it took to open, just reverting back to a first level initiate. Permadeath for Jedi has been the concept for the game since the beginning and everyone agreed it was a great idea.Everyone agreed permadeathwould help discourage non-roleplaying jedi from flaunting their powers. While I agree that death due to LD or server crashescould pose problems, the odds of this happening are extremely low and this is not good reason to completely remove permadeath. After all,I thought Jedi was supposed to be not only hard to attain, but also etremely hard to survive and advance as well? We already have 4444 knights under the current system and you want to make it even easier!?! Instead of caving in to whiners, why not use that energy to create more content so players will be more interested in continuing with their original character and not find themselves with nothing left to do in-game but try to become a jedi.


It's sad that the developers are so completely punking out to a bunch of crybabies.


As for the change in FSCS systems, while a quest based system would be nice, I doubt this team of developers can come up with something that would be an improvement over grinding professions. At least with the current system everyone knows theyhave a fair and equal chance to becomea jedi if they wanted too. That might not be the case if we get quests with extremely rare spawns (permacamped by those who can play the game all day) and even rarer items to collect. In short, until a new system has been EXTENSIVELY tested, dont change anything.


Devs: I started following the development of this game over two years ago. You had it RIGHT then. Make this game the way you originally visioned and you will make your playerbase very happy.






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vysira
Tue Feb 10, 2004 4:35 am
#821

I read somewhere in here an idea that I myself like. Something about Permadeath Via, another Forcer or a Bounty Hunter. This sounds like a very good fix. Keep the skill loss for creature deaths, or lag related deaths or bug related deaths, but in PvP with another Jedi, or a Bounty Hunter, have the 3 death rule apply. Also in addition to this rule, the Bounty Hunter should have a 3 death rule added to them to, 3 deaths by a Jedi character and they permadeath. That would seem like the only fair way to do Permadeath in this case.

Let me here some feedback on this idea. Everyone for the most part seems all over the place on this issue. We need to find some common ground here. And this idea, at least to me. Seems like a fair trade for everyone.

I was aginist Jedi Permadeath from mobs, and bug/lag related things. But I like the idea in PvP. Because it gave flavor to the whole thing. A reason to do it in the first place, and a reason to do you best. Lets face it ALL PvP is totaly pointless, you loss nothing, save maybe a little decay or worse case faction points. And that is well nothing in the over all picture. So let me hear some feedback on this idea.
HiHoHeHc
Tue Feb 10, 2004 5:11 pm
#822

/sigh I thought it should have been like this from the beginning. I just started doing the holos and I mastered Musician, then I was working on Armor Smith when I found this out.... so all of the for nothin I defently won't get my holos done in time...




Life sucks when all my friends are jedis and I'm not


bamagrad99
Wed Feb 11, 2004 1:20 am
#823






vysira wrote:
I read somewhere in here an idea that I myself like. Something about Permadeath Via, another Forcer or a Bounty Hunter. This sounds like a very good fix. Keep the skill loss for creature deaths, or lag related deaths or bug related deaths, but in PvP with another Jedi, or a Bounty Hunter, have the 3 death rule apply. Also in addition to this rule, the Bounty Hunter should have a 3 death rule added to them to, 3 deaths by a Jedi character and they permadeath. That would seem like the only fair way to do Permadeath in this case.




This is a great idea




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Sephro
Fri Feb 13, 2004 11:04 am
#824

I belive everyone who has played for 4 months should be able to open a jedi characters, but permadeathshould still be. and also if you loose that jedi you cant have another for 4 more months. it would make the game interesting because lately ive almost completely lost intrest although i own a city and guilds, and am a master arch/merchan/artisan and novice of all crafting. Please improve the system to something like this maybe it would open a new relm to the game.





You may know me as Amoibi Kynigos, you may know me as Scyther, and you may know me as the 3rd person to make it into the game. But no matter if you know me, you know me now.
ThornWithin81
Fri Feb 13, 2004 11:26 am
#825

damnit, I hate when that happens



-------------------------------------------------------------------------------------------------
Vynce MacLeod -= Bounty Hunter/Pistoleer =-
It's always a pleasure to meet a Jedi...
It's an even greater pleasure to spill his blood...
DarthLooM
Sat Feb 14, 2004 8:36 pm
#826

Well seeing as how Kev. hasn't said anything at all yet I'm just going to guess that the whole jedi revamp is up in the air still. But for the most part I would like to see the change happen sooner then later.
Alab
Sun Feb 15, 2004 4:58 pm
#827

Bump
DopeWire
Mon Feb 16, 2004 10:58 pm
#828

OK! heres what i have to say: quest is good idea. they removed jedi crafting, so the jedi cant grind. it takes HUNDREDS OF THOUSANDS of jedi exp to level up, so, all there will be are weak ass jedi. NOW, any half-assed marksman can take out a novice jedi no prob. im almost a master BH, and dropping a jedi is easy. so, no matter what happens, the only "jedi" out there, will be rare, the others are just sissys with sabers... end of story. losing a skill for a jedi now is a big setback. so they will be forced to stay in the shadows if they ever want to stop being bitchslapped by every other profession. jedi are weak to begin with, and if they dont watch what they do, will stay that way. im all for the new changes, and i have faith my grinding will be met properly with compensation for my effort. SOE, dont listen to the cry baby 12 year olds whining "ILL NEVER BE A JEDI! MY MOMS GONNA KICK YOUR ASSES!" or whatever, keep up the good work. even though sometimes the games unbalanced, its still more fun to play it avoiding the cheese than to not play at all. so to all those whiners out ther, " GO F*** YOURSELVS!"



- Jentry "so-awesome-you-wish-you-were-me" Meodesi
Amphetamines FTW!
Iziz
Tue Feb 17, 2004 2:04 pm
#829

Amen Doopwire.



_____________________________________
Mofassa Noge - Master swordsman / Teras Kasi / Doctor (PVE)
Mofasa Noge - Jedi Knight (PVP)
Qunicy - Master Doctor / Master Rifleman

Always remembered as Zi'
R2DADROID
Tue Feb 17, 2004 2:41 pm
#830

I started to think doing away with Permadeath might be ok if the Crackdown was real.


It's not.


Not nearly as many Stormtroopers scanning as they should.


Lightsabers should defintely be considered the worst contraband anyone could posess.


We should see Imperial probots scanning all over the planets all the time.


I have not seen a single probot out in the middle of nowhere.


If Jedi get scanned it TEF'd to all Imperials and have missions generated for them on the Bounty Hunter termials.


Gaining skills needs to be extremely difficult for Jedi.


Difficult enough to discourage many Jedi from even trying.


Otherwise we will see 1,000 Master Jedi all running around with their lightsabers out light Fourth of July sprinklers.






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
R2DADROID
Tue Feb 17, 2004 2:57 pm
#831






R2DADROID wrote:

I started to think doing away with Permadeath might be ok if the Crackdown was real.


It's not.


Not nearly as many Stormtroopers scanning as they should.


Lightsabers should defintely be considered the worst contraband anyone could posess.


We should see Imperial probots scanning all over the planets all the time.


I have not seen a single probot out in the middle of nowhere.


If Jedi get scanned it TEF'd to all Imperials and have missions generated for them on the Bounty Hunter termials.


Gaining skills needs to be extremely difficult for Jedi.


Difficult enough to discourage many Jedi from even trying.


Otherwise we will see 1,000 Master Jedi all running around with their lightsabers out light Fourth of July sparklers.






the correct word is sparklers, not sprinklers I can't edit on this thread...





R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
JoshuaBennee
Wed Feb 18, 2004 3:13 pm
#832

The only problemI see with quest oriented missions to become a jedi is that some professions are not fighting ones and they are going to have troubles doing the missions. Therefore there are going to be a lack of lets say dancers or artisans, because most people are going to be taking up some type of combat characters to be able to do these missions. (Assuming that the missions are going to be combat related)




Tebi


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