Development Cycle Archive

Thread: IC4: Path of the Jedi

Polychrome
Mon Mar 08, 2004 10:01 pm
#820






Mr_pepsi wrote:

I totally agree that the holos are the ones that should give out the quests, but another point is, the trading of holos SHOULD be nurfed, why, because those seeking to unlock their FS slot, should be doing a quest basedupon finding the holos that they need (also because their are too many holos out on the market now, and plenty of ppl making credits off them), and doing each quest, that each holo gives, but keepit the way it is now as far as not being able to seeing the next profession you have to master, in case this case no being able to see the next quest, as opening another holo before the current quest is done, it wuld just get repeated.




Holos are already no-drop. Problem solved.




lPolicroma Soll

[[[[[[==H==/ggggggggggggggggggggggggggggggggggg)

Elder Tailor, Newbie Jedi, Minor Annoyance

God_of-wind_
Mon Mar 08, 2004 11:08 pm
#821

I have a suggestion. I say, "Transfer all of the force sensitive people out there to a server just for jedi. Itcan also be aserver that anyone can play. Though to play on it, you have to pay extra and the only profession that can be used on that server is the jedi profession." Yes, I suggest that the devs start from ground zero. Therefore, we can all strive once again toreopen a new type of FS slot, but not in a grinding way in a questful way.


A suggestion for questing to theFS slotwould be that after you have filled certain requirements you will be given a message to travel toa specific npc on a certain planet. There you will chat with the npc. This npc can be any npc, but because you have fulfilled certainrequirements, it will giveyou a special message to accomplish a challenging task. In a sense, you have unlocked a program for an npc, which can only work for you. No one else cantriggerthis program since they have not fulfilled the requirements. Then bam, you open theFS slot if you complete your task. If you fail, try again another day.


Some suggestions for therequirements, could be that you have to help a certain number of npcs, grind specific jobs, get some badges, kill some mobs etc.


Well, this is my idea. If you, thedevelopers, decide to use my ideas, I want a reward like maybe a jump start to the FS. Though, e-mail me before you want to give me that jump start.
cheserna
Tue Mar 09, 2004 12:37 am
#822

-The developers need to desperately lose the secrecy behind the jedi slot...

-As you can see we can't "just tell" what needed to be done prior to you giving us holocrons, everyones worst nightmare was to destroy the character they had worked so hard to create, to go off to master who knows what.

-Dynamic spawns like the hermit quest is another nightmare.

-I've read suggestions that the holocrons that we have now, give quests that need to be done... and that sounds reasonable...

-Even if you would've made the last holo say: "master these 3 professions" and then give a list... that would've been far more acceptable then telling us... "oh... now go master one of the 28 professions you haven't mastered yet"

-I can't really comment on how the jedi system has been a huge disappointment, how it just requires more grinding and nothing "new and jedi" about it... only because I'm not one... I've just been told not to waste my time on the poorly designed system that is making people seek"the mystery and power of the jedi"....... although, what else am I really suppose to do for fun once I've mastered my character.... but that's another topic I guess

PLEASE READ AND COMMENT
-*****the jedi slot could've been a quest... that an NPC would give after you completed X amount of NPC quests(therefore no camping).... to travel the land and find new interesting places(I'm still annoyed at the lack of discovery taken away by POI's).... to assist a jedi in hiding(as a crafter you could've made them things, as a scout, forage, as a marksman/brawler, someone who could do "dangerous things" to help the jedi)...make the jedi either dark or light(thus giving the gcw some flavor too) and after helping the jedi, you were introduced to the jedi's padawan in training.... YOU!!!!!... then you get to play as the jedi's padawan... with a trainer in place... a QUEST accomplished.. you get to be the jedi you wanted to be, by being the main character you set out to be... either a crafter or fighter, scout or entertainer... as the group dynamic has taught us, all of these professions in of themselves offered quests..... to make it even MORE dynamic.. you are given a holocron, that enables the jedi to communicate to you... every week or 2 weeks you get an option of doing a crafter quest, fighter quest, scout quest, medic quest, or enterainter quest for YOUR special hidden jedi.... see how this is sounding more fun and less grinding*********
PLEASE READ AND COMMENT

-as to your quick dismissal that "well now everyone is a jedi.. and that's no good"... well will everyone do the X amount of quests needed?? make the quests failable... but re-doable.. in a weeks time or something...

-This isn't a whine.. so much as it is a desperate request... I'd have rather had no jedi's in starwars galaxies, then the result of poor planning and judgement... please take your time and make something that isn't so basic, yet stupidly hard.
thank you.
-chee
AntiXryst
Tue Mar 09, 2004 12:56 am
#823

Two things, please:


1. Jedi Exp:


Now I understand full well that being a Jedi is supposed to be hard, time consuming, etc. However, this game was purchased by me for two reasons: A. not supposed to be a grind fest like my 3 year EQ stint; B. I wanted to be a Jedi.


So far the latter has been accomplished, but as a result of grindage. Finally I get my Jedi and I have to grind more, not to mention remove my arm and my leg and barter it off for credits to afford components (see below, #2.)


Jedi exp should be able to be awarded by quests as well. You can add Jedi exp instead of money to existing quests. You could make Jedi specific quests, perhaps via our trainer. Something other than kill, kill, kill, and so on.


2. Crystals, Credits and Pearls: Oh My!


Crystals should be craftable/foragable. Period. Pearls should be the uber duber saber crafting component. So the rich can have something, but the poor aren't left out in the cold.





Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


AntiXryst
Tue Mar 09, 2004 12:57 am
#824

Sorry about my above post. I copied it from Jedi forum and it went awry. Can't edit in these IC posts




Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


RabidEwok2
Tue Mar 09, 2004 5:48 am
#825

I think force sensitivity should be completely redesigned:


You obtain it from doing quests and generally being an active player. Everything from PvP to mastering professions should help obtaining force sensitivity.


Once you obtain it you can choose to abandon your life and start jedi training. Becoming a jedi is very difficult and you'll lose skill boxes if you die. You'll use your current character though. There's no point in making a new one now that skill loss replaced permadeath.


OR


you can stick with your current profession. Your force sensitivity will now help you see things before they happen making you a little harder to hit in combat. They will allow you to craft a little better. It won't be visible to someone else but it will grant your character some bonuses.


This way people can strive to this goal, and a lot of force sensitives won't have a major disruptive effect on the game.






ZEER
Sith Lord | Hatched May 2004

PlasmaFlow
Tue Mar 09, 2004 5:58 am
#826

Heres My 2 Cents.


-Armor


Jedi Should not need to wear armor. But currently Jedi do not have a way of Force Blocking any Attacks or State effects.(armor does not block state effects)

Jedi Should have an Innate Armor Rating just like NS, SMC, and other Force Weilding NPC's have. This AR should go up as skills are earned.


-Light Saber


Light Sabers hould last a very long time without decay. Currently a Normal Playing Jedi (Playing every other day, solo, for 2 hours per day) can wear out a saber in 2 to 3 days maybe 4 tops. This does not go along with the Way Jedi should be.


Repair of light sabers is impossible. I have used Repair tools wiht 99.XXX efficiency rating and they ALWAYS fall appart. And I cannot transfer my saber to a WS to repair cause its considered an exploit. Saber Repair by jedi should be a 100% rate of success or be granted better repair skill as the trees are opened by the Jedi. Maybe a +20 to repair at padwan for single handed sabers and +20 every skill box for single handed. At jedi initiate you get +20 at the initiate Box and +20 every two handed light saber. at Guardian +20 at Guardian Double bladed Repair and +20 every double bladed saber Level.


Components for Sabers should be obtainable by quests. The harder the quest the better the saber component granted. These quests should be re doable or change every other month or a rotation of quests. If all i want or have time to quest for are crystals there should be a crystal granting quest. If i have time and skill for questing for a pearl then that should be a harder quest. Also Crystals should be loot only for jedi for doing quests and or missions.


Damage by a Light saber should be Energy. If not energy something that is not resisted by current Game armor. Along with a different type of damage there should be a saber resistant type of armor not to exceed 90% resistance. Like Cortosis Armorweave. This armor would be a questable rare schematic. Obtaining it should be similar to the RIS quests. Light sabers should be Heavy armor piercing.


Sabers should be useable by other jedi. And Tradeable to other Jedi. Trade of sabers to other PC's should not be allowed but since Non Jedi cannot Use a saber restriction of Trading sabers becomes a moot point.


Saber slicing does not improve a saber as much as griefers would like to say. Typically damage is not increased as much as one would like and speed is not reduced as much as one would like since slicing is random. Slicing my 3rd gen saber from 500 damage to 650 damage does not imbalance the game since slicing an LLC from 650 damage to 900 damage is normal. if one class can slice their weapons and slices are random where is the imbalance of slicing a saber? If double slicing is an issue then the Developers need to address it in code. not by restricting saber slicing. Pearls are the only way to make a good non Force Power Hogging saber. Making sabers with crystals and not being able to slice for speed makes sabers too slow and Force Power consuming.


Crystals should be craftable by Jedi. Obviously it should not be better than looted ones can be, but not worse either.


-Jedi Missions (Quests)


Jedi need content. There are curently no Jedi related or Jedi Only Quests. These quests should be A) for Jedi Only. B) Given by either the force at random, I/E the jedi feels a disturbance in the force and by meditation the Jedi sees as a clouded vision where to begin and who to talk to. Visions are clearer and filled with more information as the Jedi progresses in skill, or given by an NPC or a skill trainer. While a Jedi is on a quest he does not raise visibility while on the quest and does not go to the terminals for using force power or weilding a saber in public. Holocrons are used for advice while working on a mission.

As to what that content should be hire a team of writers.


-Jedi Bounties


If a Jedi gets a Bounty Placed on them and its picked up by a BH, If the jedi's bounty is eventually removed form the terminals then the bounty should be cancelled from the BH's data pad and completed.


If a BH completed a Jedi bounty the bounty for the Jedi should be cancelled from terminals and from datapads of all other BH who took it.

Visibility has to be explained. How it is raised.


-Jedi Powers


Amongst the more important Jedi powers are the famous 6th sense or premonitions by the force. This 6th sense informs the Jedi of impending danger around them allowing them to survive.


-XP


This should be granted as it works in patch 7 by using a Light saber only. If quests are implemented Jedi XP should be based on the mission and Saber usage XP is just the gravy on top. Using saber while on a quest or any other force power should not raise visibility or give TEF to the Jedi.


Also healing one self or others should grant Jedi XP.


Jedi XP granted should be proportional to the amount of Jedi Force Power used to execute maneuvers or heal self.


-Terrain Negotiation


What can i say here, We need some. Force should allow us to negotiate terrain without too much expenditure of force power. If any.


-Exploits Exploits Exploits


SOE needs to keep everyone in game aware of what is considered an exploit. I know in the ELUA it states exploting is a bannable offense and it goes on to vaguely explain what an exploit is, but the vague explanation is not suffucient. Keeping a Thread stickied on the boards for each profession would be simple enough to do. As of the time the exploit is posted then it becomes law. once posted if you do it youre in violation and if found out obviously are to be banned.

These threads for exploits could be put in the game FAQ under current exploits. That way players cannot argue they did not know since then it would be in the holocron.


-Test Center


I am willing to help along the Jedi profession but id like to be able to play my Jedi or aJedi on TC. Currently i hear this is not possible.



This is what i got for now if time permits and i have more ideas i shall post.




Plasma Flow
In Game Name:
Yukiyu (TC) Back on the grind! : FSCS Opened 1/19/04 14:25 (TC Regular since Launch)
ToCru'u, Idareya, Zelmak, (Bria)
Elder SWG Junkie


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

http://boa.ivns.net/forum
SGW Guild forum: http://forums.stargateworlds.com/forumdisplay.php?f=102
lund0529
Tue Mar 09, 2004 7:39 am
#827




Thunderheart wrote:


The developers are interested in hearing what you would like to see for:



  • What skills a Jedi might use on these quests

  • Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc.




I was thinking that you should give jedi, or maybe just "new" jedi access to some regular player skills. Right now, you see a rebel player with no profession badges, and you think "Jedi...". Now add composite armor, buffed HAMs, and rep blaster, and you think "So Jedi...".


If you gave jedi enough skill points / skill access to master one novice profession, you could do away with the sticking out like a sore thumb thing. This would also allow for trainers that can train all of artisan, and also jedi skills.


If a player so chose, they could also spend these skill pts to get some elite profession boxes, but never enough to master. This would also address storyline continuity of Anakin as a DE (later vader as a pilot), Luke as a farmer and pilot, Palpatine as a politician, and Darth Maul as a TKA (meditate). Professions requiring mastery of starter profs such as Ranger, Commando, BH , Doc, CM, etc. would never be attainable.


It would also give PC Jedi a source of income, a way to procure their own lightsaber components, terrain negotiation, and a way to blend in with the rest of the population. These skills would give you a lot of flexibility for quests early on the path, and the jedi skills could be balanced in such a way as to require surrender of these skills at some point.


"You must unlearn what you have learned"


Just an idea. There will doubtless be those that think Jedi are already favored best among SWGs creations, or that the idea is beating a dead horse.

r31909
Tue Mar 09, 2004 8:32 am
#828

still people posting that jedi should be rare? if you are posting such garbage, then you are just a person that thinks you should be special and dominate in the game and are greedy. it scares you that there will be enough jedi that you wont feel like a god in game get a grip everyone should have the chance to be a jedi period. not just the exploit using well conected people should be able to be jedi then turn around and say we should be the only jedi come on get over yourself. and yes I agree if someone is on there silent the should only have to do a little portion of the quests to unlock the fs. tell you the truth you people that think the jedi should be capped im sure others like me that agree will quit the game once we realize that no matter what we do we can never be jedi cause all the the exploiters and people that have all the time in the world to play have taken up all the spots,it will be a pretty lonley game when all those people quit and all thats left mostly are the jedi with the few straglers that dont even want jedi. we pay the same amount of cash to play as you exploiters and should have the same opputunities as you do to play a jedi. and so its stated i know not all people that have opened thier fs slot are exploiters but alot are. if you want to be special why dont you become like a gm on everquest lol anyways sorry about ranting on and all the misspellings to all the grammer fiends out there.
Adalon
Tue Mar 09, 2004 10:08 am
#829

I havent read through all the comments other people gave (there are some really interesting ones but iI dont have so much time ) and I'm not sure if someone has proposed my idea before, but I think that as a advanced Jedi (beyond Padawaan lvl) should also have the possibility to have his own student. This student could be a Padawaan or a beginner on the force sensitive lvl. His master can teach him on the one Hand different Jedi skills, and on the other could also help him with certain quests (of course not with all, but maybe with some specific extra bonus quests that could be only done togetherbut haven't to be done at all> just think of a light jedi couple that has to stop a dark jedi couple - nice fight hehe).


For me it would be very exciting to have a own Jedi - Student/ or masterwhich even helps me completing my Master/ padawaanJedi task. Its the same with the apprenticeship exp, just more specific Jedi - Training Exp maybe.


Of course u have to find your student/ masterfirst and that could be e.g. the first quest on the way to mastering your task.


Alltogether I would really appreciate a similar system that provides a new gaming experience and even real responsebility towards another player (of course that should not be a must, but a opportunity)
Efex04
Tue Mar 09, 2004 10:49 am
#830

Well In the movies you have to be born with lots of "Micro meni-clora" (Im not sure if thats the right spelling or the right annouciation, correct me if I'm wrong) But Obi-wan says it to Anikin while he takes his blood in episode one, (High levels of "meni-clora" means you are force sensitive, thats why they wanted Anikin to train him as a jedi). So my idea was obtaining this rare "Meni-clora" from some quest or loot from a hard creature. After obtaining the "meni-clora" you must inject it into yourself. After that you could talk to a jedi (NPC or PC) and they couldrecomend you to a Jedi trainer (Light: Yoda, Obi-wan Dark: Emperior Palpatine, Darth Vador) You talk to this trainer and get assigned a Master and you will be the apprentice. The Master could either be NPC or PC. An apprentiship for the NPC would be doing a seires of quests, finding parts to make a lightsaber, negotiating peace/declaring war with others or other communities, or escorting someone royal and protecting them at all costs. Now for being an apprentice for a PC would be following him/her around, hunting with him/her. Now if a PC jedi (master) needs something for an apprentice to do he would talk to an NPC and he/she would get a quest uploaded into his/her datapad and then assighn that quest to the padawan. After all the quests for the apprenticeship are done then you would talk to a Jedi trainer and get ready for the "jedi trials" But the master would have to give the O.K. that the apprentichip is ready. The jedi trials would be a series of tests and challenges, if passed then you would become a jedi.


I hope this idea helps, and i think it would be a neat idea. Use your immagination to fix it or tweak it. Thanks!





:::Efex::: (Scylla)
This is you ----> www.pwned.nl
javinsade
Tue Mar 09, 2004 11:09 am
#831

Couple of points in response to previous post.


1) It's Anakin, not "Anikin"

2) Star Wars Galaxies is set in a post-A New Hope world, so Obi-wan is already dead.

3) The idea of a non-jedi becoming a jedi through any means runs contrary to the entire concept of the force. You must be born force-sensative, period. That is why, thus far, players can unlock a Force Sensitive Character Slot to create a new character as a jedi. It needs to stay that way.

4) I do, however, agree with the idea of having Vader and Palpatine somehow involved in the path to Dark Jedi or Sith. Also, I think that Mara Jade should be established as a static NPC (She currently spawns for a couple of Imperial missions). She could also be someone involved in such a path to Darkness.

5) Luke would be an obvious choice to be involved in the lightside quest. Possibly Yoda as well, but he lives in seclusion on Dagobah, and very few people know about him. Since Galaxies is still pre-Hoth, Luke doesn't even know that he is there yet, so it would probably be best to hold off on Yoda's involvement for a while.

6) I think that the path to unlocking a FSC slot should involve many different aspects, including one or more quest series. I think the most logical way to finally have the slot would be, after completing all other requirements, one final series of quests for a jedi sage. At the completion of said quest, the sage could say something to the effect of "Thanks to your help, we have confirmed the existence of another being with strong force sensitivity. I feel that he will have an important destiny and his actions will affect the course of the Galaxies. It remains to be seen whether this being's actions will be for good or for evil." Then some message could flash up that says the standard "Congradulations. You have unlocked your Force Sensitive Character Slot". I think that this method could provide more of a storyline for the unlocking of Jedi characters, instead of the current "Congrats! You have successfully grinded 23 Professions! You get to have a Jedi now!"


Ashlarr on Tempest
Toomin
Tue Mar 09, 2004 12:01 pm
#832

Well First off, I have to say that the devs have done a great job of keeping the jedi rare and hard to get, as they were supposed to be in this time period.


What might be a good idea is rather than NPC's giving out all the quests and items, wouldn't it make more sense to have player jedi's train other jedi's. After all, jedi usually work in pairs. There's a master and a padawan and perhaps what would make the game a lot more fun and realistic is that in order to gain a Jedi Badge, you would have to help a less experienced Jedi out, and you would be given a badge for every Jedi you train which would increase your force power or benefit you in some way. The jedi system should give you the option to take a padawan learner, and you should have to help your padawan through training, such as obi helped Luke feel with the force in episode 4. The system should require certain NPC's quest and it should be possible to advance without using a fellow Jedi, because they would be rare and hard to find in this time period, but the possibility of having a padawan would make the game a much more enjoyable experience

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