Development Cycle Archive
Thread: IC4: Path of the Jedi
I agree with the previous posters that Jedi should NOT be wearing any armor period,it just breaks with continuity too much.If they do, there should be a severe defensive penalty of some kind.On the other hand tho, Jedis should be very difficult to land an attack on when wearing the traditional robe and/or regular clothes.While we are on equipment, why are lightsabers even slicable?Code it in where they are NOT.
On the topic of changing the path to becomming a Jedi, I welcome a quest based system to do this.Luke had to travel the entire galaxy doing different things, meeting new and dangerous individuals before he discovered the true meaning of the force.With hologrinding, in theory a player don't even need to leave his/her home planet, and just grind away until their slot opens up.In the quests themselves, I would like to see some that are non-combat quests mixed in with the usual lightsaber show.I just want quests a little deeper than "destroy waypoint A" and return.Maybe a Jedi will have to run a message/item delivery to some old guy on a mountaintop on Yavin IV somewhere, or observe some various NPC encampments/movements?Just a few Ideas.
As for the trials, and titles, I really have no opnion on, I am confident they will be done in a satisfactory manner.
for all the people that think holo grinding is the way let me give you an example of how it ruins the game'
I ask john doe if he wants to go hunting or kill some imps his reply is no i need to go afk macroing those last few boxes of dancer so i can drop it and do the same thing with another proffesion. oooohh yea if you want some junk meds or 1 extraction rate heavy harvesters let me know cause i have loads of both from when i grinded those proffesions. and please dont bother me to go hunting or anything for the next few months i will be grinding all classes till i get my fs and even then dont bother me cause i will be grinding jedi to cause a pawdwan jedi is gimp so i need to get up in the better trees before ill do anything with my jedi.
GET THE POINT I HOPE SO ITS PREETY SIMPLE.LOL
1. No more crystals orpearlsfrom loot - This gets rid of the afk macro mob campers, krayt spawn campers and a player economy developed around a "hold another profession at ransom" mentality. By the way, for you flamers out there, I am not suggesting Jedi are the only profession affected by the "ransom" mentality. But THIS is the Jedi forum and I am focused on that profession with this post. I suggest krayt dragon loot be moved to quests for those who wish to craftjedi lightsabers (from pearls),weapons (from tissues), and armor (from segments), and perhaps have a more unique loot item like a very decorative krayt skull as bragging rights for killing one of these amazing beasts. The camping by elites is just ruining the opportunity for many players to face this challenge (just for the risk of doing so).
2. Enable dynamic* daily** quests for Jedi only - These could be given by hermit style (like RIS Armor Quest) NPCs and give the Jedi some remotely located andchallengingmissions to accomplish where they get some story plot, experience, and a crystal reward (with random properties of course, same as it is today). You could limit this to one reward per day per Jedi to keep yet another economy from developing, and at least Jedi could find a good crystal once in a while on their own merit. Take this concept a step further, and have a VERY challenging quest where the Jedi can earn a Krayt Pearl as a reward, but limit it to once per week per Jedi to keep them rare. Obviously higher risk and higher reward should be applicable.
Developer Corner: It seems that the NPC converse menu could offer a daily quest line and a weekly quest line to the individual Jedi to facilitate this process, and it could probably be tied into a quest counter on the avatar that gets reset daily for the daily ones (server reboot) and weekly for the weekly ones (weekly update). In other words, the avatar gives up theavailable quest counter in each category (daly, weekly) just like surrendering skill points for training.
*Dynamic = Similar to the /findmytrainer process, we could use a /findmyquest command to locate the NPC of the day for our character to initiate the quest. Perhaps make the trainer the sameNPC to give us a quest each day (keeping the command consolidated to a /findmymaster or /findmytrainer). Afterall, this would bring great jedi game content, remove the player economic pressure on jedi, and provide some continuityand adaptation bydoing missionsissued by your"master" to gain experience and rewards that mean something to you as a student (being able to improve your lightsaber or craft a new one).