Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
As for the part witch seems to plage everyones mind, is all the holo grinding for nothing. I am on that road myself. Worries me a little. But I do not belive SOE would just say "ha ha" you did all that for nothing! It would be like shooting yourself in the foot. So everyone that was along on the holo path will get fair compinsation I belive.
This is all assuming that the path to opening the Slot is changed. Becoming a Jedi is done after the Slot is opened. The slot only gives you potential to become a Jedi. What was the quote "No a Jedi you are not yet" Something along those lines, that Yoda spoke to Luke. So everyone assumes to much here. I don't assume to know one way or the other. Could mean either or, I will have to wait to find out.
Now if the quests are to open your slot. I have VERY mixed feelings about this one. First being this. Quests are mostly I would say 95% all combat related. So if thats the case there will be a flood of Bounty Hunters, Commandos and the like all over doing said quests.
How ever a nice possabiliy or medium if you will. Would be if these quests, simply pointed you in the right direction to witch classes to master. I belive I saw someone else mention this. And it could be a great way to do things. Though in realilty not much diffrent then the holocrons. Professions I do belive are the BEST way to open the slot, as it truely gives everyone a chance to play a Jedi. And lets face it EVERYONE that wants to open the slot bad enough will given enough time. Maybe 2 years, maybe 10. Sooner or later everyone who wanted it bad enough will have it, reguardless of the way it is done.
As for population control. Come now. This just is NOT possable. The only way it could happen is to limit the number allowed. And again this would be like shooting yourself in the foot. Not to mention VERY unfair. Everyone should have the ability to do what everyone else can do, so long as they worked just as hard to get it. Saying ok you 10% over there can have it, but you 90% over there can't. Is discrimination. Alot will more then likly disagree with that. But thats the nature of things. You have the ability and right ro disagree with it. And I praise you for it. In short nothing is perfect, things change agressivly sometimes dangerously. But if not for change we would all still be living in Caves grunting at each other. I will just go about my gaming, enjoying myself as best I can and hope for the best. I encoarage everyone else to do the same. What comes comes, what happens happens. So be it.
And the world keeps turning.
Catch you all on the flip side!
And the world keeps on turning.
"There should be a limit of Jedi characters on each server say 10 per server or maybe even 10%. So long as *I* and part of that small number so I can laugh at and tease everyone else"
There I thought I would just add that little tid bit.
And the world keeps on turning.
Remove the Jedi.
They don't belong in this time period. There were 4 Jedi alive during Ep 4, 3 during Ep 5, and only ONE Jedi at the end of Ep 6.
Get rid of it completely.
As for completely removing Jedi, that would have to be a "No."
1) There were (technically) more Jedi than were in the movies. It's a big galaxy. Thousands of planets. There would be Jedi out there (continuity's sake).
2) If SOE removed Jedi, they'd have aflatline game. Next to no players. Compared to now, maybe, MAYBE (this is overexaggerating) 5% would keep playing. MAYBE. (Dev's sake).
You can't remove Jedi.
Tuesday May 15 2001
"Shug Ninx, the LucasArts Content Supervisor, has also been spotted on the forums and he has written a huge reply to a thread by Bajeezus entitled "What price rarity?", the link is in the title if you want to read the original thread. Shug decided to open up a new thread for his reply. Here's an excerpt from what he had to say:
3) Are Jedi too rare? Not rare enough?
First of all, it never did "come out in Beta," since no one unlocked a Jedi then, and no one tested Jedi but the devs "internally."
Second of all, I wish Shug Ninx, aka Haden Blackman, Lucas Arts Producer, was able to make up his mind.
Most of the quotes I've found from him before the game came out said that Jedi will be "rare and mysterious."
Yet here he says making them too rare was tying him up in knots.
I appreciate seeing his human-ness. I have trouble making my mind up about stuff all the time myself.
However, sometimes when you make a decision, what's done is done and you should live with it.
For years he and the other devs communicated loud and clear the Jedi will remain rare.
Yet as soon as the game finally came out, they started quieting down about that a fair amount.
Launch time was the time they should have been most committed to getting the word out to all the players and potential players.
After the first Jedi players started showing up, the Devs have hardly ever breathed a word about wanting to keep Jedi rare.
Jedi rarity is something many people accepted long before they bought the game. Jedi rarity was a REASON why many people bought this game. People knew they might be able to become one, but knew they might not.
People even spoke about how the way the devs were handling this and not caving in to everyone who wanted to be a Jedi and maintaining their convictions showed how much integrity the developers had, and to many people, that spoke volumes about what kind of game this would be and how faithful they the true spirit and character of Star Wars.
The box itself seemed to contradict their original principle, enticing people by telling them they could become a Jedi too.
Now the new marketing site spells that out even further.
So is this new decision completely based on marketing?
If so, that may have sold out this game.
Sounds like a Faustian bargain (ok, that's a bit over the top).
Sometimes you need to stand up for your principles and not cave into the concerns of marketing.
I've seen it happen so much with many entertainment "products."
In the first place, the word "product" should NEVER be used to describe something that can so move the hear and go right into your soul.
So many games/movies/books/albums would have been SO much better if the people with the imagination were allowed to go all out.
Sometimes it's just about taking risks.
Think of the Lord of the Rings movies.
New Line / Warner took a HUGE gamble on that.
MASSIVE gamble.
One of the biggest, if not the very biggest, ever in entertainment history.
They gave a multimillion dollar budget to a director who'd never had a huge worldwide success, someone who's never had a big budget to work with, but someone with a huge, powerful, wild, wide ranging imagination.
They signed him up not to do one mediocore movie, but 3 all-out extravaganzas, sparing no expense.
And look where it got him.
Tons of Golden Globe Awards. Tons of best picture of the year reviews, Several Oscar nominations and a major chance of getting one for best picture.
Oh, and they made millions and millions of dollars.
They took a huge gamble. They had confidence in the vision. They stuck with it (Peter Jackson said it took six years of his life to make them). And it worked.
This game: Sony or Varant (not sure who ran it at first) took a huge gamble. They had confidence in the vision.
I still had tons of hope for this game, until this Friday Feature.
Now, I don't know what to think.
If the developers end up staying true to what they wanted for this game, then ignore everything else I've said.
However, unlike a movie, a game like this is never finished.
That's part of the beauty of it.
Things can always get better.
Unfortunately, they can always get worse.
When I see more than ever in many different parts of this game that things will indeed get better, this gets sprung on us.
Things always change in these games.
It's never too late to remove bad changes, or never make them if they were bad ideas in the first place.
Some things should never change, like the central core that keeps them together.
So what it really comes down to for me is:
Has this game sold out?
I really hope not.
I'm even bothering with saying any of this because I see SO much potential in this and I want to help it get as good as it possibly can be.
I think the devs really do have the best interests of this game at heart.
I would like to be able to continue to think so.
The eggs are starting to show signs of become golden.
Don't kill the hen that lays them.
Remove Jedi? If that happens I'll go back to Everquest. At least there I got a Toon with an epic.
If everyone is so concerned with "too many Jedi", move the stinkin time line.
I'll admit, that I want a jedi too, and I'm grinding away at carbineer for it, but I really enjoy playing my combat medic. I'll probably split the time between the two after playing with the Jedi for a while.
Sorry just rambling...
Hey you Sony Guys! How about responding to the concerns expressed in these posts?
Ok.. probably no chance this will be read but here it goes...
For those of us still completeing our holos, should we bother? I doubt I will finish BE by the push (the crafting simply takes too much time), so will I get credit if I eventually finish it? Or will I get partial credit when the push comes? Or, is it simply a wasted effort (I do sort of enjoy it, but I'd rather be back to my commando self.)
PLEASE.. some communication on this!