Development Cycle Archive
Thread: AT-ST changes on Test Center
At the start sorry for some mistake my first language is french.
I am fine with that the are not good for pve, but at least when animal or other npc attack us they should get a TEF and be able to defend us. If you are scared we get mission like that, do not give a tef to the lair. AT ST is a personnal support and should be able to protect us. And do not give a Tef to the lair like that you will be sure we won't do pve mission.
You said the majority of people in star wars galaxies vote for that, ok but did you consider there is about double Rebel than Imperial player( if it is not a litttle more).It is important to consider.
Did you consider too some caracter like teri kasi and other can kill at st in 30 sec and they are just 2, you said it is just fire damage at st,but it is not true at all, when the heal become to low the AT ST is dead. Then you just make the life easier to rebel. It was already weak in pvp and now it is even more weak. Abd and can be nice too the mode guard work on it.
Rebel complain about at st, then you reduce their armor andon you of itthey are good only for faction mission and pvp.And about about The armor player can get (composite armor) 90% protection, they can go into a base Hq alone and kill all the gurad at st and the turret. Where is the balance in that game.
Sorry, but for the people does not now that, The rebel are terrorist they want to break the rules of the goverment and the goverment itself, And imperial is the police want to stop that terrorist. When the DEV listen the vote about removing at st they should consider there is more terorist in that galaxie that Good guy want to protect the goverment ( IMPERIAL), It seem the DEV say GO WE ARE FOR TERRORIST HELP THEM. yeah you want to find a way to get more player go on the side of imperial for you do all what you can to not help imperial cause.
Have a nice day.
With the Creature Handling Changes, where non CH characters can only control one pet, you have in essence weakened further the Droid Engineering profession. Probots, normally used for backup in battle will no longer be called because there is no effective way to repair them, Medics, who in the past would have a pet out and a medical droid for healing during battle will now just pull a pet because once a droid is distroyed, he must be put away for quite a long period of time so he can recover his HAM. Pets can be healed during battles with stimpacks, that makes them much more desirable to have out than Droids. I have seen my Probot droid sales drop to zero because of the new rules involving the number of pets you can have out. At least before the changes I WAS selling SOME Probots, now there usles unless your a creature handler with a need to have a droid.
I went on a raid against a rebel PC base, and my AT-ST REFUSED to attack the turrets. This is COMPLETELY STUPID AND NEEDS TO BE FIXED NOW!!!!!!!!!!!!!
Ok only 1 AT-ST out at a time, fine. Ok I cant use them to attack non rebel targets, fine.
But damit at least allow my AT to actually attack rebel turrets and any rebel TEFs. I also couldnt attack covert rebels who were blowing up a friend's imperial base. This is completely and totally DUMB. AT-STs are not even functional for PVP **edit** are they worth tell me!?!?!?!
With the Xmas spirit on them, I hope the devs revisit this issue with some honestly OPENED eyes.
This WHOLE thing has not been about the PvE advantage of AT-ST's. It has been about one small community of rebels ** cough ** KD - Mos Krayt ** cough ** basically having a concerted effort to control the economy of the krayts. Nothing else.
For an Empire, we sure got a whole lot of limitations that don't apply to rebels. Sheesh
Cafa Asia
YES OF COURSE, when you say the majority of players wanted to remove AT ST from pve, you do not consider that, We have about 10 rebel player in the game for about 3 imperial players. It is about time you consider it when you are talking about majority.
But you never hear a rebel complain when he is teri kazi, they are the gods in that game. We work many hours, week after week to get HQ imperial, after we work a lot of hours to plant defense like large tower, finally we work one month no stop to get all that, and 2 players teri kazi with a doctor to heal them few time then can kill 4 at st, 4 large tower, all the troopers, 10 players 2-3 times who are trying to save the tower, all that 1m month work desapear in 15 min. Sorry DEV but you do not have it at all. Continu to listen the majority who are rebel and soon no player will want to be imperial.
I am mayor of a city with all Imperial player, i meet a lot of imperial in other city, and i can tell you that imperial are getting tired of that galactic wars, the best thing to do is to declare the rebel Wineers and stop the game right there. There is no points to work 20 hours on boring imperial mission to get an at st, when you can lose it in 30 sec. there is no points to get an hq when the can destroit it like they wants.
Sorry for all mistake english is not my first language.
for gods sakes people shut the H-ELL UP!
im a rebel..
and i did some math..
look here
1 Rebel NPC = 450fp
1 Imperial at-st = 9000fp (average)
1 rebel npc = 1/100 of an at-st
that equals 9000 rebel fp, and 9000 imperial fp
(also u can only call 1 npc, whats better - a piece of crap rebel walking around with a CDEF pistol or a freakin 20ft tall at-st)
if u ask me, it seems like the imperials are complaining because they cant "solo a krayt dragon" or freaking MINE holocrons. they are all complaining because they were so used to their uber pets and now they are gone and have to see the like of a rebel. spending 450 points of FP to leave the city, kill a wortt and then watch it die just to go back and buy another, and another, and another, and another... just shut up.
Skatekid2 wrote:
for gods sakes people shut the H-ELL UP!
im a rebel..
and i did some math..
look here
1 Rebel NPC = 450fp
1 Imperial at-st = 9000fp (average)
1 rebel npc = 1/100 of an at-st
that equals 9000 rebel fp, and 9000 imperial fp
(also u can only call 1 npc, whats better - a piece of crap rebel walking around with a CDEF pistol or a freakin 20ft tall at-st)
if u ask me, it seems like the imperials are complaining because they cant "solo a krayt dragon" or freaking MINE holocrons. they are all complaining because they were so used to their uber pets and now they are gone and have to see the like of a rebel. spending 450 points of FP to leave the city, kill a wortt and then watch it die just to go back and buy another, and another, and another, and another... just shut up.
And another winning speaks up! Big whole 3 posts there mate, guess you're on a roll.
MOST of the imperials never solo'd a Krayt. I never did. On Tempest it is the rebels the set down a city next to that POI and personally got /citywarn removed from the game from grieving so many people just to keep their precious commodity.
Again, I reiterate, IF imperials were doing this MORE POWER TO THEM. You cannot tell me that rebels never used their faction units to tank while they sit back and shoot. I've watched them do it plenty of times in the Crystal and Kunga caves. But instead of being a REBEL you whine and whimper like whipped dogs and get the devs to do your dirty work. You have no shame or honor if you supported nerfing AT-ST's. MANY rebels are amazed that PvP literally no longer exists. There is no reason for an Imperial to declare within the concepts of this game now. We are all essentially the same. You spout euphamisms that sound good on paper but have to relevancy to this game structure. Have fun staring at the mirror, mate. It's about all you'll be doing in the GCW now.
Cafa Asia
lets look at both sides
Rebels: Have no faction pet worth more than 450. As a result, you can have a simple NPC during PvP which dies almsot instantly. Then you can replace that NPC within 3 or 4 missions. Rebel and Imperial NPCs can be healed... and if your a medic can keep your NPC alive as long as they do not get allot of damage instantly
Imperials: Has an AT-ST which can do some harm but die ALMOST as fast. Then the imperial can replace the AT-ST within about 90 or somissions. Can not be healed
Conclusion 1: Never use pets for either side.
Conclusion 2: Use pets for engagements where yourside can have a severe advanvantage
Conclusion 3: Only use NPCs and be a medic and your NPC has a chance or surviving... while an AT-ST.... does not
First of all Skatekid2 your math is wrong 9000/450=20, which means a ratio of 1/20 not 1/100, and you also neglect the fact of the ratio of rebels to imps. There is a 3 to 1 ratio of rebels to imps on most servers. The imps should have some kind of uber pet to use to help balance out the war. Now I understand that most rebels are kids and want nothing more than to win all the time, but I think it is time to grow up and accept the facts. In the movies, which the dev's say they want to follow, the at-st would kill several rebels without a scratch on it. Now I do understand that if the at-st was left unnerfed that 10 imps with at-st's could probably own just about any town they wanted to. But with the current nerfs, it is rare to even see someone walk around with an at-st out, for one reason, they are weaker than having a rancor out. And the **edit** thing is supposed to be a level 125 faction pet. What a joke that is. Even before the nerf I was attacked by a master ch with a master TKA buddy of his they had a rancor out and between the two of them, the killed me my at-st and I had two grand wrix's out. I see a little problem here.
Besides that do you want the war to continue or should the pvp side of things just end. Because if things keep on the way they are, imps are going to do one of two things. One either just quite the empire all together and join the rebel side because it will be the only way to enjoy the galactic civil war, or simply pvp will vanish altogether. Personally I hope that all imps will just join the rebel side for about a month or two and force the devs, to give people a reason to join the imp side. The way it sits now who in the right mind would want to join the imp side. You don't get any perks that make it worth while to join, and you get a faction penallty because they lost act 1 and will most likely lose act 2. You don't need to be smart to see what is happening here.
I am not asking for major changes to most things but the at-st needs to be unnerfed somewhat and something needs to be added to the imp side to make people want to join the imp faction. If not then all that you will see is more and more people going rebel and the end of the war and basically the game.