Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-19-04)
Lets try this again...
Hey TH,
I was wondering if we could get an official *OFFICIAL* word on shooting at PCs from within the confines of a base. Some have heard some CSRs saying that the bases can be used as bunkers and it's allowed, others have heard CSRs saying it's an exploit and there has even beencases of hearing allowed/exploit from the same CSR. If CMs can huck their diseases at a base andmind diseaseeveryone within, are those inside this bunker allowed to shoot back?
I'd just like to get players and CSRs alike on the same page.
Thanks a lot.
Tavian_McMaster wrote:
I agree this would be cool, but it's impossible.
When no one is around, structures do not exist. They only load when someone is in the area. So you cannot get info on status when it is non-existant. I suppose it would be possible to have locations though, or just make structure waypoints undeletable.
I don't see how that logic is possible, the information is stored in a database and emails are sent when structures are damaged. If my structure was to disappear completely from the game because nobody was around it, then that would require all the information in the database to be wiped out as well.
I can understand if adding the quanity of items in the hopper (input or output) would be more difficult, but again, this stuff works off a pretty specific math logic.
But none the less, I'd be just as happy with just a listing of the structures and waypoints of each structure. Right now I know I am using 4 lots. I can only think of 2, my 2 houses with stores, and cannot even imagine where the others are, or even what they are.
It would just make a whole lot more sense to go with this type of approach and I just wish they would implement it.
Not another hotfix without starting a thread for them in the In Live forum where we can go to talk about them in a centralized place.
The Mob AI/Warping hotfix went in last week after 2 days of un-acknoledged warping bugs on test and followed by *NO* place for anyone on a live server to really provide feedback on the bugs that made it to live. While I haven't tried to test the cahnges I have noticed a few cases of pets warping out in the open when they have no reason to, cases where it takes *way* to long for a kreetle chasing me to get around a building that it should prbably have known about, as well as cases where folks are still able to trap animals even after the patch (still people finding ways to stay safe in the lost durden (sp?) village on talus).
But more then wanting to get your attention on issues with warping (i'm sure plenty of posteres will do that) I want to impress upon you that this whole communication system and breakdown of the forums into levels will only work if you regularly start appropriate threads. Otherwise you're just left with the original mishmosh of input spread between roundtable threads, test center bug threads with posts from people on live, people posting abut bugs in gameguides, etc. etc. etc.
Saratoga wrote:
As an armorsmith with well over 200 "items" worth of resources, not to mention factory crates, looted components, etc...
I'd like to second this inquiry. I beleive that the item limits can be lived within for non-crafters (lived within, not "is right", it should still be higher) but this is extremely limiting for a crafter.
Idea for a solution... allow architects to make a specialized storage unit, that will only store resources. This item would take up more than one slot (5?) in a house, be limited to one per house, but would allow for the storage of up to 100-200 resources, depending on quality. no crates, no other items, only resources.
I think the best idea is to create a warehouse structure. The warehouse would have an input hopper like a factory. It would take one lot and hold 100 items on the base model. An architect can a second storage cell to hold 200 items, but at the cost of 2 lots. Each storage cell would be accessed from a separate input hopper to decrease the lag of displaying 200 items. Maintenance would remain the same for either module and cost somewhere between the small and medium house. The cost of lots is sufficient enough.
This idea has been around for a long time and would be the ideal solution.
just let us open more bank accounts. If we could all have 3 bank accounts (only 1 per planet though) then it would solve quite a few space issues, I think. That would give us all an extra 200 spaces to store things, not use any of our plots and make the most sense.
Kiashia wrote:
Here is one..... have the devs EVER stopped to notice that EVERY time they do a ballance issue pve "exploite fix" that less and less people log in? Do they ever wonder why? Maby its because if your not intended to win at some point, then whats the use of playing the game.
its funny you bring this up. Without quoting specific competing games that are coming out, in beta, ect...many of the reviews/first looksof these new games tend to have one phrase in common, to the effect of:
"Even at the lower playing levels in the game, I felt powerful enough that I was able to enjoy playing the game right from the start and never felt a need to grind to higher levels"
As they continue to kill PvE in this game I find that it really is getting boring. There are far too many middle of the road critters to kill in this game, and the few high HAM critters are way to camped for me to bother with. It seems that there is no benefit to grinding in this game, yes, as you grind to master you continually are able to kill harder and harder creatures, but the number of creatures on the high end is limited.
I took on a few canyon krayts since I started and I'd say that 3 out of 4 times my kill was stolen. Krayts used to spawn almost anywhere on Tatooine, when did that change? I have not seen a krayt south of ft tuskan since september. And the ones that used to spawn south west of jabba's palace and south of wayfar seem long gone. I though krayts were the reason wayfar didn't have a shuttle...
What this game needs is more content for PvE, new creatures. We don't need new creature mounts. That's silly, we need new creatures to kill. Dathomir should be covered in creatures that range in HAM from 10k to 400k. I'm talking creatures too, not NPC elders. It makes no sense that the hardest creatures to hunt in this game are on starting planets.
Even on planets like Endor, the hardest thing I ever found there was a blurg with 70k HAM, where's the higher level things to kill? And if they keep making the hard things harder to kill, the game will really suck. I like killing rancors. If all of the sudden I can't and I'm stuck killing razor cats on corellia cause i'm not in a group, I'm going to have to go to one of those other games.
Dev's - I'm sorry I like to play solo in a mmorpg, but face it, there's a lot of us like that. We just want to have the group option, not be required to use it. It's also nice to chat with friends while playing. Stop hurting the solo players. You killed PvP enough, stop messing with PvE.
Can we please get some more information about Jedi changes planned soon.
Specifically, when will more Jedi specific content be released. I can not speak for a lot of Jedi yet, but I do not look forward to being another MOB that gets camped than any other person who is now or wants to play Jedi, in a game where becoming Jedi was the biggest selling point.
Variety of suggestions to help PvP in the short term until the Combat Revamp is completed:
a) Allow Doctors to have an area cure poison, based on their current location and have a cure rating/range based on the skills and materials to craft the area cure. This would deal with the majority of issues where CM 'dominate' large scale PvP and hence discourages large scale PvP. (it's hard to cure members when the lag sets in with a 10 vs 10 or larger battle)
b) Dizzy is widely perceived as 'too powerful' - but one of the main reasons is folks stand while already standing, while having the dizzy state, and fall again. A very simple code fix is to prevent /stand from triggering dizzy while already standing. Folks will still be dizzy for a few seconds, but bad lag will not end a battle 'cheaply'. There could also be a 'fall down' timer after standing, where you will not fall for at least 10 seconds. That would greatly enhance the PvP experience, especially in high lag situations.
c) Stun weapons are 'unbalanced' since there is no armor that can effectively protect stun weapons. Due to the introduction of krayt tissues and Akalay bones, commonly 'weak' stun weapons are now super powerful. The very high end PvP game is purely dominated by krayt/akalay stun weapons.
Suggestion: Modify stun layers to work as other layers.
d) Stat buffing: The common 'L33T' PvP templated character now run around with maxed mind, and minimum action and health stats since a good doctors buff can easily add 2500 or more to these stats. Base 400 + 2500 = 2900, 7 times the base stat.
Suggestion: Allow buffing to be a % of the base stat. A excellent quality D buff pack could result in 150% of the base, where Janta blood etc... would allow for up to 200% (hard cap) buff on a statistc. This will ensure players have to make wise and balanced decisions on how they buff their stats. It also ensure that 'super armor and super buffs' does not result in endless PvP where dmg is reduced so low, that a stat buff regenerates it as fast as damage is taken.
I believe these changes would be a great improvement to the current PvP and Buff system.
Ren
1. On Chimaera the first two paintings were plants, now for third we can choose from two more plants (from artists winning in the first 2 rounds, I'm afraid they would give the same schems) and a house. Great! No abstract paintings, no Krayt skeleton for the europeans?
2. Does it matter how many pieces of evidence I collect for a candidate at the Bestine elections?
3. Altough I like Sean's reward (I did it on Starsider) for both the vote and the mission, his mission is... lame at least. It's about 5 minutes long, I get to know NOTHING about the history of Bestine. Are there other historians? Did I miss them? Or we just have to wait the next time he wins to find out if that ship really was the one transporting the first settlers?
4. I've heard of no Tusken raid in Bestine.
5. It would be much more fun, if not only the current featured art would be shown in the museum, but all the previous winners. There are a lot of empty rooms im the museum.
6. Also it would be fun, if we could choose not only from paintings (well, we'll be happy with them for a while), but statues (like that cubic piece of art in the museum), or something like Sean's rug...
1. On Chimaera the first two paintings were plants, now for third we can choose from two more plants (from artists winning in the first 2 rounds, I'm afraid they would give the same schems) and a house. Great! No abstract paintings, no Krayt skeleton for the europeans?
2. Does it matter how many pieces of evidence I collect for a candidate at the Bestine elections?
3. Altough I like Sean's reward (I did it on Starsider) for both the vote and the mission, his mission is... lame at least. It's about 5 minutes long, I get to know NOTHING about the history of Bestine. Are there other historians? Did I miss them? Or we just have to wait the next time he wins to find out if that ship really was the one transporting the first settlers?
4. I've heard of no Tusken raid in Bestine.
5. It would be much more fun, if not only the current featured art would be shown in the museum, but all the previous winners. There are a lot of empty rooms im the museum.
6. Also it would be fun, if we could choose not only from paintings (well, we'll be happy with them for a while), but statues (like that cubic piece of art in the museum), or something like Sean's rug...