Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-19-04)
One Rebel even managed to run back and forth through the wall a number of times, popping inside to shoot me, then popping back outside to safety!
Once again, the 'fix' to stop the 'game breaking exploiters' has made the game far worse for everyone.
Ok, you said we could use this area to ask questions. So here is my question! ![]()
Why, do these games never have "children" in them? Every NPC is an adult! Where do these "adults" come from? Are they hatched or what? ![]()
Inquiring minds, need to know! ![]()
Weapon/armor/clothing repairs are still broken. As reported every week since the advent of Publish 7. The number of 'great' repairs has virtually disappeared regardless of repair skill and item condition. Many repair logs people have kept are posted in the Weaponsmith forum and apparently been dismissed as insufficient sample size. Everyone playing knows repairs are broken, only the Dev team seems to be in denial on this issue.
mmaughme wrote:
What is the points of these weekly threads, when you only respond to a handful of minor issues? Where's the discussion?
i agree.
fire TH, and give us a discussion board that isn't limited to one post.
get somebody who will acttually answer all our posts and problems with some insite.
oh yah and when is the second suit of wookiee armor coming?
and the third concept design???
3 weeks in a row,
FIX THE MISSION TERMINALS SO WE CAN TAKE WHATEVER MISSIONS WE WANT, PLEASE!!!!!
just a simple request, i'd like to take rancor missions while i'm dathomir. I buff myself and drink some brandy. I mow through those things like they are nothing at all. But the game thinks I'm too weak to kill them and therefore the mission terminal gives me that same lame ass baz nitch missions.
I am powerful enough without buffs to take on things that con higher than white while walking on Dathomir. Please, let me get paid for it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I just get so frustrated at the stupidity that forces us to group with players just to get better missions. Then after I get them I disband. It's a waste of time. I see no reason at all for the mission terminals to work the way they do. If I can't kill the higher level missions, then I will die. There's no exploits involved.
It's just a huge waste of time to keep grabbing other players to group with so I can pull better missions. Not as much of a waste of time as it was to get to Dathomir from Rori to begin with, but I won't go there since I heard sometime in the next year we will be able to shuttle from any starport to any starport.
PLEASE, INCREASE THE MAX MISSION LEVEL ON ADVANCED PLANETS TO LEVEL 50 MISSIONS AT LEAST, IF NOT HIGHER.
SOME OF US ARE ACTUALLY GOOD ENOUGH TO TAKE ON THE HARD STUFF LIKE ITS A JOKE.
Even better, triple the HAM on rancors across the board. The only thing that gives me a challenge on Dathomir anymore is nightsister elders. I'd love to run into a 100k HAM rancor, maybe call it an Ancient Bull Rancor, oh wait, there are rancors with that name, even though they are more like ancient bulls**edit**it rancors...
wickedHangover wrote:
can't edit here, it was meant to read a little nicer...
I want, on the character sheet, this changed:
Lots Remaining: 3
With something more like:
Lot 1: Small naboo house. Status: 23d14h. Rori -4500, -2500 (create waypoint)
Lot 2: Equipment Factory. Status: power 6d4h maint: 7d 23h Rori -4500, -2600 (create waypoint)
Lot 3: Food and Chemical Factory. Status: power 6d4h maint: 7d 23h Rori -4500, -2550 (create waypoint)
Lot 4,5: Small Generic house. Status: 4d8h. Corellia 2200, -1500 (create waypoint)
Lot 6: BER14 Fusion Generator Status: power 2d14h maint: 3d 13h. Talus 350, 781 (create waypoint)
Lot 7: BER14 Mineral Harvestor. Status: power 12d9h maint: 13d 3h. Tatooine 3256 4567 (create waypoint)
Lot 8: (empty)
Lot 9: (empty)
Lot 10: (empty)
I see you posting thisideaalot and can't believe they still haven't used it... They could at least add a new tab to the datapad to show waypoints for your structures... Placing a structure creates a waypoint automatically -just send them to a seperate tab and not allow destroying them unless structure is redeeded or blows up from lack of maintenance.
wickedHangover wrote:
can't edit here, it was meant to read a little nicer...
I want, on the character sheet, this changed:
Lots Remaining: 3
With something more like:
Lot 1: Small naboo house. Status: 23d14h. Rori -4500, -2500 (create waypoint)
Lot 2: Equipment Factory. Status: power 6d4h maint: 7d 23h Rori -4500, -2600 (create waypoint)
Lot 3: Food and Chemical Factory. Status: power 6d4h maint: 7d 23h Rori -4500, -2550 (create waypoint)
Lot 4,5: Small Generic house. Status: 4d8h. Corellia 2200, -1500 (create waypoint)
Lot 6: BER14 Fusion Generator Status: power 2d14h maint: 3d 13h. Talus 350, 781 (create waypoint)
Lot 7: BER14 Mineral Harvestor. Status: power 12d9h maint: 13d 3h. Tatooine 3256 4567 (create waypoint)
Lot 8: (empty)
Lot 9: (empty)
Lot 10: (empty)
I agree this would be cool, but it's impossible.
When no one is around, structures do not exist. They only load when someone is in the area. So you cannot get info on status when it is non-existant. I suppose it would be possible to have locations though, or just make structure waypoints undeletable.