Development Cycle Archive

Thread: Mini-publish 8.1 Feedback: Image Designer Enhancements, HQ Vulnerability Timer, and other fixes.

Kurda
Sun May 16, 2004 10:31 am
#66

I have issues with the new ID system.


First I lost one of my guild officers (he quit) because of IDers haveing TOTAL control over stat migration. Honestly I feel that taking away our option to migrate our own stats, no matter how slow it was, is insane. Due to my new work sched (go to hell boss) I had my playing hours knocked back from aprx 6-8 hours 3 days a week and 12ish hours each weekend day, to 4 hours twice a week and I'm lucky if I play on the weekends due to my friends and family wanting to spend time with me when I'm not working. So Now if I want to migrate my stats (as a casual player that this game was intended for) I have to hop on my bike from my player city, drive into lag central (aka C-net) and find a tent and talk to an ID then go back to by town and find the group that I wanted to hunt with. Now I know it's not a terribly long time maybe 30 min total, but wait with my new play sched that's 1/8th of my play time. Where as before it couldbe done in about 2 or 3 min while I'm following one of my group mates out to where ever we are hunting. So what if it took forever to actually migrate once I fiddled with the little bars I was done with it and didn't have to worry about it or do anything else.



Now onto the ID timer. Please excuse me but....IT SUCKS Again this is from the casual players perspective. I want ID totally for roleplay reasons (this is still an mmRpg right?) and to help out my citizens. I don't care about getting tipped (no I'm not saying the should be it's just not going to be my money maker). I know that you do some things for time sink because you have some hard core gamers playing who need to be working towards a goal so they have fun in the game. I am not one of those people and this...limit has severily hendered my ability to play my char as she was planned before creation. (this is my second char so it's not like I've been lagging in doing ID since day one). So considering my hours of play now if I log on and have someone waiting for me as soon as I get in and I play just this char and do nothing but ID from now until master it will take me about 7.5 weeks to master ID. But I can't play that way because my "main" char is a mayor and my second char who I want to ID is also working on master pistoleer and smuggler. So I have to do all those things plus find time to work on ID. So that just bumped 7.5 weeks to lucky if you ever master.






Ka'seyna
-Starsider-
Former Mayor of Aureus on Corellia
Kurda
Sun May 16, 2004 10:33 am
#67

Sorry about the double post. The first time it said it didn't post.







Ka'seyna
-Starsider-
Former Mayor of Aureus on Corellia
Phlebus
Sun May 16, 2004 8:46 pm
#68

The turret in the Warren is now bugged. Itattacks you despite being deactivated. I guess the turret changes messed this up.
Nymphotweety
Mon May 17, 2004 1:26 am
#69



P-Nice wrote:

All i can say is who cares!!!!! This publish is worthless when you have the following to consider!! Jawa Ion rifle does not work on lairs





No stun damage works on lairs, Batons and Geo Pistols.



RIP Veeboo - Now playing Kesaah at a server near you
Thenewguy
Mon May 17, 2004 2:30 pm
#70


I want to say first off that I love this game. But this last updateblows because it took the ability to change my own stats away from me. It would make more sence if it was even slowed down a little and the ID's could change you instantly. But to take it away compleatly is a rippoff IMO. I'm still new to this game and haven't had my charictor the same fo more than a week and nowI need to track someone down to get there permission the alter my stats(witha fee nodoubt)realy sux. This is my first letdown so far, and hopefully it will be changed. Thankyou to who ever reads this message and adds there input. I just needed to vent.
Maisland
Wed May 19, 2004 5:10 am
#71



Ok, I made Novice ID and have now had the opportunity to do a few Stat Migrations and have found that doing them actually COSTS me xp... here's why:


If I am in an ID Tent and have a willing victim, I can get 300 xp every 2.5 minutes just changing their eye color. So in 10 minutes, I will get 1200 xp


If I do a Stat Migration on someone, I get 600 xp for 10 minutes work.


As hard as it is now to get ID xp, I am not willing to take that loss unless I am paid a reasonable amount. I figure that a reasonable amount is 10k (as someone else on the board mentioned, there are people charging 50k for this service). If we got some outrageous amount of xp for it, it would be a different matter, but we effectively get half the xp we would get for doing body modifications on someone else.




I survived the CU


I can not survive the NGE


Bonestein
Wed May 19, 2004 9:43 am
#72

All I have to say is.... The new stuff in the game is Great, BUT what happened to the other stuff that is missing? will the developers PLEASE fix theMaster Chefbarrels or take them out of the game. PLEASE put the secret research data in the game for Bio-Engineers or take the option to use it out of the tissues. PLEASE fix real problems before adding new content that has the potential to cause more problems.



That is all


DaAhn
Fri May 21, 2004 9:49 am
#73

Im going to have to agree with Electro on the first page.


Why did you remove the number system for skin tones, and other colors as well as things the use the toggle bar such as weight, height or markings?? The numbers were useful because it gave us IDs a chance to see what number tone they skin, for example,was before modification in case they wanted it back. When only the ID could see the number it kind of made it tough for the recipient to know where his/her current seetings were. However this was you chance to change that. Bring back the numbers please, and let both ID and recipient see the numbers, and this way there can be no mistaking which skin tone the customer wants. Because you need to remember that everyones computer screen will be different i.e. different color setting, brightness, contrast, so what the recipient sees as one skin tone may be different to the ID. This will eliminate the guessing game as to which tone the customer wants. It would be useful too because for some races in particular you made new tones and colorsfor everything but two that are right next to each other, are very close in shade, so it can be confusing..


Me: 'Hows this shade?'


customer: 'hmmm..can you go back to the one before the last one?'


Me: 'Here?'


customer: 'oh no..it had more greyish in it...you had it just a couple seconds ago..lol'


One other thing,I dont know if any other ID noticed and maybe its just me. When you give a Zabrak a style with horns and hair, after they originally just had horns, the option to color the hair is dimmed and cannot be accessed until the current changes are accepted, and another ID window is opened. Maybe this was intentional, maybe not, If so I have an issue with it.


And I do feel that waiting 9 min to migrate stats is better then waiting several game days, but maybe it should only take master IDs 5 min to do so..as one of the perks of attaining Master in this profession.






Da'Ahn Ont-Ra-Master Image Designer/Medical Professor-Lowca
Weyune Togurnah-Master Dancer/Master Fencer/Master Brawler-Gorath
Dryas Okapee-Master Tailor-Ahazi
Aviah Flyingmoon-Master Dancer-Starsider
"Calling you stupid would be an insult to stupid people"-Wanda; Fish Called Wanda
Bulldog44
Fri May 21, 2004 11:53 am
#74

Hmmm I dont realy mind the bugs, your going to get some no matter what. But what ticks me off is the devs stelth nerfing and then not reapling at all to all of the complaints and problems they made. I mean this thread has been here for a wile and has alot of people ticked off and still no reaply, that is the only thing that makes me mad. Even if they said no were not going to change anything, and then give us the reasons why (even if there a buch of bull).



Jori Car'das (Red Star Elite)
Master Bounty Hunter, Master Carbineer
Sue_Rouge
Mon May 24, 2004 5:24 am
#75

Please remove this timer that makes it impossible to gain XP in any way of a reasonable ammount of time.


It is a lot more fun and does not take so much time to hunt down targets at the investigation line as a bounty hunter, than it takes now to make some xp for image designer. Staring at a stupid clock is just really annoying.


Everybody can grind a crafters profession at one afternoon. You can use ingame macros to grind dancer, musician or medical xp full-automatic while away from keyboard. What makes the ID professions SO special and mighty, that it should be the hardest profession to advance in?!? Its all about the fun to alter someones looking, not about crafting uber-armor or stuff like that.


Greetz,


Sue


Warryyr
Tue May 25, 2004 10:23 am
#76

Please explain how it is that you bitterly hate Image Designers, yet love them so very much. Please justify the massive amount of time required to master Image Design.


First of all, I think you'd see from all the community messages that some of the ID publish changes are upsetting a huge part of the community. Yet, so little has been done about it.


Why I feel you hate the Image Designers:


You've made the profession ridiculously hard to master. You took away timers for Master ID's, effectively thumbing your nose at Novices. No one, unless they're a friend with about 120 straight hours to spare, will frequent a Novice ID, when there's no wait for a Master in a tent. That's a shame and a disgrace to this profession. You made ID tents available only in NPC cities - upsetting the ID's who havesalons set up in their player cities. What else do people have to say about this - fix it! Let's see some action.


Why you love Image Designers so very much:


You took away a function available to the community at large (absolutely horrific precedent to set), and gave it to the marginal amount of existing Image Designers, letting them gouge customers for stat migrations. You must really love them.Imean, you must REALLY love them. How isit they gotso blessed? Oh, and you very thoroughly removed any chance of new Master ID's making it up the skill tree, giving current Master ID's even MORE power! Did you guys decide to make Master ID's theStat Migration Mafia in a meeting or something? I hope in the next publish, you take away the communities' ability to chat in Spatial unless you pay a Master Artisan 50k credits for a voice activator. Oh wait, do NOT do that, I'm a Master Artisan, don't do me any favors, don't "enhance" my profession, don't touch it, because you'll make everyone despise us then, too. It's not the individuals of the profession who are giving ID's a bad name(I know many fine Master ID's who wield their mighty blessed power with self-control), it's the negative PERCEPTION of the profession caused by theopportunists who arise in these situations. Don't touch Master Artisan. Leave it alone. This last publish has dashed any trust or faith I have in you folks "fixing" or "improving" professions.


You've turned ID's from a profession who felt like they got no love, into a profession who now gets a bad reputation for price gouging. Whatever it is you guys wanted to do with these changes, you've only detracted from the game. For you and your game's benefit, read the ID forums. Read the feedback on the changes you put in - you guys did it, see what you've done to the game and the community. It's not good, by any means. I hope you fix your mistakes.



Meandra
Wed May 26, 2004 7:53 am
#77

First of all, I'd like to explain why Image Designers are charging so much for migrating stats. It really isn't out of meanness sake. As mentioned earlier, a person slogging through ID to reach the goal of master must not only be tied to somebody for 10 minutes who could possibly waste even more time by going afk and not accepting when you commit (or accidentally hitting esc which closes the window, or decides to duel somebody out of bordom which closes the window, or wander out of the tent which closes the window), but there is an absolute cut in xp if you have a willing partner who you can practice with. Personally, I've been "grinding" ID every moment I can for the last 2 weeks, and by my calculation, I should arrive at master in about 40 more hours (grind time) if I refuse to ever migrate another stat. Do you see the possible hostility that may be building towards somebody who wants to force you to take an xp loss and potentially waste your time? Yeah. You'd want to ensure you were compensated too.


Now, from design perspective, I can see why it was considered an attractive notion to give Image Designers a unique necessary skill. Sadly, because the customer is tied to the Image Designer (and almost never wants anything else done) for such a long time, lowering their xp per minute ratio and tension that is building on both sides of the UI screen, this has not integrated well. If this is conflict is to be alleviated, the Image Designer must be able to perform more than one design at a time. If the timer must remain, allow the ID the freedom to move on to the next person because it's 10 boring minutes and quite often longer because the other person isn't paying attention. If the Image Designer can do other productive things of their profession instead of staring at the timer count down, the price would dramatically decrease. Plain and simple.


Allowing for multiple sessions really make sense. As Kwee has mentioned in the ID forums, it is probable that timers will remain in some fashion or another. Assuming this is true, then allowing for multiple sessions is more along the lines of crafting professionswho can create more than one item at a time with multiple crafters, as well as the other entertainer professions who can gain higher amounts of xp when in a larger group. Currently ID has a very low xp cap and there is nothing we can do to increase it other than 2-box while in a tent (and even this yields no less than over 60 hours of grinding from novice ID to master). If multiple sessions were allowed, xp gain would be granted at a faster rate by handling more clients. As I'm sure there are some people out there who do 6-box, I don't know any of them. So the people who would benefit from this are folks who eagerly take on as many customers as they can handle. This would: 1) lower prices 2) make up-and-comers actively want to help seekers instead of facing the wall IDing their partner or 2-boxed alt (is it just my server that this is a trend?) and ignoring people who come in looking for adjustments 3) give hope to people trying to learn the profession (including novice entertainers who can't even get 300 xp every 2.5 minutes).


It is really shocking how long ago this publish was released and relief is still not in sight. I won't lie. I'm hologrinding. I don't see why that should be more shameful than progressing for the love of eyeshadow. But this profession needs to be helped immediately. The ID forums are stillinfected with jaded Image Designers. The problems created won't go away. People are not settling in on the concepts that this is how it's going to be and live with it. Things are still rattling and I won't stop making noise until it's fixed or I give up and take my money to another game that satisfies me. I've got 40 more hours til master (as long as I never do another stat migration again), which is a mere 960 more 2.5 minute intervals that I can keep posting until this is fixed.



Ivey Hawkins
No, I'm not Marshall's alt. I'm much meaner.

Come visit Hawkins Infections and Elixirs (-117 -5796) in South Coronet Mall.
Meandra
Wed May 26, 2004 7:54 am
#78


First of all, I'd like to explain why Image Designers are charging so much for migrating stats. It really isn't out of meanness sake. As mentioned earlier, a person slogging through ID to reach the goal of master must not only be tied to somebody for 10 minutes who could possibly waste even more time by going afk and not accepting when you commit (or accidentally hitting esc which closes the window, or decides to duel somebody out of bordom which closes the window, or wander out of the tent which closes the window), but there is an absolute cut in xp if you have a willing partner who you can practice with. Personally, I've been "grinding" ID every moment I can for the last 2 weeks, and by my calculation, I should arrive at master in about 40 more hours (grind time) if I refuse to ever migrate another stat. Do you see the possible hostility that may be building towards somebody who wants to force you to take an xp loss and potentially waste your time? Yeah. You'd want to ensure you were compensated too.


Now, from design perspective, I can see why it was considered an attractive notion to give Image Designers a unique necessary skill. Sadly, because the customer is tied to the Image Designer (and almost never wants anything else done) for such a long time, lowering their xp per minute ratio and tension that is building on both sides of the UI screen, this has not integrated well. If this is conflict is to be alleviated, the Image Designer must be able to perform more than one design at a time. If the timer must remain, allow the ID the freedom to move on to the next person because it's 10 boring minutes and quite often longer because the other person isn't paying attention. If the Image Designer can do other productive things of their profession instead of staring at the timer count down, the price would dramatically decrease. Plain and simple.


Allowing for multiple sessions really make sense. As Kwee has mentioned in the ID forums, it is probable that timers will remain in some fashion or another. Assuming this is true, then allowing for multiple sessions is more along the lines of crafting professionswho can create more than one item at a time with multiple crafters, as well as the other entertainer professions who can gain higher amounts of xp when in a larger group. Currently ID has a very low xp cap and there is nothing we can do to increase it other than 2-box while in a tent (and even this yields no less than over 60 hours of grinding from novice ID to master). If multiple sessions were allowed, xp gain would be granted at a faster rate by handling more clients. As I'm sure there are some people out there who do 6-box, I don't know any of them. So the people who would benefit from this are folks who eagerly take on as many customers as they can handle. This would: 1) lower prices 2) make up-and-comers actively want to help seekers instead of facing the wall IDing their partner or 2-boxed alt (is it just my server that this is a trend?) and ignoring people who come in looking for adjustments 3) give hope to people trying to learn the profession (including novice entertainers who can't even get 300 xp every 2.5 minutes).


It is really shocking how long ago this publish was released and relief is still not in sight. I won't lie. I'm hologrinding. I don't see why that should be more shameful than progressing for the love of eyeshadow. But this profession needs to be helped immediately. The ID forums are stillinfected with jaded Image Designers. The problems created won't go away. People are not settling in on the concepts that this is how it's going to be and live with it. Things are still rattling and I won't stop making noise until it's fixed or I give up and take my money to another game that satisfies me. I've got 40 more hours til master (as long as I never do another stat migration again), which is a mere 960 more 2.5 minute intervals that I can keep posting until this is fixed.



Ivey Hawkins
No, I'm not Marshall's alt. I'm much meaner.

Come visit Hawkins Infections and Elixirs (-117 -5796) in South Coronet Mall.
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