Development Cycle Archive

Thread: Mini-publish 8.1 Feedback: Image Designer Enhancements, HQ Vulnerability Timer, and other fixes.

Meandra
Wed May 26, 2004 8:15 am
#79

Sorry for the double post... when I submitted, it said I needed to login first. I hit back and copied the text and then it sent it twice, even though I didn't log in. Slightly buggy.


As for non-ID issues, I thoroughly enjoy the bike not saving when I try to store it. It means I can go to another planet and generate it at it's last saved condition, therefore last far longer than they should.Also, I buy crates of bikes. Between this feature and the cost of new bikes is cheaper than repairing broken ones, repair garages are obsolete. A+ on this feature. It makes up for the fact you can't repair disabled bikes.


As I have been tied to the ID tent for nearly a decade now, I have only had the priviledge of getting screwed out of not getting my mission reward twice. Maybe that holocron was sparing me afterall.


Oh, returning to the ID issues, I haven't mentioned anything about the UI (aside from the growing hostility on both sides of it). It is beautiful. The bugs about brown hair default and such are miniscule compared to it's beauty and utility. The timer, of course, has been the topic of numerous discussions and nothing I can think of would really say "this sucks" any more eloquently than already stated by other SWG enthusiasts. Making the color pallet adjustable would be ideal. It is hard to see. Also, allowing the ability to resize the interface would also be very helpful. These issues, though useful, take backseat to fixing the grueling path set for ID now. And if you wish to keep the masters happy, you really need to remove the self timer altogether and grant player-made salons, ID terminals and droid modules.



Ivey Hawkins
No, I'm not Marshall's alt. I'm much meaner.

Come visit Hawkins Infections and Elixirs (-117 -5796) in South Coronet Mall.
fuzznavel
Wed May 26, 2004 5:32 pm
#80


/agree


I am glad that you gave an Image Designer (ID) a purpose in the game, but how you went about it astounds me.


Whydo you hamstring a profession like this with the time limits and penality to the ID'er?


Image Designers really are just a social interaction profession that shouldn't be a penality to everyone else, I understand that you don't want it to be a profession easy to master, but you don't really gain any of the really good abilities until you hit master. I shouldn't have to grind longer on a profession like this comparied to Weaponsmith.


1. A master ID'er should not have a timer so players can enjoy a quick change of their eyes/body/chin.


2. Stat migration should only penalize the player, not the ID'er with waiting on the change to occur.


3. Reduce the timer as you progress within the profession.


4. The more things a person changes, the XP the ID'er should get from the session


5. Love the Holo-emotes, make them last a minute or two or make a spatial text to allow people to understand that it's going on.




Dan_McFoo
Thu Jun 03, 2004 3:36 am
#81

What ever happened to the loot enhancements? That was supposed to be out with this mini publish but I haven't heard anything about it and I haven't noticed any improvements.
Kameckobe
Wed Jun 16, 2004 6:38 am
#82

FlyingElmo wrote:


Dear Runesabre,


Please never touch my profession. No, I'm serious. Its painfully obvious that your ability to design fun games is truely lacking. You know what your problem is? You focus on trying to fulfill design goals that where flawed to begin with, and end up implimenting a few cool features while creating a system behind that which players find frusterating and a waste of time.

<snip>



--------------------------------------------


I third that.




-----
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005

CANCELLED.
Displeased
Fri Jun 18, 2004 5:58 pm
#83

While I do think it was a good idea to add some incentive for members to take up the ID profession, doing so by forcing us to see one for stat migration was a bad idea. I agree with some of the comments that seeing an ID for fast stat migration would have been a lot better way to go. For one thing, as a player, I found it difficult to actually find an ID that was online, and then found a ridiculous fee requested to simply change my stats. Why not restore the slow changes from before, and simply give the ID the ability to do it instantly. That way the player could still get their stats changed without being forced into a exchange like they would now, but would have that option if they really wanted an instantaneous change.

The other gripe I had was the slow timing for applying changes. Why not reduce that or remove it altogether if the ID person and other player agree on an exhange? I had my stats already to go the other night, and needed a couple of facial changes to go along with it. That was all done with a matter of seconds, and then we sat around chatting for about 10 minutes while we waited for it to go through.

The interface is much nice than before, though. For one thing, I do like that the ID can set a price before agreeing to do the changes. It's also nice to have the side by side comparison and ability to view from all angles. (And, with the looooong time wait, you can use it as a toy by spinning your toon around and see which goes faster. )



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Okay. It's not so bad this time.
NoJoy
Mon Jun 21, 2004 7:26 am
#84

Is anyone else having problems with customers still showing, on the ID page, with headgear, such as armor or hats, still equipped, even though they have removed it? Usually a re-log fixes this, but it is a bit of an inconvenience to both ID and customer.

1 request : I have a very high request rate for black hair, tatoos, skin color, etc.. The black that we currently have is not satisfying to most of my customers. Most would appreciate a very dark, jet black color for their option. This also applies to white as well. Bold and bright white has been numerously requestedalso.
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