Development Cycle Archive

Thread: Mini-publish 8.1 Feedback: Image Designer Enhancements, HQ Vulnerability Timer, and other fixes.

Redguard
Fri May 14, 2004 10:13 am
#53

I generally try to create constructive posts. I don't like being negative because it seldom gets you anywhere. In this case however I really feel that I must vent my frustration. I may be listened to or ignored but at least I'll get it off my chest.


What idiot came up with the idea of removing the stat migration functionality from the player base?


Why did you feel it necessary to be dishonest about it?


How did you think people would react to the ID profession when they learned that the general player base had been nerfed to provide them with an ability?


When will this idiocy end?


Who do you think we are? Obviously there is the mentality that the SWG player base are children that need to be socially engineered to group. I came to this game because I could successfully play casually and by myself if necessary. What is the purpose of forced integration/interdependence when many of the players came here to get away from such things.


Now, I may have been negative but I'm making valid points. It would be nice if a red name would make a comment but I'm not counting on it.


As for boycotting the ID's please dont. They didnt ask for this ability and many of them feel as if they're now the Judas Goat. The solution should have been faster migration from ID's and standard Migration for all.


I have vented.

/anger off





Given the choice between style over substance. I'll take a sandwich.
EmboWafa
Fri May 14, 2004 10:39 am
#54






SWG-Runesabre wrote:


Publish 8.1 brings us the Image Designer profession enhancements


Manual Turrets



  • Fixed a code string with the AT-ST when using a manual turret
  • Made sure that players needed to be declared to use manual turrets
  • Players can no longer use manual turrets if dead or feigned New User Experience
  • Added warning to the new player final quest info and counter window to relate that the counter does not automatically update without being re-opened
    Turrets
  • Set turrets to a higher level so that they will death blow

  • Give us your feedback on the listed changes for mini-publish 8.1!







    I think it's awsome you guys are trying to spiff up the GCW and work out the Obvious problems with Base Defense.


    I think however that having to /declare to use a turret is a step back. I'm not against the idea in principle, but people who attack turrets don't have to /declare, why should a defender? Maybe give a turret operator a TEF, the same way a turret attacker gets one. Try to remember that bases are often taken down in stages. It's not uncommon to have a destroy squad clean out turrets at a non-vuln time, and come back with a kill team during the vuln time.


    General GCW rant to follow:


    As it is, turrets are a waste of fp. -- as are bases, since they can't be defended. Attackers typically come in squads of 20+. To adequately defend, the defenders must have a similar squad to do what? 2hrs a day, 7 days/week. It's no wonder people have taken to putting up opposite faction bases as farms. How backwards and stupid is that? -- not to mention that in an effort to combat that imperials are forming rebel kill squads to take down rebel held imperial bases! OMG how double tripple backwards is ---- stop it all I'm spinning! -- OUCH!--- sorry just fell over.


    E.



    ---------------------------------------------------------------------------------------
    Wiske Darkmoon MBH/MCM Day One Vet

    Roland- Gilead Master Chef/Master BioEngineer

    Col. Embo Wafa Master Creature Handler/Merchant
    VaMage
    Fri May 14, 2004 10:57 am
    #55

    Why is there no mention here, or any where, of the return of the mission credits bug? Is it only my group that has this problem?


    In case you don't know what this is, the bug causes mission credit rewards to not be given, or to be only given to the person that holds the mission, sometimes giving that person their share twice while no on else gets a share at all, or in a new twist from last night, put into cash instead of the bank, OR, and this is a sweet one, IT CHARGES YOU THE CREDITS YOU SHOULD GET! ( I just loved watching my cash on hand pool SHRINK every time we completed a mission last night.)


    Is there any one else with mission credit rewards problems? Is it only happening on Dath? If so why no thread or Dev mention of it, and hopefully, ofa fix pending for it.




    Johnny-Umah
    Weaponsmith
    Kaadara, Nabbo, Chilastra 3717,5920
    American by Birth but Southern by the Grace of God
    LM
    Fri May 14, 2004 11:58 am
    #56

    Johnny -- there is a mention of it on the first page of this thread. Here is the bug as exactly as I can figure it, and the workaround:


    The BUG: The total proceeds from a completed mission seem to be going directly to the bank account of the owner of the mission. Then, the software apparently takes the shares out of the CASH balance of the owner of the mission to pay off the other group members. If the owner of the mission does NOT have enough cash (not banked creds, but cash creds) to cover the shares due to the group, the group does not get paid (or only some of them will, depending on how many credits the owner had in his cash balance).

    The WORK-AROUND: Make sure, as the owner of the mission(s), that you have enoughCASH creds to pay out the shares. And of course, you can always bank tip those who did not get paid, but that adds a 5% surcharge.


    Lylak Moon





    Lilac Moon

    __________________________________________________________

    There are no functional Smugglers in SWG; even Han cannot Smuggle.


    Smuggler History
    Harrison Bergeron by Kurt Vonnegut
    VaMage
    Fri May 14, 2004 6:08 pm
    #57

    Many thanks, I should have read the 1st page more carefully!


    Now, I have to figure a work around to the work around, because I've been bank bugged for the last 6 months.


    Bank bug = I cannot take money out of the bank and into cash. CSR told me to close the account and open a new one, sadly that's a bit tough to do when you can't withdraw your cash, not to mention finding someplace to stash the 100 items from a full deposit box, which wouldn't be full if I had somewhere else to stash those items. Catch 22! <GRIN>







    Johnny-Umah
    Weaponsmith
    Kaadara, Nabbo, Chilastra 3717,5920
    American by Birth but Southern by the Grace of God
    CraytKamakura
    Fri May 14, 2004 9:21 pm
    #58

    Howdy all,

    From what I have seen of this new ID mini publish it seems much better than what it was like to ID before.

    The new interface is fantastic.

    The timer is set for way to long, needs to be shortened by at least half..and removed completely for Master IDs.

    I am a Master Musician and I like the Holoemotes for my performances, but we need to be able to purchase more than 20 charges at a time; Should be able to purchase charges in 20 charge increments, maybe up to 200 charges MAX...then won't have to be as stingy using them in a performance. Also the timer between holoemotes needs to be reduced or removed...What is the point of a timer between HoloEmotes? It is as bad or worse than the timer you tacked into Musicians between stopping and starting music....

    This is all I have had time to play with so far.

    Crayt Kamakura
    City of New Solah
    Planet Naboo
    Bria Server
    Akkurscid
    Sat May 15, 2004 11:48 am
    #59

    Stat Migration Sucks I'm not going to Pay 50K for each time I want it adjusted.


    Bring back the Player Stat migration and let IDs do it in 30 seconds. Alternately Double the orginal Migration time for players, I don't care. 50K for sitting on your butt for 10 minutes is the Dumbest thing I have ever heard.


    Have a nice day.

    Akkurscid
    Sat May 15, 2004 11:49 am
    #60


    Stat Migration Sucks I'm not going to Pay 50K for each time I want it adjusted.


    Bring back the Player Stat migration and let IDs do it in 30 seconds. Alternately Double the orginal Migration time for players, I don't care. 50K for sitting on your butt for 10 minutes is the Dumbest thing I have ever heard.


    Have a nice day.

    Giamai
    Sat May 15, 2004 4:11 pm
    #61






    VaMage wrote:

    Why is there no mention here, or any where, of the return of the mission credits bug? Is it only my group that has this problem?


    In case you don't know what this is, the bug causes mission credit rewards to not be given, or to be only given to the person that holds the mission, sometimes giving that person their share twice while no on else gets a share at all, or in a new twist from last night, put into cash instead of the bank, OR, and this is a sweet one, IT CHARGES YOU THE CREDITS YOU SHOULD GET! ( I just loved watching my cash on hand pool SHRINK every time we completed a mission last night.)


    Is there any one else with mission credit rewards problems? Is it only happening on Dath? If so why no thread or Dev mention of it, and hopefully, ofa fix pending for it.





    No you aren't alone..8 missions on Dathomir last night in a group of 6..and no credits at alll.. i didn't notice if i lost any but my bank balance didn't move


    I'll see later if its just Dathomir or all planets



    TGiamai Oewai (Elder Jedi without a clue)T
    T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
    TGiavamai Oewai, Where's the lewt?T
    T Ahazi T
    T*Not everyone who wanders is lost...*T
    Giamai
    Sat May 15, 2004 4:13 pm
    #62






    LM wrote:

    Johnny -- there is a mention of it on the first page of this thread. Here is the bug as exactly as I can figure it, and the workaround:


    The BUG: The total proceeds from a completed mission seem to be going directly to the bank account of the owner of the mission. Then, the software apparently takes the shares out of the CASH balance of the owner of the mission to pay off the other group members. If the owner of the mission does NOT have enough cash (not banked creds, but cash creds) to cover the shares due to the group, the group does not get paid (or only some of them will, depending on how many credits the owner had in his cash balance).

    The WORK-AROUND: Make sure, as the owner of the mission(s), that you have enoughCASH creds to pay out the shares. And of course, you can always bank tip those who did not get paid, but that adds a 5% surcharge.


    Lylak Moon







    No one knows about this..and why should we have to trust each other (my last group was all strangers) and do math to get everyone paid? thats ridiculous..



    TGiamai Oewai (Elder Jedi without a clue)T
    T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
    TGiavamai Oewai, Where's the lewt?T
    T Ahazi T
    T*Not everyone who wanders is lost...*T
    P-Nice
    Sat May 15, 2004 4:55 pm
    #63

    All i can say is who cares!!!!! This publish is worthless when you have the following to consider!!



    Bugs
    -------------------------------------------------------------------
    1: Whisper Bird missions on Yavin still bugged/duds


    2: Rubber band effect of dismount still going strong (some times up to 150m from dismount spot)


    3: Up command in /movefurniture up xx still very flakey (hardly ever works for me)


    4: Animation on harvesters still flakey (mainly heavy mineral)


    5: Factory Crates of mines still read 0


    6: Mine Fields not working at all for Rebels


    7: After "storing" speeder bike it is still in the world and you can still be on it. Calling it again causes another instance of it.


    8: About every 3rd Bounty Hunter mission is bugged


    9: Most of Pistoleer Prof. is bugged/not working


    10: Ticket Collector still needs to be clicked a number of times to function


    11: Jawa Ion rifle does not work on lairs


    12: You can still get a TEF even if your OVERT

    13: Getting stuck on speeder in front of THEED starport - attempting to store bike causes a type of cant fit in inventory error, and dismounting is nonfunctional!

    14: In you grand attempt to fix the -shooting through walls of faction bases to kill troopers on the outside for faction farming exploite - you made it so that when fighting them on the outside of the base they are able to walk through the retaining all like it wasnt even there!


    Imbalances
    ----------------------------------------------------


    1: Faction Turrets still FAR FAR FAR too weak both in damage and hitpoints


    2: Rifleman Jawa rifle need a HUGE nerfing to 1/2 power or less


    3: Combat Medic or DOC badly needs AREA poison / Disease cure


    4: All GEO weapons need to be taken out of the game or nerfed big time


    5: Armor needs to be completely redone and PLEASE do not add any super loot armor (ris) this causes HUGE Imbalances


    6: Total number of Jedi needs to be regulated to no more then 20%-30% of server population


    7: Cost of repair on Speeder, and Swoops is actually more then it cost to make a new one. Now its cheaper to buy CRATES of speeder and throw them away when they blow up - desposable bikes is that the intention here?


    General Problems
    ----------------------------------------------------


    1: All new content (GEO Cave / Corvett) is being added for only elite combat people. This is a total outrage and needs to be delt with we need new content that ALL players can enjoy!


    2: Moons such as Rori and Talaus need some harder POIs to attract trafic and people to them. POIs on these moons pose no challange for elite combat players.


    3: If you have a TEF you cant even enter you own established residence. TEFed people should have access to all buildings in the city they live in, and Guild Hall they belong to.



    NOTE: This list is just the beginning, I will be bumping and adding more as I go!


    michback
    Sun May 16, 2004 4:36 am
    #64


    For the Image Designer:


    Well what to say? I just started ID before the patch and I love it. Today I was able to lvl up to Body 1...so far so good. But when I saw, that no new options for customization where added to my ID-Screen i was friggin annoyed. Wanna know why? Because it took me about two hours of id to get there (finding customers or willing vicitims, starring on id screen, nothing else - can be very unsatisfying...). And thats just row one (I am starting to feel sick, when I am thinking of getting to master).


    Dont get me wrong, I dont like holo-grinding, thats why I dont do it (and the day every second person I meet is a Jedi, i will quit the game). But come on, you made the ID-Profession unplayable. I am a casual gamer, with a real life and real problems, I aint have the time to play 120 hours straight through....so do many other players. I bet many ppl, that thought about ID, will dont even start the profession. I suggest:


    - Let the timer as it is, thats no prob for me (btw: Why do you lower the timer for masters? I dont get it. I mean a Master ID has so many options to customize, it takes way more time for the customer to deceide than any timer of the world could ever count down....so if you lower a timer, do it generally not for masters only - and novice IDs, which really need their customers, wont loose em).


    - Stack the XP: If I change eG eyecolor, haircut and bodyweight, stack the xp you get for every change. Its not necessary to stack every single customization, but it should stack the xp from all "major areas" (like body, face, hair/frills, face), its just not right, thatI changenearly everything on a player and I just get the xp from the hardest customization after he was for like 15 mins inhis "deceidingprocess"-----> more work = more xp (sounds logical, doesnt it?)

    powerchord
    Sun May 16, 2004 5:40 am
    #65

    What ever you guys did you broke Bounty hunter again. Missions not there and its a big waste of time. Get some source code control over there. NO FUN!
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