Development Cycle Archive

Thread: Live Issues Publish 8.2

DeadlyTedly
Tue Jun 15, 2004 5:39 am
#66

Issue: SBDs make developers' work a waste of time
Server: Chimaera(All)
Planet: Somewhere in Space & Endor
Location: DWB & Corvette

Your Profession: mfencer/mtka/pistoleer1040/medic1030

Instructions on how to recreate the bug:
The Super Battle Droids are so stupidly tough and hard hitting that attempting to do either of these dungeons results in players having bad feelings rather than good ones. My guild sent a full team of Elite combat professions consisting of stacked smugglers, doctors, CMs, tanks, riflemen etc. We lasted 5mins against an immediate agro from 6 SBDs. This was after spending an hour preparing with food, travel, buffs, mind buffs, tactics etc. We are all very experienced players, with most of us considering our selves power players - we spend 7hrs+ on SWG everday. I hate to say this, as I love swg, but the conversation afterwards for next half hour was about how a very dedicated team of players will be going over to World of Warcraft if balance issues like this don't get fixed.


Issue: Defence skills not working on high level mobs
Server: Chimaera(All)
Planet: All
Location: Anywhere with 'uber' mobs

Your Profession: mfencer/mtka/pistoleer1040/medic1030

Instructions on how to recreate the bug: Attack something like a SBD. All defensive skills such as dodge appear not to work. All grinding suddenly seems to have been worthless.




Dwar Evonbar (gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggg) Avi'
[Pre-CU Dark Jedi Knight]--------------------------------------[Master Bounty Huntress]

SWG: LIVE BY THE NERF, DIE BY THE NERF
Got a NS bicep?


SmuttMeister
Tue Jun 15, 2004 5:57 am
#67


Issue: Warning emails of structure getting destroyed is sent out too late (and only once AND without a confirmed destruction of said structure)



Server: FarStar

Planet: Have had to deal with this prob on multiple planets but last time it happened it was to a factory guild park on Dantooine


Location (x,y): Near Skarta (3300 1750)... Since multiple factories met with the same fate i have no clue of exact location


Your profession:


Instructionson how to recreate the bug:




---------------------------------------------- XXXiphos <XXX> -----
\ \/ / \ \/ / \ \/ / Member of The Thirty
Guild The Thirty Citizen of Skarta
/ /\ \ / /\ \ / /\ \ Lawn-Ornament of Farstar-Europe
--------------------------------------------------------------------------
Visit Skarta Bazaar (3300 1750 in Skarta on Dantooine)
WE SELL EVERYTHING U DIDN'T KNOW U NEEDED!
Okroom
Tue Jun 15, 2004 6:01 am
#68



Issue: Non-mission payouts and extreme lag

Server:Starsider

Planetantooine


Location (x,y):anywhere



Your profession:Bounty Hunter



Instructionson how to recreate the bug: Get mission in "solo group", complete and get no payout or waypoint does not disappear. Happens about 80% of the time.


Also have issues with the vehicle repair bug (had 10 repairs one time, stored and called vehicle and it was back to the damage it was at. Seems to go away if i let it take damage then store it. vehicle autostore bug, creatures running away when low ham and warping 100meters if i don't kill them quick enough.



SmuttMeister
Tue Jun 15, 2004 6:06 am
#69



Issue: Warning emails of structure getting destroyed is sent out too late (and only once AND without a confirmed destruction of said structure)
(My guild lost a great number of resources/sub componentsand lootitems this way)

Server: FarStar

Planet: Have had to deal with this prob on multiple planets but last time it happened it was to a factory guild park on Dantooine


Location (x,y): Near Skarta (3300 1750)... Since multiple factories met with the same fate i have no clue of exact location


Your profession: MCH / MSL / NRF


Instructionson how to recreate the bug: Just put down a random number of structures (factories preferred since they dont seem to
startsmoking when in peril of destruction). Put lots of valuable stuff in them since the use of houses
for storage is madness where number of lots / spaces is concerned. Wait a few days... go offline for a couple more... Gone will be the factories... Only a single email of the last day before u returned saying the structure is on 25%... The first 75% took a week or so to decay... the last 25% percent is gone within hours.



IDEA ON HOW TO GREATLY IMPROVE THIS SYSTEM: More warning mails and send out the structure mails to ALL admins of a structure. As a guild the number of lots you getencourages us to work together (guild leader dropping almost all his lots in a single hall???) by enabling us to share admin rights on structures... However this works VERY lousy in practice if the warning emails or other structure emails (the crafter that starts a run not his own but his friend's never knows if it finished since he dont' bloody receive the email saying so) dont get sent around properly.





---------------------------------------------- XXXiphos <XXX> -----
\ \/ / \ \/ / \ \/ / Member of The Thirty
Guild The Thirty Citizen of Skarta
/ /\ \ / /\ \ / /\ \ Lawn-Ornament of Farstar-Europe
--------------------------------------------------------------------------
Visit Skarta Bazaar (3300 1750 in Skarta on Dantooine)
WE SELL EVERYTHING U DIDN'T KNOW U NEEDED!
SmuttMeister
Tue Jun 15, 2004 6:10 am
#70

Sorry for the faulty double posts...


My other main gripe of issues now going on would be this bloody lithium board



---------------------------------------------- XXXiphos <XXX> -----
\ \/ / \ \/ / \ \/ / Member of The Thirty
Guild The Thirty Citizen of Skarta
/ /\ \ / /\ \ / /\ \ Lawn-Ornament of Farstar-Europe
--------------------------------------------------------------------------
Visit Skarta Bazaar (3300 1750 in Skarta on Dantooine)
WE SELL EVERYTHING U DIDN'T KNOW U NEEDED!
HoTron-rex
Tue Jun 15, 2004 7:05 am
#71



Issue: Vehicle Dismount Warping still occurring most often when moving but sometimes even when still if you come to a stop too soon. the bug does not reproduce 100% of the time

Server: Bloodfin

Planet: All


Location (x,y): All



Your profession: Mrifle/MCM Jedi Initiate






Issue: Mob Warping. When nearly killed, a vast majority of high level mobs will run away from their attackers (assuming they have enough hp to do so) and very often instead of running will teleport ~50-70m away in the direction they would run. exceptionally annoying

Server: Bloodfin

Planet: All


Location (x,y): All



Your profession: Mrifle/MCM Jedi Initiate





Issue: Video Hardware Crash. When playing in windowed mode, anything which causes a program icon on the programtaskbar at the bottom to flash an orange alert will cause my video card to crash and function only in software vga mode. Any chat services are major culprits such as msn or aim, but internet explorer popups are also guilty of causing this crash. my laptop uses an ati card however with some kind of anti crash driver protection which recovers from the attempted hardware lock quickly and swg never files a crash report as a result. i'm not sure if this is related to ati cards only but a friend of mine has a 9700 pro on a desktop as well and she experiences the same exact problem. the card in my laptop is a 9000. rest of the system is IBM Thinkpad p4 2.4, 1gig ram, 80gig seagate hdd, onboard sound, windows XP pro. my friend's setup is Athlon 2800, ASUS motherboard (nforce 2 chipset methinks), R9700 Pro, 1 gig ram, 240gig raid 0 hard drive, onboard sound, windows xp pro. try playing swg in windowed mode and chatting on aim or msn and you'll prolly get this crash within 10 minutes of play, its not 100%, but still quite repeatable.

Server: Bloodfin

Planet: All


Location (x,y): All



Your profession: Mrifle/MCM Jedi Initiate




------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Denizen_Nightstalker
Tue Jun 15, 2004 7:05 am
#72


Just wanted to say thankyou for finally putting something in the game that cant be solo'd. Well done on DWB. My personal belief is that everything in the game shouldn't be attainable. Seems like I can go do/kill anything by myself and I'm glad thats finally not the case. I encourage more of these extreme areas. Thank you and keep up the good work. Oh and if my missions would start paying out it would be nice .






Denizen Nightstalker

-Maltomix
Tue Jun 15, 2004 7:15 am
#73

Issue: Mobs/NPC warping 60-150 m away from youwhen they are near death and running away

Server: Starsider

Planet: Dantoonie, Maybe other planets

Location (x,y): Any Missions

Your profession: Master Fencer

Instructions on how to recreate the bug:

Get a lair mission, aoe attack the mobs till their health is near death, let them start walking away, watch them warp 100 m out. Not all of them will warpbut good 50 / 50 chance they will.

Akinoor
Tue Jun 15, 2004 7:20 am
#74






ffserona wrote:


Issue: NPC Warping up to 90m away while fleeing


Server: Chimaera


Planet: So far experienced it on Lok and Dantooine.


Location: Wilderness

Your profession: Fencer/Doctor


Instructions to recreate bug: Fight an NPC (Gurks usually do the trick) and wait until they start fleeing from you. At this point sometimes when you try to get in the finishing blow they will warp away from you suddenly. Anywhere up toaround 40-90m away. This often ends up with the NPC floating in mid-air as they have just warped off a hill (though it is amusing to see).





This warp was implemented as a change in the ai to prevent people to get large mobs like krayts stuck on objects. But it's so weird that they now only seem to warp when they are fleeing in open terrain.




--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
-Maltomix
Tue Jun 15, 2004 7:22 am
#75

Issue: Warping 50-100 m from vehicle when dismounting a moving vehicle

Server: Starsider

Planet: All

Location (x,y): All

Your profession: Master Fencer

Instructions on how to recreate the bug:
Get a Swoop.
Mount Swoop and go full speed in a direction.
Dismount Swoop when vehicle is moving.




Issue: Suspended in mid air over a water in swim mode when dismounting near water

Server: Starsider

Planet: All

Location (x,y): Near water

Your profession: Master Fencer


Instructions on how to recreate the bug:

Get a vehicle, dismount on land near water(river) when vehicle is moving.

you should warp to the water and then be suspended over the water for a few mins.


-Maltomix
Tue Jun 15, 2004 7:31 am
#76

Issue: Items are marked insured in inventory but when death/DB, items still decay

Server: Starsider

Planet: ALL

Location (x,y): ALL

Your profession: Master Fencer

Instructions on how to recreate the bug:

1) Insure all items

2) Go to another planet or logout /login or go across the map or play a week without dying

Note:Items in inventory are marked with I

3) die and get DB

4) Items decay.




ochad
Tue Jun 15, 2004 7:34 am
#77



Issue: CM + Havla food = 1 second poison/diseasecombat medicscreating a need for a doctor for every 1-2 combatants in group.

Server: All

Planet:All


Location (x,y): All



Your profession: TKA/Smuggler



Instructionson how to recreate the bug: Master Combat medic + high end havla food + 2 equally sized groupsin battle =Ability to stackevery level of poison and disease in 14 seconds which when combined with 2-3 combat medics results in a biological warfare being the determining factor of EVERY SINGLE LARGESCALE CONFRONTATION.

If you add in the ability to create mind nukes with loot components the results are600 damage ticks ending a 30-30 battle in 40 seconds.




_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
Everseeker
Tue Jun 15, 2004 7:37 am
#78


Issue: Intro Message Outdated


\Server: All

Planet: None (Starting game, on ship)

Location (x,y): ALL

Your profession: N/A

Instructions on how to recreate the bug:


1. Create a new character.

2. Skip the tutorial.

3. When you load into the ship, a VERY nice voice explains, in great detail, how the Stat Migration works. Only 1 problem.... IT no longer works that way The script was written before the change to Image Designer Only Stat Migration...

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