Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

FD_Pilot
Fri Jul 16, 2004 10:12 am
#66


Spread 110 points of either Dodge or Counterattack throughout the entire Jedi Defender Trees; such as +3, +4, +5 +10 for each box 1 through 4, and +22 Points for Master Defender; this is the equal to what a Master Fencer (Dodge) or Master Swordsman (Counterattack) gets.
LonelyGhost
Fri Jul 16, 2004 10:12 am
#67

Rework HAM's to reflect the upcoming changes to Specials and their effect on the HAM.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
NinjaPizzaBoy
Fri Jul 16, 2004 10:13 am
#68

Increase melee and ranged defense for all combat classes so that they cannot be bother at all by lower end PvE targets. How can a gnort hit me?!
Chianti
Fri Jul 16, 2004 10:13 am
#69


un nerf jedi healpoison and disease

Message Edited by Chianti on 07-16-2004 01:18 PM

RozhlokLightningskull
Fri Jul 16, 2004 10:13 am
#70

Remove weapon switch delay, or find a way so classes with multiple weapon lines (BH and Commando) can switch up weapons on the fly like they used to or with minimal penalty (ie, allow instant switching of weapon if you have it equipped for at least 3 seconds).




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

AudioOrgana
Fri Jul 16, 2004 10:14 am
#71

Give Smuggler a melee special, like you promised long ago - 29 points wasted in Brawler (either that, or change the pre-req back to Business like it was in beta, at least we can use vendors for selling molec clamps to noobs).

AO
nyyybacca
Fri Jul 16, 2004 10:14 am
#72

Have the weapon delay timer apply only if you are switching to weapons of a different proffession.
Skinktor
Fri Jul 16, 2004 10:14 am
#73

The quality of buffs has caused the un-healable mind pool to be the ONLY pool that matters, fix the way that buffs work so that all the pools matter, and classes which cannot target the mind pool will once again be viable options.
Seekalaei
Fri Jul 16, 2004 10:14 am
#74

Apply 75% reduction to all DoT and Poison and Disease...


Or..


Remove 75% from PvP.


Or..


Allow Mind to be healable ala Pet Stims... For everyone..



Lt. Seekealei of Bria
Brawlin' TKM with a Pike
Rebel Underground
I'm not really Rebel, I just play one in a video game.


KenjiTokugawa
Fri Jul 16, 2004 10:14 am
#75

Make ranged weapons speed cap at different levels (i.e. pistols=fastest, carbines=medium, rifles=slow)



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


NinjaPizzaBoy
Fri Jul 16, 2004 10:14 am
#76

Do something with Squad Leaders and apologize to them.
3D4D
Fri Jul 16, 2004 10:15 am
#77

I agree that armor should be nerfed to no greater than 50% protection.


I think the next publish after the jedi publish should fix at least 3 things wrong with each combat profession.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Helstrum
Fri Jul 16, 2004 10:15 am
#78

Make HAR as useful as the flame thrower
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