Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 5-31-04)

Eya
Tue May 25, 2004 7:20 am
#66

1. Why is stomach filling cloned? If you don't change this, I want at least a scientific explanation for that because it's complete nonsense.

2. It's too long too dark on most planets. Running around in an pitch black environment where you only see the names above the heads is VERY anoying. The annoyance gets even bigger with 3:

3. Zoom out is too restricted. If you are hunting in the mountains of Dathomir where it is going up and down A LOT, and especially in combination with 2. you see NOTHING, making targetting almost impossible.

4. Server borders: fix that! Players are not interested in THAT there are server borders, but are just getting angry a lot, because items you pick up in a house standing on a server border, vanish until you relog (log out 15 or more minutes) or sometimes until server restart. It's hard to explain to customers who bought some items from you, where they went after they shuttled home. Additional to that the garage is only working sometimes if you placed it onto a server border.

5. Vendors/Bazaar very slow very often. I know there is a lot of traffic on the shopping database, but isn't there a way to make this a little bit more responsive?




Eya
Helvetica Inc. - Kordia - Naboo
Eya's Tailor Database + Pricelist: http://belanglos.de/eya/database/tailor.php
Mimelot Escorting: http://belanglos.de/eya


InTylerWeTrust
Tue May 25, 2004 8:59 am
#67

Missions


As a Pistoleer 1111 / Smuggler 0112 the highest level difficulty missions I can get on a starter planet are all too easy 16. Where on a higher level planet I hit the minimum 32 which are too difficult. Is there anything in between? Is there ANY content for non-noobs / non-masters??? at least any content worth doing? 500-700 xp a kill and 2k payout? Come on. It costs me 50k for a decent gun these days. Getting the 250k needed for the next box at 500-700 xp a kill? I mean I have patience, lots of it, but this constant GRIND of the same old BORING crap is even getting to me.


The newbie quests are a huge step forward. Good money (for newb) and additonal experience each step of the way... if you guys sat down and created a good quest system to take you from newb to master elite then holy great game Batman!

When does WoW come out?



**********Jerik Fadine************
"Give me a ship and the means to fly it and I will win wars for you."
Stay on target! Stay on target! Loosen up!
jonyank
Tue May 25, 2004 9:44 am
#68






Bowoci wrote:

Not a single Dev response to the Corvette Feedback Thread.... w/ 36 pages.... and now it's read-only.



Nice;X









Bizarre isn't it?! They ask for feedback from the players (i.e., the people who pay them), they ignor all the feedback for weeks without even an indication that they are listening, and they go in the opposite direction of what people are saying to "fix" it so people can't do the Corvette solo or in small groups.


Heaven forbid people find creative ways to role play in a role playing game.


Heaven forbid people use stealth to complete a top secret mission instead of bringing in an army to lay waste to the ship.


Ironically, the fixes madeit harder to do it in large groups, not for soloers or small groups.


Plus they make something that was fun and really cool into something that is really stupid. I've said it many times, but 12 Super Battle Droids guarding an armoir containing a drooled-on bantha doll is about the most idiotic thing I've ever seen in a game, in fiction, in anything.


Then, as you say, they close the thread.


In the law, this is called to ostrich defense (i.e., head in the sand). If they can't hear people complaining, then nobody is complaining.


I just don't understand the philosophy here. Work hard to put something cool in the game -> See that people are doing it in an unanticipated way, but one that is consistent withthe role playing game genre -> Nonetheless, get upset that someone is doing it in an unanticipated way -> Make bizarre and stupid changes with the intent of thwarting the paying players cleverness and efforts-> Refuse to acknowledge that they have ruined the previously very cool game feature without even "fixing" the perceived problem.


Meanwhile, in last week's "Weekly Roundtable Discussion"thread, Thunderheart indicated that he was "lurking" in the boards and reading the posts about the Corvette, but still provided no response and no indication of any developer sentiment on this issue.


Well, still waiting...




Kersaltha - Uber-Wookie
Rebel Colonel / Rebel Elite Corps
Wanderhome
Squidwalker
Tue May 25, 2004 9:54 am
#69

Hey TH 2 points I would like to bring up.


1. Are we getting our 19 questions post this week? Even though this one won't be for any of mine, it would be nice to get back into that, seeing as only got one so far.



2. My last few CS tickets and experiences with CSR's have been very poor. Basically they are missinforming me about the game, and thus not helpful. I'm trying to be as constructive as possible here. Not sure if CSR play the game at all, or how they are informed about how the game works. I'm sure it's difficult, considering the game is always changing. But when someone makes a CS ticket, it is generally to get help. When the person comes to help you, CSR, and has no help, and in fact knows less about the game then you. Kinda makes you wonder.


The first problem was this. I died in pvp faction death, while I was overt and the Imp was overt, and got item DECAY.I should not have been, since it was well over an hour after asking to go covert. But that was not what I sent the ticket in for. I sent it in for the item decay. Not so much cause I wanted the condition returned, but the fact that we are not supposed to get decay in pvp death, period. The CSR responded with a non sence answer. I asked for more of an answer. They came in game and sent me a tell. The CSR told me THAT YOU DO GET ITEM DECAY WHEN YOU DIE EVEN IN PVP. IF I'M NOT INSURED, I WILL GET THE 1% DECAY EVEN IN PVP DEATH. So I told him that he is wrong, you do not get decay in pvp faction death. He argued that against me and said he can't help me if thats how I feel about it.


The second problem was my weapon, droid, general crafting tool gave me error message "failure to start crafting session". I tried to see if something was in the hopper but there wasn't. The CSR told me that they have condition, and it must be disabled, to look at the condition rating. So I examined it, and there is no condition to see on crafting tools. I borrowed a second one and it worked OK. The status said ready. The CSR told me that the tool is broken, and I need to get another one. Then a friend of mine, directs me to the Artisan FAQ that has this exact problem in it, and says that it's a known problem, that is in the works to get fixed.


The CSR that I spoke to about the Item decay, did help me with a problem another CSR from a different ticket could not help with. My hotkeys would not save after logging out for a month. Per the KB I checked the read only settings on the SWG folders. Didn't fix it. The CSR that responded to the problem did not find a solution for me, and the last responce was to "reply" to the ticket if it didnt fix it. But the "Add Comments" button was disabled so I couldn't. How nice. The Item decay ticket CSR told me to do something that did fix this problem though.


So basically, I'm asking that maybe the CSR folks get some better, or some , training in the game and how it works. I mean come on, Item Decay In PvP death? I told him that was changed long ago, and it was huge issue with the players etc. Still didn't believe me. So with the combination of lack of cService, and an attitude of, "we know more we are CSR and get paid by SOE" didn't give me a warm fuzzy.


Any comments TH?





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
zzSeawock
Tue May 25, 2004 10:09 am
#70

How about a quick fix on the cost of ATSTs? The below thread contains some balanced, rational, thoughtful dialogue as to why it might make the game more fun pending combat rebalance.

http://forums.station.sony.com/swg/board/message?board.id=Sunrunner&message.id=117060

Thanks in advance for your consideration and/or if you have time, response.



__________________________
Esivau
Sunrunner's Career Drifter
Toy Collector
Costume Queen
__________________________

JmboTJ
Tue May 25, 2004 10:20 am
#71







/agree

Also, can we get vehicle maint. fixed please.



I second this...




- The wife was right! Cancelling my SWG account was a good idea!!
wickedHangover
Tue May 25, 2004 10:30 am
#72

Thunderheart, could you please comment on creature spawns?


This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.


Is there any particular reason that these planets are spawning less and less creatures? It is really disappointing to go to the advanced planets and have trouble finding things to hunt without using missions terminals.


I appreciate the new content, lairs, ID improvements, but the creature spawns in this game have to be bumped up a bit. The advanced planets must become more advanced.


Second thought is this, on Yavin, will the creatures from the GEO cave ever start to spawn outside the cave? That cave has a gaping hole that these things could easily escape from and start populating Yavin. just a thought...





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Crimsonsplat
Tue May 25, 2004 10:39 am
#73

Frankly, after 3 years of EQ and a month of SWG, I'm amazed that anyone bothers with Sony's CSR's. They are a total waste of space -- they don't play the game, they don't know how it works, they operate from outdated and incompleteinformation, and do not read the boards. Sony would do better to replace them with players who actually DO all those things. Of course, that would take players stupid and naive enough to work for free.


Oh wait, we have those; they're called player reps.


I do submit the occasional /bug report (usually about once a week, when something just really gets me upset), complete with enough information to be usable, i.e.: not just a rant. But I don't bother with CSR's; they're there to fulfill a legal obligation, not to actually render assistance.


I do not buy ANYTHING else from Sony. The camera I bought last year is the last item with their name imprint I will ever touch, aside from this game. I don't care if it's music, software, consumer goods, whatever. I'll hold my nose for this,but don't expect me to bathe in the sewage.

taloncard
Tue May 25, 2004 11:13 am
#74

For the love of god........


FIX THE @#$&@&$*)@&$@ FORUMS!!!!!!!!!


Lovely you add a new backround or theme to the forums

Now the only way I can log on is to deleate all cookies and deleate all history, then close down IE and restart it.


Forget about Netscape it doesn't even work on the boards anymore!!!


(all spelling and gramatical errors are intentional to add personalization to this post)




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


wickedHangover
Tue May 25, 2004 11:43 am
#75






taloncard wrote:

For the love of god........


FIX THE @#$&@&$*)@&$@ FORUMS!!!!!!!!!





i have to reinstall windows,defrag my hard drive andhave the Pope bless my mouseeach time i come to these boards in order for them to work for me, so don't give me that easy restarting IE crap






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DeQuosaek
Tue May 25, 2004 11:59 am
#76



I have a small list of the main problems I've seen that affect all players, so without further ado:


1.) Inventory and backpack sort order does not save. The Inventory sort order not saving was fixed back in Publish 1 in August of 2003, which was a great improvement, but it still doesn't save after any sort of load occurs. (traveling, cloning, etc.) Backpack sort order doesn't even save from the time you close it to the next time you open it. This would help every crafting profession in the game immensely.


2.) Some of the graphical settings have a mind of their own. Specifically "Fade Objects" always defaults to "On" or "Checked" and "Show Detail World Objects" always defaults to "Off" or "Unchecked". I, for one, would like to see the little objects that make up the small details in Galaxies and I'd like the objects in the distance not to fade in and out as much. These settings should actually retain their values when I log off and back on.


3.) The datapad windowhas amnesia. The datapad window does not retain it's size and position since Publish 8 or so. It's not the end of the world, but it is an annoyance.


4.) The column width on the Bazaar and Vendors doesn't save after logging out. Not much else to say on that one.


5.) The /diagnose window defaults to a siza that is not quite big enough. If the default size for this window was just a bit bigger, we wouldn't have to stretch it out for every patient we diagnose. Either that, or if the window size we set would save for every new patient instead of just the current one.


6.) The city marks in the travel windoware mis-aligned in 1280x 1024 resolution. If you have the resolution of the gane set at 1280 x 1024 and you click on a travel vendor, the map in the window that opensat a larger scale than the city marks so that they don't match up. Clicking "Galactic Map" and then "Planetary Map"makes it align properly, but I bet this can be resolved on the other end.


7.) The ALT key is stubborn and refuses to be unbound from "Toggle Mouse Mode". Some of us like to use ALT in key combinations for more shortcut mapping options. Unfortunately, since about Publish 4 or 5 players are unable tounbind the ALT key from "Toggle Mouse Mode". Sure we can use it in a combination, but it switches the mouse mode when you don't want it to. We used to be able to clear the keymapping for "Toggle Mouse Mode" and we no longer can. I'm sure this had to do with someone accidentally unbinding ALT from "Toggle Mouse Mode" and then not being able to toggle, but there has to be a better work around. Besides, if you open any window with the keyboard shortcut (CTRL-O for example) the mouse mode automatically switches.


8.) Pets follow too closely... Still. I think there was a fix for it, but my droids constantly stay on top of me. I love my droid, butsometimes a guy needs his space.


Many of these things are repeats of what is listed in KStarFire's excellent Issues With Persistant Settings Thread in the Core Systems forum, but I figured they were worth repeating.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Getoc
Tue May 25, 2004 12:36 pm
#77

Th how about unnerfing endor especially now when it will be filled with players because of the deathwatch bunker .


i remeber mantrigue screecher with heavy armor and a much higher area disease..... arachne webmasters with medium armor .... vernom filled arachnes blacking ure whole mind withhin 2 ticks ....... ewoks pubams ... endor was more like a mob battlefield in former time where u can see yellowcons fighting redcons all day long .


can we please get that back . making babys of the unnerfed creatures rare would also upgrade the ch prof a little bit and i guess an unnerfed mantrigue screecher would be a good





Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
DarkSmyth
Tue May 25, 2004 3:01 pm
#78






Squidwalker wrote:

The first problem was this. I died in pvp faction death, while I was overt and the Imp was overt, and got item DECAY.I should not have been, since it was well over an hour after asking to go covert. But that was not what I sent the ticket in for. I sent it in for the item decay. Not so much cause I wanted the condition returned, but the fact that we are not supposed to get decay in pvp death, period. The CSR responded with a non sence answer. I asked for more of an answer. They came in game and sent me a tell. The CSR told me THAT YOU DO GET ITEM DECAY WHEN YOU DIE EVEN IN PVP. IF I'M NOT INSURED, I WILL GET THE 1% DECAY EVEN IN PVP DEATH. So I told him that he is wrong, you do not get decay in pvp faction death. He argued that against me and said he can't help me if thats how I feel about it.







Uhhhhm, even though yes I do agree with you about the level of service and *cough* competence *cough* from the CSR team... Yes you DO get decay in PvP if you do not insure.


Insure = No decay in faction death.






SWG Classic > SWG CuNge
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