Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 5-31-04)
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
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What happened to planets being dangerous? It seems nowadays I get agroed on Naboo by Shaupauts more than I will ever get agroed on Dathomir by Rancors... Seriously, these spawns need to be fixed. Dathomir is the only real 'advanced' planet and it's really sad that I can run for 15-20 minutes at a time without seeing more than 2 Nightsisters (which don't use any forcepowers or any specials for that matter) and maybe a couple of Injured Kwi. Fix the spawns! Make these planets 'advanced' again... pleeeeeeease!
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
- Gurk lairs, king only spawns from random layers.
- Creature handlers and BEs cannot find higher level creatures due to the lack of random spawns. They should not have to get groups to find their targets.
- Somemobs do not spawn on the mission terminals (ancient grauls, frenzied grauls, kimo gilas of all types,etc.)
That doesn't explain why I goto Endor with only 5 people on the planet and I dont see more than 3 or 4 lairs.
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Endor is the same way -- not much fun to run around on a barren planet...
Isacoast wrote:
What happened to planets being dangerous? It seems nowadays I get agroed on Naboo by Shaupauts more than I will ever get agroed on Dathomir by Rancors... Seriously, these spawns need to be fixed. Dathomir is the only real 'advanced' planet and it's really sad that I can run for 15-20 minutes at a time without seeing more than 2 Nightsisters (which don't use any forcepowers or any specials for that matter) and maybe a couple of Injured Kwi. Fix the spawns! Make these planets 'advanced' again... pleeeeeeease!
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
That is not anacceptable excuse!
If that's the real reason and the devs don't plan to fix this, then remove player cities and build rightsfrom Lok and Dantooine, take the Warren off of Dantooine, take the Geonosian Lab off of Yavin IV, take the Death Watch Bunker off of Endor, and take the Nightsister Stronghold off of Dathomir... in fact, while you're at it take all MOB's, POI's, Outposts, and anything else remotely interesting off of the "adventure" planets, because if they can't handle players being interested in them what's the point!
Thunderheart wrote:
wickedHangover wrote:This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Or Sony could lease more servers...
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Makes it easy to check harvestors, when there is little mobs, that is about the only good thing to this. If the spawn vs lag issues gets fixed, wake me up. I will probably be playing City of Heroes with my friends who quit a long time ago.
KapowBzapp wrote:
Thunderheart wrote:
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
My experience has been the opposite, with high player traffic making high spawns. For example, on Yavin the corridor from the Labor Outpost to the Geonosian Cave is bursting with wildlife. Whereas most of Talus and Rori are completely barren.
Thunderheart wrote:
wickedHangover wrote:This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
So following the same logic, if a certain PA were to have a high-traffic player city near the Krayt Graveyard (hence taking server resources away from "dynamic spawns"), then effectively they control the spawn of Krayts on the server. It all makes sense to me now.
IMHO this was a poor server architecture decision. There should be _dedicated_ resources to ensuring that there are dynamic spawns, no matter what the case. I remember when I was in beta 3 and how much fun it was to be on the adventure planets because there were so many spawns. Now it's a cakewalk.
Thunderheart wrote: It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
This is classic developer logic. We solved the lag problem, but we can't see the forest because of all these crazy trees. Let's use some common (or uncommon in this case) sense for a few minutes.
If there are MORE people on Dathomir, shouldn't the server generate MORE creatures and lairs to kill? People go to Dathomir to kill stuff! It is supposed to be an advanced planet chock full of dangerous creatures and humanoid NPC's. Other than solving the hardware problem in an incorrect manner, why reduce the number of creatures and lairs when the player population of a planet increases?
Once again quick fixes and hasty decisions override simple common sense.
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...