Development Cycle Archive

Thread: Patch Notes for Publish 8

AsterothBlue
Mon Apr 12, 2004 5:32 pm
#66

dammit,I KNEW that the shuttle changes were going to get nerfed when I saw that 43 page thread asking our opinions.


Starports are still 10 minutes. I quit.





Asteroth Cronmer
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LeBob
Mon Apr 12, 2004 5:32 pm
#67

TH !


very very nifty stuff!

*crosses fingers and hopes it's not to buggy*


I'm VERY excited about having an R2 droid in my band

can you tell us which droid will be used to remotely survey?

will it actually appear on the planet on question like the BH seeker droids?


thanks!



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SolrFlare
Mon Apr 12, 2004 5:35 pm
#68

  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.


  • --------------------------------


    Thank you devs, for just killing the Scout and Ranger professions. I'm glad you got this out of the way now, at least we don't have to suffer waiting any longer. I assume Publish 9 you will be deleting the Ranger profession, moving Squad Leader to Marksman in preparation for the upcoming revamp, then be changing the name of the Scout Profession to "Pre-requisit wasted skill points for Bounty Hunter, Creature Handler, and Bio-Engineer".



    ------------
    Solr_Flare

    Server: Chilastra
    Character: Solarius Kerash
    Profession: Master Ranger/Pistoleer
    Ragnaat
    Mon Apr 12, 2004 5:38 pm
    #69



    Morthon wrote:

    Who cares about shuttle times?

    Most of the time you can drive somewhere if the shuttle wait is too long, its the Starports that are the problem.





    See, the way I looked at things this was the design flaw - that the old content was rendered mostly useless because of some new content. As I play I generally don't even think about using a shuttle unless I see that its already there, and instead just bike it everywhere. Why shouldn't shuttles be faster then bikes?

    Planet to planet shuttles aren't imbalanced for what they provide. Its interplanetary travel. They're not broken. They just are.

    Now, what they are is sometimes a major pain in the ass, sometimes a deterrent to playing, or enjoying the time you have to play, but they don't need 'fixing' in the same sense.



    :: Retired... For the moment ::
    -I support going slow and being careful.
    focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
    Ufgood
    Mon Apr 12, 2004 5:43 pm
    #70



    Ragnaat wrote:


    Morthon wrote:

    Who cares about shuttle times?

    Most of the time you can drive somewhere if the shuttle wait is too long, its the Starports that are the problem.





    See, the way I looked at things this was the design flaw - that the old content was rendered mostly useless because of some new content. As I play I generally don't even think about using a shuttle unless I see that its already there, and instead just bike it everywhere. Why shouldn't shuttles be faster then bikes?

    Planet to planet shuttles aren't imbalanced for what they provide. Its interplanetary travel. They're not broken. They just are.

    Now, what they are is sometimes a major pain in the ass, sometimes a deterrent to playing, or enjoying the time you have to play, but they don't need 'fixing' in the same sense.




    A 10 minute wait from talus to endor wouldnt be an issue, its the 10 minute waits between EACH stop that you have to wait for. Either give us 5 minute star port times OR direct travel to any planet, I don't care what some pansy roleplayer wants, waiting 10 minutes at 3 different starports to get to one place IS NOT IMMERSION.



    Ufgood Willow
    Dead as of the 13th

    Zep
    TKA/Swordsman/???
    Lonkley
    Mon Apr 12, 2004 5:49 pm
    #71






    SolrFlare wrote:

  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.


  • --------------------------------


    Thank you devs, for just killing the Scout and Ranger professions. I'm glad you got this out of the way now, at least we don't have to suffer waiting any longer. I assume Publish 9 you will be deleting the Ranger profession, moving Squad Leader to Marksman in preparation for the upcoming revamp, then be changing the name of the Scout Profession to "Pre-requisit wasted skill points for Bounty Hunter, Creature Handler, and Bio-Engineer".







    They left off that Novice Scout is required to use the module. No one is getting harvesting w/o scout.





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    There is a special place in hell for necro posters
    ShaynDlorien
    Mon Apr 12, 2004 5:49 pm
    #72

    "* Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet."

    Will this allow anyone to survey, or just those players who have actually worked up the Survey tree?

    "* Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type."

    Again, why for any player,and not just those players who have worked up the Hunting tree?

    I like these modules a LOT - but I'm afraid it will undercut Surveyors, Scouts, and Rangers. With modules like these, there should be an incentive/bonus to actually hold Surveying IV, or Hunting IV, for instance.

    Also disappointed on the planetary shuttle change. You'd think after 43 pages of (please reduce interplanetary shuttle wait times) responses, they'd have given in.



    Shayn D'Lorien, MEC
    Master Armorsmith (10pts), Master Pistoleer
    4/0/3/4 Artisan, 0/4/0/4 Marksman, 0/0/4/0 Scout
    D'Lorien Armorworks, 2630, -5160 Tatooine
    BZebub
    Mon Apr 12, 2004 5:50 pm
    #73

    don't worry about the harvesting droid. you still require novice scout to use it.

    as far as effectiveness goes, though, i dunno.


    thanks for fixing the pistoleer dodge that was promised last patch. now if more than 2 of our specials were of use, we'd be even better off.
    DavidGX
    Mon Apr 12, 2004 5:51 pm
    #74



    BlAckRaINbow wrote:


    DavidGX wrote:


    BlAckRaINbow wrote:
    why are you all cheering
    i see nothing resembling
    Profession: Combat Medic
    -Added 75% dmg reduction to strenght of poison and disease.
    -Removed Venom from loot drops
    -Decreased range on Combat Medic tosses to 64 meters max.
    -Given Combat Medics more defense mods.
    Profession: Doctor
    -Added AoE poison and disease heal packs
    Profession: Rifleman
    -Added 2 second speed cap
    where is this..? for the pvp'ers ? its ridiculous that i put up with this everyday in a fight
    TH this is what the people WANT......its ruining the state of the GCW...can't you see it? i dont care about wait times and some droid spouting off what im selling. i want the true state of the game repaired. so i don thave to BE a doctor to survive in this game





    2 Second speed cap? Well sir I'm sorry you got killed by a rifleman and cried about it but there's no need to start crying nerf here.


    actually im very rarely killed by a rifleman

    its just that in general a rifles recoil is much harder to re-aim to a pistol thus taking a considerable time to readjust the aim...

    a pistol is made to be fired fast... but if they both cap at 1 speed where is the combat differences... pistols should be light dmg(as they are) and very fast..but atm a rifle can shoot just as fast as a pistol...its ridiculous. i should get a .5 speed cap if you guys can shoot at 1 ps






    I hear ya, recoil. But this isn't lead bullets. This is lasers.

    And rifleman don't hit the speed cap without master marksman + skilltapes or just a lot more skilltapes.

    You CAN'T call for a nerf on a profession based on people with addons and extras.

    Just the base profession. No tapes, no buffs, no food or spice, no armor. If the profession is fine in that state then you should turn your attentions toward the enhancements.

    If you start nerfing professions because they're kicka$$ buffed and armored then you create an envirement where, to be good, they HAVE to have the uber BE enhanced food and sliced 90% armor to compete.

    Locking newbies and casual players out instantly.

    -

    A 0.5 speed cap? Sounds ok to me.

    Another solution might lay in dual wielding.

    MonGiovanni
    Mon Apr 12, 2004 5:51 pm
    #75

    Although I agree with many posting here that these notes appear short, but take into perspective the time it most certainly took to code all those Droid Engineer changes. They are certainly of far-reaching scale. Although the majority of the changes are listed under "Profession: Droid Engineer," the modules added affect so many other professions... Scout, Medic, Entertainers, Bounty Hunters. This is certainly a respectable publish!



    -----------
    Ique - Bria - Bounty Hunter, Pistoleer
    Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
    ShaynDlorien
    Mon Apr 12, 2004 5:52 pm
    #76

    Great, thanks for sharing that Lonkley and Bzeub. Will the same hold for the surveying module?



    Shayn D'Lorien, MEC
    Master Armorsmith (10pts), Master Pistoleer
    4/0/3/4 Artisan, 0/4/0/4 Marksman, 0/0/4/0 Scout
    D'Lorien Armorworks, 2630, -5160 Tatooine
    Rikilii
    Mon Apr 12, 2004 5:52 pm
    #77






    ShaynDlorien wrote:
    "* Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet."

    Will this allow anyone to survey, or just those players who have actually worked up the Survey tree?

    "* Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type."

    Again, why for any player,and not just those players who have worked up the Hunting tree?

    I like these modules a LOT - but I'm afraid it will undercut Surveyors, Scouts, and Rangers. With modules like these, there should be an incentive/bonus to actually hold Surveying IV, or Hunting IV, for instance.

    Also disappointed on the planetary shuttle change. You'd think after 43 pages of (please reduce interplanetary shuttle wait times) responses, they'd have given in.




    Sounds like the survey thing will just give you a listing of resources, and it doesn't say that anyone can use it.


    As for the creature harvesting thing, I'm guessing it will be much less efficient than scout harvesting, and I feel it is a good idea, as it is so hard to find someone to buy meat from these days.


    But what I really want to know is.....why did the skip the direct Planet to Planet flights?





    ---------------------------------------------------

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    SolrFlare
    Mon Apr 12, 2004 5:57 pm
    #78






    Lonkley wrote:





    SolrFlare wrote:

  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.


  • --------------------------------


    Thank you devs, for just killing the Scout and Ranger professions. I'm glad you got this out of the way now, at least we don't have to suffer waiting any longer. I assume Publish 9 you will be deleting the Ranger profession, moving Squad Leader to Marksman in preparation for the upcoming revamp, then be changing the name of the Scout Profession to "Pre-requisit wasted skill points for Bounty Hunter, Creature Handler, and Bio-Engineer".







    They left off that Novice Scout is required to use the module. No one is getting harvesting w/o scout.








    Yes, I just read that, so it doesn't screw over scouts but it sure as heck did to Rangers. Ranger's biggest problem is that already someone with just scout and a combat template can out-harvest us. With this droid, any of the harvesting incentive with Ranger just went bye bye(as little as there is). So basically, all Rangers have left is some shoddy tracking as anything remotely useful.



    ------------
    Solr_Flare

    Server: Chilastra
    Character: Solarius Kerash
    Profession: Master Ranger/Pistoleer
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