Development Cycle Archive

Thread: Patch Notes for Publish 8

Hitokiri_Manji
Mon Apr 12, 2004 5:03 pm
#53

VVehicles / Mounts
  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.
  • ehicles / Mounts
  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.





  • How about you also add, "when you repair your vehicle at a garage, it will still be repaired the next time you call it."



    Manji Oteiko
    Anotsu Oteiko

    Krase
    Mon Apr 12, 2004 5:07 pm
    #54

    yay for the devs. the survey droid sounds cool.



    "I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
    Mikail_Ledeuar
    Mon Apr 12, 2004 5:10 pm
    #55

    I don't mean to sound negative, and I'm hoping testing will get this fixed, but uh... Detonator droids for BH/Smuggler only? Aren't commandos supposed to be demolitionists... it's one of their new titles after all, shouldn't they have the ability to detonate a droid?


    However I am pleased with the reintroduction of tusken helmets, now we can all go camp fort tusken and the tusken bunker for eons waiting for them to drop
    LeBob
    Mon Apr 12, 2004 5:14 pm
    #56


  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.

  • does it have to be dead first?


    you should say that




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    Staszek
    Mon Apr 12, 2004 5:15 pm
    #57

    Ok crybabies listen up. As we all know the dev team has been overloaded with trying to get all of the stuff in this game fixed. There is alot wrong with just about everything but they are trying to get the job done. Only so much can get done with each publish, so just because your profession wasn't fixed in this publish you have no right to whine about it. Your profession will be tended to soon enough. Its not like the title of this publish was combat medic: trauma patch, or pistoleer: recocked. I agree that many things need fixing too. The pistoleer's specials are just about all broken and the combat medic scare has people screaming for a nerf. However things take time to fix and we need to sit back and see what gets fixed next. Some of you may believe that the sqeaky wheel gets the grease, whoever complains the most will get their stuff fixed first, but think about it. I haven't heard much griping from the DEs and look who got all their stuff fixed first. Just a thought, stop insulting the people who are in charge of programming the game. If you were one of the programmers and someone on the forums was insulting you and ordering you to fix something would you? Odds are you would tend to something else for a while. Some of you may say well I would fix it if that was my job. True but their job covers more ground than fixing an individual profession. With more than 30 professions that need fixing you would finish the ones with the most polite and nice people playing them first. So be nice, sit tight and wait for the game you've been waiting for to finish getting repaired.
    Kenethrios
    Mon Apr 12, 2004 5:18 pm
    #58

    Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.


    useless when you it doesn't tell you the stats of the resource.


    Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.


    Stim As? can it possibly get any more useless? I'm a doc and I can't add stim Es or Ds to the droid? I might as well heal myself.


    Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).


    I never use shuttleports (don't think too many experienced players do). So again, useless.


    Thank you




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    JediKozel
    Mon Apr 12, 2004 5:19 pm
    #59

    hmm, I'm confused why Smugglers get the ability to detonate droids. Would make more sense if commandoes and Squad leaders got that skill. We, smugglers, just want to smuggle ...



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    Morthon
    Mon Apr 12, 2004 5:22 pm
    #60


    Who cares about shuttle times?


    Most of the time you can drive somewhere if the shuttle wait is too long, its the Starports that are the problem. Im not a fan of the going from any starport to any other, but only changing shuttles helps little if anything.


    Ithought this was a done issue, every long wait I have had the last two weeks someone has commented, "Thanks God it will only be 5 min after the next patch." Pls, I love Star Wars and I am for immersion but this is not it, a 10 min starport waitis just annoyance.





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    jemelby
    Mon Apr 12, 2004 5:23 pm
    #61

    While this publish was a bit thin on non-DE issues, it is a real beauty. As a DE, it represents a HUGE leap for the DE community. There is a ton of stuff there that will impact most everyone in the game. While the individual professions may not have been tageted, you are getting goodies in the form of some great modules.




    J'Vee
    Mos Onarok, Tatooine - Flurry


    CatAtomic
    Mon Apr 12, 2004 5:25 pm
    #62

    I hope those harvesting droids use the player's harvesting modifier. As a Ranger, I've got two functions: tracking and harvesting. Tracking is unreliable and harvesting only marginally better than average. If Bounty Hunters can out harvest me per kill as well as kill twice as fast, then I will resign my Ranger commission and wish you a very good day.



    Kotha Tull
    Master Ranger
    Tull Organics- "You can't beat my meat!"
    BlAckRaINbow
    Mon Apr 12, 2004 5:25 pm
    #63






    DavidGX wrote:





    BlAckRaINbow wrote:


    why are you all cheering


    i see nothing resembling


    Profession: Combat Medic


    -Added 75% dmg reduction to strenght of poison and disease.

    -Removed Venom from loot drops

    -Decreased range on Combat Medic tosses to 64 meters max.

    -Given Combat Medics more defense mods.


    Profession: Doctor


    -Added AoE poison and disease heal packs


    Profession: Rifleman


    -Added 2 second speed cap




    where is this..? for the pvp'ers ? its ridiculous that i put up with this everyday in a fight



    TH this is what the people WANT......its ruining the state of the GCW...can't you see it? i dont care about wait times and some droid spouting off what im selling. i want the true state of the game repaired. so i don thave to BE a doctor to survive in this game







    2 Second speed cap? Well sir I'm sorry you got killed by a rifleman and cried about it but there's no need to start crying nerf here.






    actually im very rarely killed by a rifleman



    its just that in general a rifles recoil is much harder to re-aim to a pistol thus taking a considerable time to readjust the aim...



    a pistol is made to be fired fast... but if they both cap at 1 speed where is the combat differences... pistols should be light dmg(as they are) and very fast..but atm a rifle can shoot just as fast as a pistol...its ridiculous. i should get a .5 speed cap if you guys can shoot at 1 ps




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    Ragnaat
    Mon Apr 12, 2004 5:27 pm
    #64



    JediKozel wrote:
    hmm, I'm confused why Smugglers get the ability to detonate droids. Would make more sense if commandoes and Squad leaders got that skill. We, smugglers, just want to smuggle ...




    As I posted in the smugglers forum I can kinda see the smuggler end... if it waas a matter of "slicing" the droids components to cause a short or hack their software and trigger the self destruct.

    I don't really see the BH end, I think remote control bombs would be more of a commando thing then a BH thing.

    But what I'm really surprised with most of all is that (unless the patch notes are insufficiently detailed) two professions that have little to do with each other - aside from some folks in both professions would be happy to see one hunting the other - are getting the same newfound ability/equipment.

    Thats my 2 coins... er.. .i mean credits



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    Ufgood
    Mon Apr 12, 2004 5:28 pm
    #65



    Kenethrios wrote:

    Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.

    useless when you it doesn't tell you the stats of the resource.

    Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.

    Stim As? can it possibly get any more useless? I'm a doc and I can't add stim Es or Ds to the droid? I might as well heal myself.

    Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).

    I never use shuttleports (don't think too many experienced players do). So again, useless.

    Thank you






    Well I THINK part of the use of the droid is if a player is incaped and can still call if, at that point I dont care if I get a stim a or d as long as I get back up, now, if you cant call it while your incaped it is 100% useless and a complete waste of anyones time to use it (or even develop it *stares over that the devs*.



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