Development Cycle Archive
Thread: Patch Notes for Publish 8
How do you know that, and if that's the case, what's the point?
Lonkley wrote:
SolrFlare wrote:
Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
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Thank you devs, for just killing the Scout and Ranger professions. I'm glad you got this out of the way now, at least we don't have to suffer waiting any longer. I assume Publish 9 you will be deleting the Ranger profession, moving Squad Leader to Marksman in preparation for the upcoming revamp, then be changing the name of the Scout Profession to "Pre-requisit wasted skill points for Bounty Hunter, Creature Handler, and Bio-Engineer".
They left off that Novice Scout is required to use the module. No one is getting harvesting w/o scout.
- The GHR looks about the same in the hood region, but the clipping on the upperright arm seems to have been resolved. Didn't get a chance to test on other races
- I can't find the trando dress. It's not in the "dress" category. Maybe it's loot. I was checking all categories for it in case it got misclassified when I was booted.
- We have an "unknown schematic" (whichat first I thought might be the trando dress, in a bugged form. It takes 15 hide, 10 wooly, 5 plast, same as the wookiee armor segments. I tried to make the unknown schematic, and it says "you can't make that, the schematic is unknown". Huh? The wookiee segments are missing from my crafting tool.
(And then I got craft bugged, where it says "you are already crafting". Getting killed didn't help the situation.)
Vehicle auto-repair seems to be fixed, but I haven't gone off planet. I traveled from a starport to a shuttleport on the same planet, which used to auto-fix vehicles, and it did not.
Droid mods are pretty cool, I have to admit. Lot of nice stuff for DEs to sell now.
But, there are some major problems with BH missions right now that have a lot of BHs stuck in the mud (invisible marks), and some that crash people to the desktop (taking shuttle while seeker is out). And we have exploits in the Jedi missions (BH Clone Camping and Jedi disabling of seekers). These issues haven't even been recoginized by DEV. What's the deal?
DavidGX wrote:
BlAckRaINbow wrote:
DavidGX wrote:
BlAckRaINbow wrote:
why are you all cheering
i see nothing resembling
Profession: Combat Medic
-Added 75% dmg reduction to strenght of poison and disease.
-Removed Venom from loot drops
-Decreased range on Combat Medic tosses to 64 meters max.
-Given Combat Medics more defense mods.
Profession: Doctor
-Added AoE poison and disease heal packs
Profession: Rifleman
-Added 2 second speed cap
where is this..? for the pvp'ers ? its ridiculous that i put up with this everyday in a fight
TH this is what the people WANT......its ruining the state of the GCW...can't you see it? i dont care about wait times and some droid spouting off what im selling. i want the true state of the game repaired. so i don thave to BE a doctor to survive in this game
2 Second speed cap? Well sir I'm sorry you got killed by a rifleman and cried about it but there's no need to start crying nerf here.
actually im very rarely killed by a rifleman
its just that in general a rifles recoil is much harder to re-aim to a pistol thus taking a considerable time to readjust the aim...
a pistol is made to be fired fast... but if they both cap at 1 speed where is the combat differences... pistols should be light dmg(as they are) and very fast..but atm a rifle can shoot just as fast as a pistol...its ridiculous. i should get a .5 speed cap if you guys can shoot at 1 ps
I hear ya, recoil. But this isn't lead bullets. This is lasers.
And rifleman don't hit the speed cap without master marksman + skilltapes or just a lot more skilltapes.
You CAN'T call for a nerf on a profession based on people with addons and extras.
Just the base profession. No tapes, no buffs, no food or spice, no armor. If the profession is fine in that state then you should turn your attentions toward the enhancements.
If you start nerfing professions because they're kicka$$ buffed and armored then you create an envirement where, to be good, they HAVE to have the uber BE enhanced food and sliced 90% armor to compete.
Locking newbies and casual players out instantly.
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A 0.5 speed cap? Sounds ok to me.
Another solution might lay in dual wielding.
Added hooded dress for Trandoshan females
I don't ask for much, but could we get:
1) a bug thread to log new problems (old thread is from the 6th)
2) heavy moderation in this forum (delete ALL the spam that doesn't belong here... the "In Testing" forum is no place for off-topic posts)