Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

Mapai
Mon Jun 21, 2004 2:19 pm
#66






Thunderheart wrote:





So how exactly do you go overt inside an enemy base?




You cant anymore, but for a while it was a problem. There were a group of players that had figured out how to do it. IF we had a two minute timer and added the ability for players to go overt without a recruiter, it would reintroduce the problem.





RozhlokLightningskull wrote:


Didn't he address that in his second paragraph where he said you would be ejected from a base if you did a /overt?





He did, but this idea of roving declarations needed to have the point underscored...








What if you could go overt by talking to a PC master squad leader and it would take 5 minutes for you to go overt, and during that time you would be teffed to be attacked. The Master squad leader would have to be overt also. Just a idea.




Intrepid- Mapai FS Bounty Hunter
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Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
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Tstorm
Mon Jun 21, 2004 2:19 pm
#67

I am a covert Rebel and to be honest, I'm not all that excited about PvP. Some that are involved with PvP are bent on just plain making others miserable and it is a definite turn off.

Just the other night, I was doing Rebel destroy missions and had returned to the Moenia cantina with a TEF (usually fairly safe as Moenia is Rebel biased). While I was working to get some more missions, an overt Imperial attacked me. What was interesting was that this person was in full composite armor and fully buffed while I wasn't wearing any armor and had a title of "Explorer" up. I think he assumed I'd be an easy kill (what's the fun in that?) and as I was buffed and am a Master Fencer, I had time to put on my own set of composite armor (surprise, surprise) and could almost picture the shock on his face. I haven't really done PvP so I don't know all the techniques, but the Imperial that attacked me was having to use stims to keep up while I wasn't. After several minutes (and me having more help on the way), I agreed to let the Imperial leave in peace.

The reason for me describing this story is because of the good and bad of PvP and TEFs. Some people go after what they see as an easy target and it is that kind of behavior that makes the recipient bitter about PvP.

I also find annoying the fact that a TEF prevents you from entering structures. Particularly when I am solo hunting and doing Rebel missions, a TEF is pretty annoying as I pass a house that appears to be an interesting shop, but I can't go inside until my TEF wears off.

I think there are several different types of people playing SWG and covert, overt, and neutral aren't granual enough to describe them. The whole TEF system on coverts, rules for buffing/healing, and whether you can enter a building are all in place to prevent exploiting covert status so that you can help in factioned battle, but not be attackable.

The question I have is why can't there be different types of TEFs? I'm just thinking out loud here and obviously I'm far from a PvP expert, but I'm curious why a covert Rebel like myself doing Rebel destroy missions needs the same countermeasures that a covert healing an overt in battle, a covert grouped with an overt engaging in battle with a player of the other faction, etc. I am *not* suggesting get rid of TEFs (people like myself just attacking NPCs should still get a taste of the GCW), but perhaps there are different grades of TEFs (with longer/shorter durations, or maybe even just be a TEF against NPCs for those attacking factioned NPCs?) to deal with the different playstyles.

I hope noone is taking my ideas out of the context I am intending. For my own use, the current system works pretty well and honestly, I don't engage very much in the GCW. What I would like to see, however, is ways of bringing "fringe" players like myself as well as neutrals into the GCW to where they feel comfortable and encourage them to engage further.
CannabiCannibanoid
Mon Jun 21, 2004 2:20 pm
#68

Aye, either high ranking officers or MSL should be allowed to give overt status when overt....have player require MSL and Colonel, it will give more purpose to both.



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Col. Cannabi -ATR- Unmastered Proffesions - Image Designer
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PlayeroftheDay
Mon Jun 21, 2004 2:22 pm
#69






fkania wrote:

Here's a thought.....


How about you actually get some hardware capable of handling the large amount of players on Eclipse to allow things to actually spawn???


There is no reason in the world that I should have to change my play time to be late late late at night eastern time to actually see spawns, or get a night job to where I can play during the day when others are at work.


Two nights ago, I drove with occasional stops on Dathomir over 7km to only see ONE SINGLE Brackaset Male, this is ridiculous!!!! I've reported this about 4 times to the CSR's only to be told to hunt closer to the cities! WTH! Why should I have to fight Nuna's or Gorg's for fun, (which I cant call that fun at any level)???


CSR's have come out to the wild and have actually done areatracking, and not found ONE SINGLE mob in range. Then they tell me that they will report it. Well months of THEIR reporting have passed, and you know what, the problem still is there!


My account is expiring on July 27th, and if you cant make it where I can go out and actually kill things for fun since there is really nothing else to do, I will not be renewing my account.


I've done the themeparks on both sides

Have completed all non-circular NPC quests on ALL planets (with the exception of some of the badge quests i.e. hermit, altruism, etc.)

Did all the quests for Padme's sister

Did the Nightsister Quests

Did the SMC quests

Did all the imperial prison quests

Jabba

Valarians

Killed many many many A'aukuans and Nyax, and all the other various encampments

DWB

Corellian Corvette factioned and non-factioned

Opened my FS

Mastered practically every profession in the game

Killed at least one of every MOB in the game

Particpated in the destruction of at least 20 player faction bases in various roles, SL, Smuggler, Commando, etc.

Performed a ton of regular PVP play.

I've particpated in player hosted events, and have held a few of my own.

I've participated in Role Playing Events.


Basically there is nothing left......


The past 3 months, its been really hard to just go out and kill stuff. I'm not into doing missions, because those stupid lairs only spawn 5-6 creatures, and they usually get blown up before I get to them, and I shoulnt have to rely on missions, I thought this game was supposed to emulate a world, well the world on Eclipse is pretty vacant and will lose another soul soon.


TestCenter - Ciale/Riale/Eragi

Eclipse - Ciale






Sounds like you've finished all there is in the game, might as well move along.
SMOBACCA
Mon Jun 21, 2004 2:24 pm
#70






Thunderheart wrote:


One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.


To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.







Thunderheart,


why dont you just make covert players who group with declared faction players be overt while they are in a group. noone can complain then. it is logical to assume that players who associate in a group of declared faction are hostile, and therefore a threat. the main issue with people becoming angry about gtef is that the covert player gets a chance to attack without warning. no red dot.



the only really annoying thing about a tef, is that your are not allowed in structures. that makes no sense if you are not being attacked. only players who are fighting should be booted from structures. if i recieve a buff and my guildie is not declared he gets kicked out..why? because he consorted with his faction? what about the more dangerous of the two, me, who is overt and hostile.





*******************************
SMOAK IRONLUNG---Grinding and Grinding for initiate. MAY COG LIVE FOREVER!
*******************************
Omry
Mon Jun 21, 2004 2:27 pm
#71

The solution is simple. Remove TEF Completely, Its will allways have problems. If u wanna Do PVP You should pick a faction and Be Overt. If u dont wanna be a member of the faction stay non-faction. I think once you declare a faction you should be open to attack, But thats just my 2 cents.



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JustinHarrell
Mon Jun 21, 2004 2:29 pm
#72

Going covert into a enemy base could be resolved easily by not allowing coverts in bases at all. I dont know about but I know few military bases that allow "civilians" in to wander around freely. I never understood how as a covert rebel I could run right into the naboo "secert" imperial weapons facility or the emperors retreat just because I was overt with out some stormies getting upset.


Perhaps you could allow same faction coverts into bases but it would temp overt them, that is by being allowed into say a rebel base you ARE declaring yourself.


Justin
Rubicon49BC
Mon Jun 21, 2004 2:30 pm
#73

There are 2 choices:


- Remove group-TEF


or


- Add a TEF for being grouped with an overt




First option is preferable. If you want to attack first, go overt.







Colonel Malachon Draco, Imperial Army
Commander of The Imperial Order
Starsider
AllSixteenHalos
Mon Jun 21, 2004 2:31 pm
#74






Holbach wrote:





SBRD0C wrote:

Heres an Idea to Fix GTEF:


Currently, anyone who attacks an Overt in your groupd gets a TEF against you.


Keep that, but add:


Anyone who is grouped with an Overt should have a TEF. IE group with Overt Reb, Overt Imp can shoot you for being seen with the enemy.


This way Overts can see how many people they are about to fight, and group members can still assist each other if they are attacked.







This seems to be the elegant answer we're looking for.





agreed. perfect resolution



---------
Akarqa Reborn
Back for a little while I guess
Bennyboy4308
Mon Jun 21, 2004 2:31 pm
#75

What groupTEF allows


http://www.imagedump.com/index.cgi?pick=setandget&tp=84030&poll_id=0&category_id=20&warned=y


I thought I was attacking 1 rebel, but I ended up fighting quite a bit more as V-M grouped up with everybody to take me down. Turned out to be 9v1.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
thestarrmachine
Mon Jun 21, 2004 2:35 pm
#76


Just yesterday I put up a thread about faction points and the "racial penalties" in the imperial faction.


The thread can be found here:

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=202317


I think that most people will agree that the Imperial ArmySHOULDhave a bias against alien races (and perhaps should not even allow wookies in particular at all!)


But the current system is really not working out. Flat out, it really sucks being an Imperial Wookie (:smileytongue


I know that it issupposedto be hard. The problem is that a lot of players (myself included) chose to be an alien race before they really understood the ramifications of that decision. It is the first decision you make when you log in to the game is to pick the race of your character (the Character Creation Screen). It is one of the mostimportant decisions you will ever make in SWG, and you have to do it before you've even played the game at all! Had I known on dayone that as a wookie I would have no armor (well, crappy armor at the moment), AND thatI would have to pay 3 TIMES the faction points for perks obviously I wouldn't have picked a wookie.


The solutionisn't as simple as re-rolling the character. I have mastered about 12 professions and certainly I am not going to give up that credit.


Switchingfactions is not a good option either. Besides the fact thatI have -5000 rebel points, if I was a Rebel I would no longer be playing with my friends. That is really important to me.


Furthermore, if the faction aligned spaceships cost faction points to get, then I am really screwed! Lol.


I know that there are MANY other players out there with the same problems.


Anyhow, these are some of the suggestions to fix the problem:

- Allow a one time race change for your character. Everyone makes a bad choice and if you do not like the race you've chosen you can change it. But then you HAVE to stick to it. No one will ever get more than one change.

- Take away the penalties altogether. While having the penalites makes sense, all it really does is make the game even more tedious.

- Reduce the faction point penalty overall. Furthermore, make further reductions in faction point penalties as players increase in rank. High ranking officers in the Imperial army will have more trust and leniency whether they are alien or not.

- Make faction point penalties only applyfor promotions but not for equipment. The imperial army would give each soldier the best equipment whether the soldier is alien or not. But it would be harder for an alien to rise in rank as there are prejudices to overcome.


I would like to see a more challenging GCW. Also, I'm all for making decisions for your character and sticking with them. In this instance, however, it seems that a few too many of us are getting the short end of the stick. I hope to see this long time issue fixed in the GCW revamp if not sooner (as this problem will affect any non humans that want to be a Dark Jedi).
Krand
Mon Jun 21, 2004 2:35 pm
#77

Prob I have right now is being a Neutral doc and not being able to heal/buff a overt. Never got the reason behind this since I'm not in a faction I should be able to heal anyone.


Sode/Sodan
0smspiff0
Mon Jun 21, 2004 2:36 pm
#78


Remove the GCW TEF system alltogether. Make it so that coverts cannot participate in the GCW in any way (no factional combat - PvP or PvE, no healing overts, no trading, etc...).


If you are covert you are taking a break from the GCW - it is the way to signify that you do not want to PvP without having to give up your rank.


-OR-


Remove the TEF from the GCW system alltogether. Make it so that anything that would give you a TEF turn you overt instead (add a dialog box that give you the choice to go overt or not- and make an option so that you can always say yes automatically). You are then overt for the same amount of time that the TEF is for (5 minutes after the last "act").


Either way the TEF is gone - you cannot get ganked by a blue dot or gank an unsuspecting peron. If a player can attack you they show up as red on teh radar.


Also how about making things that are PvE that will attack you because of poor faction standing withthem red on the radar?



No Sig for now... stay tuned
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