Development Cycle Archive

Thread: Publish 7 Feedback: Lighting Objects

ReptileSpit
Sun Mar 21, 2004 5:06 am
#66






Pawlin wrote:

I have a lot of customers interested in them but I fear their interest will die out quickly when they get tired of placing candles every week.








Yup, this is my only issues with the new lighting objects. After replacing the worn out lights/candles and spending literally hours to carefully replace them all, folks will tire of that routine pretty quickly.


I'm afraid it's gonna be like the vehicle customization kits all over again. Fun at first......a chore later on.

valubo
Sun Mar 21, 2004 5:35 pm
#67

I made lights to use in my house and to sell. I was able to get 40 days max for lamps and high-teens for candles (using pretty good resources).

I have been selling them on my vendor and on bazaar all week. They have been selling very quickly, especially the Bestine candles and the Tallbirch lamps. My personal favorites are the Azeron and Razorcoil lamps.

Unfortunately there is already too much light in the Corellian homes to use lamps. Those plain grey walls glare so much, it's painful to add to it. The candles work better because they aren't as bright.

I especially love the Bestine candles because you can do so much with them. Stack several on top of each other and rotate some of them to make a candelabra. Hang them on the walls, but turn them perpendicular so that only one candle is sticking out of the wall.
Alzanob-CH
Mon Mar 22, 2004 5:20 am
#68



1. The new lighting objects works very well and makes a nice light!

2. Yes, i sell a candle for 200cr, a table-top lamp for 520 and a standing lamp for 500. Sell at a good rate even in crates. I think that the only wrong thing its that the older lights are still craftable and it makes, like evers, no light. This need do be fixed The lifespan i achieve was from 9 days the worst from 40 days the better (28%EXP Rate)

3. No, i sell it


I think you have make a good work with the lights!



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Hondor64
Mon Mar 22, 2004 9:29 am
#69

Has anyone actually tried to take a candle out of a crate that has started decaying. it resets the timer. My buddy a master arch, whiped me up some coronet candles for my Cafe. i looked at the crate and they had 13days, 22m, 14s left on them i was ok cool i can work with that. when i unpacked one. it was at 17days. So guys try unpacking them BEFORE you start spamming about the broken decay


What we need fixed is the /move up command. do you know how long it takes to move a bestine candle up the wall???



Without the darkness you can't see the blaster bolt flying at your chest.
Desh Master AS, Rifle
Ferine Master PIkeman/Ranger
Hondor64
Mon Mar 22, 2004 9:30 am
#70


Has anyone actually tried to take a candle out of a crate that has started decaying. it resets the timer. My buddy a master arch, whiped me up some coronet candles for my Cafe. i looked at the crate and they had 13days, 22m, 14s left on them i was ok cool i can work with that. when i unpacked one. it was at 17days. So guys try unpacking them BEFORE you start spamming about the broken decay


What we need fixed is the /move up command. do you know how long it takes to move a bestine candle up the wall???



Without the darkness you can't see the blaster bolt flying at your chest.
Desh Master AS, Rifle
Ferine Master PIkeman/Ranger
AltharXXX
Mon Mar 22, 2004 2:26 pm
#71

Yes - decay on lights is a super dumb idea.

same goes for customizations...




Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Cafa
Mon Mar 22, 2004 5:03 pm
#72

Really like those decaying crates. /sigh


Tell me when Space candles are ready please. Maybe they'll work.


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chr0nometer
Mon Mar 22, 2004 6:05 pm
#73

I really like the lights, but they create some weird lighting problems in Corellian/Generic houses, IMO. Those houses already have light effects on the walls, that supposedly are shining down from the lights in the ceiling. The only problem is that its just a wall texture and not actual light. So anything you put in the house doesn't get shined on. That already makes some weird contrast problems if you put something in front of an especially bright spot (it seems to look even darker than it is).

Additional player lights are all well and good, but they also light up the already lighted walls, making them so blinding that you can't even see the pattern on the wall! Its just blazingly blank whiteness. So basically you either get weird contrast or end up living too close to the sun or something

Obviously the effects would look much nicer if the static lighting was taken away from the house interiors, but I don't know if a change like that would affect already existing houses (probably not...).

I do like the lights though. Just takes some fiddling to make them work right with the already bright white walls.
X-caliber-Bria
Tue Mar 23, 2004 1:33 am
#74

I noticed that the crate decays over time, however when I pulled a lampfrom the crate 2 days into the decay it pulled as if it was freshly crafted, with a reset timer....not sure if that is intended or not or what happens if the crate gets down to zero on the decay timer... However rest a little easier since you get a fresh counter when you pull it from the decaying crate.


Agree with the post that see's the lamps going the way of the vehicle customization kits....


AudioOrgana
Tue Mar 23, 2004 9:41 am
#75

I have to echo the sentiments of those who have posted and liked the idea of lighting, but not the implementation.


I found some very cheap crates and finally picked up some candles.


They are pretty, but I am NOT redecorating my house every two weeks.


For many of us, it takes weeks and months to get our homes exactly the way we want - and these candles would be a nice addition. However, there are two problems :



  • Decay times on items we put in our home is not fun - it takes a long time for some of us to get things placed just right, and to spend an hour every two weeks repositioning a dozen or more candles isn't worth it.

  • House item limits limit decorating already - and as nice as the candles are, they are very small and largely not worth the item space in my house, which isata premium. This is especially true for Large Homes and PA Halls - when was the last time you saw a PA Hall that wasn't 1/2 full of empty rooms?

In order to make decay happen but not be so obnoxious, some type of "refill" needs to be available. I wouldn't even mind having to buy "wax" refills weekly - as long as I don't have to move the base fixture. That's the issue - not that it needs to be repalced, but the method of replacement.


Second, a much larger game issue, is that you guys need to look at house item storage limits in general before we start filling our houses with your new creations.


So, in closing, a great idea - but not-so-great implementation and the current item storage limitations make them niche items when they have the potential to be pretty cool.


AO



Kharn_JB
Tue Mar 23, 2004 2:44 pm
#76


AudioOrgana wrote:

I have to echo the sentiments of those who have posted and liked the idea of lighting, but not the implementation.

I found some very cheap crates and finally picked up some candles.

They are pretty, but I am NOT redecorating my house every two weeks.

For many of us, it takes weeks and months to get our homes exactly the way we want - and these candles would be a nice addition. However, there are two problems :

  • Decay times on items we put in our home is not fun - it takes a long time for some of us to get things placed just right, and to spend an hour every two weeks repositioning a dozen or more candles isn't worth it.
  • House item limits limit decorating already - and as nice as the candles are, they are very small and largely not worth the item space in my house, which is at a premium. This is especially true for Large Homes and PA Halls - when was the last time you saw a PA Hall that wasn't 1/2 full of empty rooms?

In order to make decay happen but not be so obnoxious, some type of "refill" needs to be available. I wouldn't even mind having to buy "wax" refills weekly - as long as I don't have to move the base fixture. That's the issue - not that it needs to be repalced, but the method of replacement.

Second, a much larger game issue, is that you guys need to look at house item storage limits in general before we start filling our houses with your new creations.

So, in closing, a great idea - but not-so-great implementation and the current item storage limitations make them niche items when they have the potential to be pretty cool.

AO






My feelings exactly.

New items are always nice, however with the current storage limits and annoying decay rates... the new items are just too much of a hassle and people with just ignore them after the novelty wears off, much like the vehical customization.
JediJMan
Wed Mar 24, 2004 7:11 pm
#77

I know the Artisans selling these things want reoccuring sales to build on. I know that the decay was an attempt for doing this. I'm sure I'm not the only one when I say I'd just soon sit in the dark if I have to replace the whole lamp constantly to have light. I have a solution, but again I don't feel that the devs are watching:


1. First of all the light or candle should not decay in your inventory. That part alone should be fixed.


2. An on and off switch on lights. There's no reason it should be there. You should have it in the radial menu like "sit" with furniture. This should prolong the life of the lamp.


3. Candles should be able to be extinguished and relit. The up to 15 day life span is fine with these. I mean come on, it's a candle and this is pretty accurate. BUT, candles can be put out and relite. Have these candles work UP TO 15 days or relightable UP TO 5 times.


4. Lamps have lightbulbs. The SWG lights should have bulbs or "power cores" that we change out periodically. These are made by the artisans. We can then place the lamp exactly as we want them and won't have to worry about pulling the light up to put an all new one down.


This would greatly increase the use of these new objects while keeping them fun. Currently they are just a pain and only certain types or groups of people will use them. After the novelty wears off, who knows.
JediJMan
Wed Mar 24, 2004 7:16 pm
#78






AudioOrgana wrote:

I have to echo the sentiments of those who have posted and liked the idea of lighting, but not the implementation.


I found some very cheap crates and finally picked up some candles.


They are pretty, but I am NOT redecorating my house every two weeks.


For many of us, it takes weeks and months to get our homes exactly the way we want - and these candles would be a nice addition. However, there are two problems :



  • Decay times on items we put in our home is not fun - it takes a long time for some of us to get things placed just right, and to spend an hour every two weeks repositioning a dozen or more candles isn't worth it.

  • House item limits limit decorating already - and as nice as the candles are, they are very small and largely not worth the item space in my house, which isata premium. This is especially true for Large Homes and PA Halls - when was the last time you saw a PA Hall that wasn't 1/2 full of empty rooms?

In order to make decay happen but not be so obnoxious, some type of "refill" needs to be available. I wouldn't even mind having to buy "wax" refills weekly - as long as I don't have to move the base fixture. That's the issue - not that it needs to be repalced, but the method of replacement.


Second, a much larger game issue, is that you guys need to look at house item storage limits in general before we start filling our houses with your new creations.


So, in closing, a great idea - but not-so-great implementation and the current item storage limitations make them niche items when they have the potential to be pretty cool.


AO









I like this post as well. Basically speaking DEVs, it just goes to show you that there are better ways to do the lights and make them something people will use. Oh and I am 100% with you on the item limit issue. I posted an idea the other day, but like so many other posts I've made, I highly doubt a DEV read it or even gave it a glance.
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