Development Cycle Archive
Thread: Publish 7 Feedback: Lighting Objects
Trying to decorate my small house with 4 free standing lamps was impossible because they were too bright compared to torches. A slider to adjust desired brightness would be nice.
Did you craft them? What decay lifespans were you able to achieve?
Not a crafter.
Did you purchase them?
Yes, but they last for too short a time to be of any permanant decorative use. Maintenance for these should be introduced instead of the decay system.
I *LOVE* the new lighting objects.
But I *HATE* the time they last.
With everybody and their brother hologrinding (STILL! :smileymad
- it's very hard to find a dedicated furnishings maker.
Making the light objects have a time on them is basically a money sink. You aren't really helping the people who make them b/c the people who buy them will just leave them there and not replace them when they die out.
These are neat... but I have a few problems with them already
Some of the lights the glow from them is too harsh... Feels like some of them need to be toned down just a bit...
I like the look of the lights... But I honestly dont care for the fact that they burn out... reminds me to much of our real world Lights that burn out all the time at the worst time (IE while carrying in groceries and filping the switch and it stays off and then triping over something...)
Yes I bought some...
I am happy with them burning out... but the over bright lights are hard to look at... I will be sticking with my Everburning torches for a while longer...
they dont need to respond because they knew about it 2-3 weeks ago...
none of us are telling them anything new
seems like they just work in things until patch day, release it with all its bugs and mistakes and then never fix them.
Lamps and Candles decay on Vendors and in Crates. This Decay idea was a poor one to begin with. Architectsdon't know how to handle items that decay and this proves it. The market for the lamps and candles will be out of wack until there is no decay on them, or the decay is much longer. Also different colors would be nice as well. Added at the end like streetlamps. Please fix these. You were so happy that you were adding them and now they are not working as intended. I know this must upset the team so let us know yer working to fix it.
Sure, realisitcally a candle is going to die out. But also realistically drinking some alcohol does not make my mind clearer and more powerful. Please re-think the decay issue, its not a gamebreaker so give the people what they want.
I've crafted samples of each style.
I like the look of the candles. Very nice and lots of options. Good job there.
I think they decay too fast. If you increase the resource requirements and add to the decay time then that would help. Candles die out way too fast and should be at least a month minimum.
I have a lot of customers interested in them but I fear their interest will die out quickly when they get tired of placing candles every week.
All the lighting objects work fine for me. Though, as others have mentioned, the lighting in most of the houses is a little bright for any significant effect to be seen. The flickering effect on the candles is dead on though ![]()
I've made candles that ranged from as little as 6 days up to 16and lamps that ranged from 28-32 days.