Development Cycle Archive

Thread: Publish 7 Feedback: Lighting Objects

ReptileSpit
Thu Mar 25, 2004 4:03 am
#79

Yup. As AO says, I'm not redecorating my house every 2 weeks.


I doubt most other folks are going to either.



Naufragus
Thu Mar 25, 2004 9:07 am
#80






JediJMan wrote:

I know the Artisans selling these things want reoccuring sales to build on. I know that the decay was an attempt for doing this.





this is nothing we asked for....most archticts think it is a joke and are insulted that this is the "recurring income" solution we where given.


Archtiects where not consulted AT ALL...we had no say so in this matter...


When we where told about it we all said it was a bad idea.

kayxfour
Thu Mar 25, 2004 11:29 am
#81

Interesting items, but utterly worthless. I spent a lot of time decorating my house and I don't want to have to sit and replace my lights on a regular basis. Most people have no idea how difficult it can be to properly place lighting and other items, and it's not worth the hassle.

All this decay, death decay, paint decay, lighting decay, who the hell is responsible for this? Too many poor dev decisions.



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Haruspex77
Thu Mar 25, 2004 5:02 pm
#82

What happens when a light's timer expires? I looked at a candle I made and put up on patch day, and it still has a couple of days on it, and wonder what the effect of timeout will be. Does it:



  1. Go poof

  2. Stop giving light, but otherwise unchanged

  3. Look burned out somehow, wax parts gone or black spots on lamp

I haven't seen the latter two in other's houses, so I expect (1), but does anyone know for sure?


2 or 3 would be better for keeping a consistent decor, and 3 could be pretty cool in its own right.

TiakaCW
Fri Mar 26, 2004 4:45 pm
#83

Well, after fixing some corrupt patch files, I can now see all the new goodies. I LOVE these lights!!!! The only real problem that I've found so far, is that they can't be placed in Tat buildings if there is existing light from a torch or other lighting object. For some reason, they seem to cancel out the ambient light given from pre-patch lights. I find this odd looking! To keep the effects nice, I've had to use either one source or the other per room. Other than that I think they're great, and I'm totally willing to replace them each and every time they run out!!!!!



____________________________________________________
Lantus
Sun Mar 28, 2004 3:49 am
#84






Haruspex77 wrote:

What happens when a light's timer expires? I looked at a candle I made and put up on patch day, and it still has a couple of days on it, and wonder what the effect of timeout will be. Does it:



  1. Go poof

  2. Stop giving light, but otherwise unchanged

  3. Look burned out somehow, wax parts gone or black spots on lamp

I haven't seen the latter two in other's houses, so I expect (1), but does anyone know for sure?


2 or 3 would be better for keeping a consistent decor, and 3 could be pretty cool in its own right.







None of the above in my experience. I created a couple on patch day myself, from really crappy resources. Their timers expired last night and when I went to check on them today.... they were still burning with a condition of zero. Slim chance they'll poof with the server-reset in the morning if these things are going to act like clothing with zero condition left. So much for that sustainable income-source, eh?




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Laeren
Wed Mar 31, 2004 8:13 am
#85

Instead of having to buy new lamps every so often, why not make craftable "relight kits" which will reset the timer on lamps by some amount? I'd be willing to buy these, rather than having to re-do my displays of lamps-mixed-in-with-other-objects every 30 days.


Think of them as repair kits for lamps or something. I underestand the decay, just wish I didn't have to replace an entire lamp cuz the bulb burned out.




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Alzanob-CH
Thu Apr 01, 2004 7:06 pm
#86

I have make 4 type of candles in the patch day...and after 3 days of end of the lifespan they still burn like ever...so i think maybethe lights are bugged.



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Haruspex77
Sat Apr 03, 2004 1:46 am
#87






Alzanob-CH wrote:
I have make 4 type of candles in the patch day...and after 3 days of end of the lifespan they still burn like ever...so i think maybethe lights are bugged.





Shhh, its not a bug, it's a feature. I think everyone agrees it is better this way. Well experimented ones still have the nice stat on them to help sales, just like crafting stations and tools.
Indene
Tue Apr 06, 2004 5:54 pm
#88



Haruspex77 wrote:


Alzanob-CH wrote:
I have make 4 type of candles in the patch day...and after 3 days of end of the lifespan they still burn like ever...so i think maybe the lights are bugged.



Shhh, its not a bug, it's a feature. I think everyone agrees it is better this way. Well experimented ones still have the nice stat on them to help sales, just like crafting stations and tools.





And don't move them after they expire or they WILL go out. I tried it. Got me a burnt out candle for
my trouble

-Indene-



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Haruspex77
Wed Apr 07, 2004 11:16 am
#89






Indene wrote:
And don't move them after they expire or they WILL go out. I tried it. Got me a burnt out candle for
my trouble




Cool, best of both worlds to my tastes. Used candles won't get re-sold, unless someone wants a burnt one for effect. But decorators don't have to worry about replacing them every week.


BTW what did the burnt out candle look like? Different image, or just no light output? I will have to move one and look tonight.


ideas
Wed Apr 07, 2004 11:18 am
#90

Okay, now that some of my crafted lights have "expired", here are some further thoughts.


A. It's bugged. My candles are down to 0 time left, yet still they flame away...


B. It's a flawed design. People want to decorate with lights, but nobody wants to re-decorate every 2 weeks once they have everything "just right". Needing to replace the entire light/candle fixture placement is a poor decision. I will support the ideas already presented about lightbulbs or matches or whatever to "re-light" existing fixtures.







So, let me get this straight: To advance my character, I have to give up my current abilities?

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Versatti
Sun Apr 11, 2004 4:49 am
#91

I think the lights are great. I've got about 9 in various basement rooms at my guild hall. Unlike the houses the guild hall's a pretty dank and dull in the basement and the lights change that.


The only problem I may have is when the lifespan runs out. It takes me around 20 minutes in all to position the lights correctly. Now when they fizzle out i'm going to have to restock and place them all over again ok maybe this is only once per month but even so at some point i'm probably going to stop bothering.


Anyway a little suggestion candles I agree should have a life expirey but the lamps should just have replacement bulbs with an option to replace once the lamps have gone out. This would save the hassle of having to replace them and reposition them. Crafters could sell the bulbs rather than keep having to craft the lights.





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