Development Cycle Archive
Thread: Test Center Update Notes #2 April 27, 2004
Redrumm wrote:
It appears that all the players wanting to keep the Nova Troopers in the game are Imperials so they wouldnt understand how ridiculously strong the Nova Troopers are......please remove them from the crackdown. I do think the current Storms should have light armor though to make em a little tougher.
If you were an Imperial, you'll understand why they want them in.
Nothing breaks the game then when a group of gtef'ed Rebels come in and swarm a lone Imperial.
I think you guys who support the novatroopers are forgetting something important...
While yes, they do provide "a challenge" and some "danger" to the elite powergaming community types, they're not just stopping faction farming. To an average player, for instance any sort of crafter who happened to be a covert rebel sympathizer with probably no rank or fp, these things are absurdly over the top.
Perhaps they do stop the faction farming which I guess seems to be the big concern, there are better ways to handle it. Removing the faction reward will dimish it substantially, while still giving the average person who isnt buffed 98% of the time they play, doesn't wear 80% comp armor, isn't stacking BE food every chance they get, and isn't a stacked combat combo, a chance to play the game too.
I notice a lot of imperials are upset about this, since they were happy to see the change. And who wouldn't?
For the rebels who like the challenge, surely there are other ways to simulate this. Maybe for once you could try ramping through Kor Vella in a suit of rebel armor without buffs. Maybe stop using your krayt sliced rifle, in fact, why not give up the uber combat combo's altogether in light of something less powerful but more rp'able?
The answer is not to bring the game higher and higher to meet the player level, its to fix the level of the player so that it's even with the rest of the game.
Wave2571 wrote:
Most excellent. Thats the right solution. No more krayt troopers in the street.
Rogue_5 wrote:
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Imperial Crackdown: Imperial Crackdown NPC's will give less of a faction and XP rewards when killed in combat.
Exactly, I am so sick of the whiny imps that can't do their own dirty work. We did not need god like storm troopers that are more powerful then a krayt dragon. The only ones whining about them leaving the game are the imps.
Have you actually taken the time to read this thread? Obviously not...
WookieIsshe wrote:
The only ones whining about them leaving the game are the imps.
FACTION: Rebel
VOTE FOR KEEPING NOVA TROOPS: YES
It was an absolute blast last night having to dodge around corners and find out of the way paths to have to avoid the "Empire". Finally felt like there was a superior army out there who didn't like me.
Reela k'Dor
"Let Honor Guide and Protect You"
thedjvan wrote:
I think you guys who support the novatroopers are forgetting something important...
While yes, they do provide "a challenge" and some "danger" to the elite powergaming community types, they're not just stopping faction farming. To an average player, for instance any sort of crafter who happened to be a covert rebel sympathizer with probably no rank or fp, these things are absurdly over the top.
How hard is it to understand? If you are Rebel Factioned, you are a R E B E L. You are supposed to be in danger. If you want to live in your happy crafting world and not have to deal with PvP or getting attacked by Imperial forces, stay freakin' neutral.
Its that simple.
WookieIsshe wrote:
The only ones whining about them leaving the game are the imps.
Mot-Irujam wrote:
The devs are rebels. This much is obvious from their behaviour. The fact that the novatroopers got as far as they did suprises me. It means that there MIGHT (Maybe) be someone in SOE that has Imps in mind, and was able to temporarily weasel some content in for us. I say Put the troopers back in strategic cities. If people want PVP, they can raid Player cities. I cant count the number of times, when I was PVPing, That we fought in Player cities. As for the idgites that are posting that only imps like the Nova troopers, get a clue, and read the whole thread nimrods. For those who complain about The troopers being powerful, HELLO! The empire is supposed to be powerful! And the average in game stormtrooper certainly isnt! Go watch the movies again! See those rebs running in fear? Thats the character you are supposed to be playing. Running, hiding, and using strategic strikes on overwhelming odds. Guts and brains against raw numbers and power. Not walking overt through major starports/hospitals/cantinas slaughtering everything in sight.
Word Mot, this is exactly what I have been trying to get people to see. Unfortunately, there are many out there that give a flying crap about the overall feel and Star Wars experience. As long as they are uber and can take on waves and waves of enemies without much risk, they are happy.