Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one?
If you do make it known, make it difficult, like the RIS quest which takes many hours of game play to discover.
Kuval wrote:Remember that Jedi that had his own store down on Dantooine? Oh yeah, he didnt, thus why crafters shouldnt have any ability to go Jedi...
Wow, that has to be the most simple minded reply.
Someone running around with a gun should have no right to be a jedi.
NO one here "should be" a jedi.
But since that isnt the case, everyone deserves the right to obtain the FSCS regardless of what class you are.
BTW- skywalker was a farmer, and good with droids and other various electronics...falling into a...CRAFTER CATAGORY! =^_^=
TheBratman wrote:
The problem with mysterious is that once a couple people figure it out, it will be all over these forums and the internet so there isn't really much use. Sure there will be a few weeks (months) of trying to figure it out, but eventually everyone will know anyway.
I would like to see something that is known, but is also immersive and interesting that would take some time to complete.
true, unless they make it truly dynamic system. For example: "Rumor has it that somewhere on one of the planets in the galaxy there lives a Jedi. If you wish to start you path toward becoming one, go talk to him". Then randomly spawn a non-attackable jedi NPC on one of the 10 planets and have the player find him and do missions for him... and ONLY him. Jedi NPCs spawned for other players will not talk to you. And further missions can be just as hard to do.
Do I think it would be a good idea to have something like this? No,I don't. But that would be the only way to make it completely mysterious
Dubolom wrote:
TheBratman wrote:
The problem with mysterious is that once a couple people figure it out, it will be all over these forums and the internet so there isn't really much use. Sure there will be a few weeks (months) of trying to figure it out, but eventually everyone will know anyway.
I would like to see something that is known, but is also immersive and interesting that would take some time to complete.
true, unless they make it truly dynamic system. For example: "Rumor has it that somewhere on one of the planets in the galaxy there lives a Jedi. If you wish to start you path toward becoming one, go talk to him". Then randomly spawn a non-attackable jedi NPC on one of the 10 planets and have the player find him and do missions for him... and ONLY him. Jedi NPCs spawned for other players will not talk to you. And further missions can be just as hard to do.
Do I think it would be a good idea to have something like this? No,I don't. But that would be the only way to make it completely mysterious
Noooooo! lol