Development Cycle Archive
Thread: Jedi Feedback 6-23-04: Core Combat Change
Thunderheart wrote:
OdiousEncounter wrote:
I suppose you can't tell us whether this would mean that there's basically a hard minimumand hard maximum chance, as opposed to some sort of logarithmic thingy that although not hard-capped, will never quite reach 100 or 0? Obviously you couldn't tell us the specific numbers if it was a hard cap, though.
I was talking with one of the developers about this and he added, "The best written description I can think of on the change to combat could be described as the basic “to hit” combat works like this"
- The Attacker rolls a “to hit” number, the defender rolls a “to defend” roll.
- These numbers get compared, if the attacker is higher, they hit, if the defender is higher, they miss.
The problem is that through multiple stacking of defense skills mods, tapes, foods, abilities, etc. The defender could get into a state where their Minimum roll number, would be higher than the Maximum roll possible by an attacker, and this makes them impossible to hit. Conversely, the attacker through this same method could get into a state where the Minimum attack roll was higher than the Maximum defense roll, making it so they never missed.
The change drops the Minimum roll (for both defense and to hit) so that you can never have a minimum number so high that you get into an “always hits” or “always be missed” state.
Ramona_Garcia wrote:
What I am saying is you don't deserve an uber toon for putting in time grinding.
DarthGhaleon wrote:
Ramona_Garcia wrote:
What I am saying is you don't deserve an uber toon for putting in time grinding.
I don't want a 'I win' button but if I just spent near one year unlocking my Jedi and another 6 months leveling him to Knight it should not be too much to ask that my Jedi Knight not get pwned by a TKM whose profession takes 2-3 days to master.
That scenario there is nowhere near balanced. If you put in the time you should get considerable power. You shouldn't be God but you should at least be rewarded something for your efforts.
Sure, a jedi knight should be better than a TKM, but not able to walk all over 10 to 20 combat templates.
SmedleyLlama wrote:
The only problem with that sentment is that this is a game. Not a movie... not a book... but a game. And since it is a multiplayer game, having some players in "God Mode" tends to detract from the players that do not wish to play God. Unless the Gods are simply fighting amongst themselves, you take something away from a large portion of your population and that is not good for the overall health of a game.
Pay attention Ramona, this is how to argue a point. Very well put SmedleyLlama even if I now disagree with you. First off the box of the game says and I quote, "Live in the Star Wars Universe." That this isn't the star wars universe is unquestionable, this is a game that bastardizes star wars themes and modern warfare.
With that said, no one is asking for "God Mode." Being able to take down 5-6 other Masters does not equate to being god. If it detracts from other players, there are other options for them. One such option is to do the jedi trials and unlock your slot for yourself.
There have been many things that is not good for the overall health of the game. Holocrons for instance destabilized guilds many guilds. The Combat Medic is killing any desire to enter the GCW, has been broke from day one, and has nothing to do with Star Wars. The fact remains people worked hard to get their jedi, they were promised a power character and they should have their hard worked honored provided of course they are willing to do the work to have their character masterthe discipilines of the force.
It isn't fair or healthy for the game to continue to call itself Star Wars, and make such a piss poor implimentation of jedi. Nor is it healthy for the game to tell players who made the decision, set a goal and achieved that goal that their hard work now doesn't matter. It isn't a good example either to go back on your word because of a whining minority who feels as though other peoples work must be taken away now that they have achieved one of the few things in this game that distinguishes the great players from the also runs. I would be happy to find a "compromise" and I think that is what the devs are workingtowards with this latest vision of the Teras Kasi Master. However under no circumstances can you have Jedi Knights having their @$$3$ handed to them by a single master of another profession. That isn't star wars.Its time for them to begin to keep the promise that was on the box.
SmedleyLlama wrote:
So it has to be approached carefully. Everyone has to have a chance to enjoy the game they are paying for, even if it means bringing all player classes onto a level playing field.
Even the all-powerful Jedi Knight.
Natanial Storm
Message Edited by WarlordRhawn on 06-24-2004 02:22 PM
I thought this was a discussion about the new combat changes not the moralities about afk grinding the game.
Does anyone have anything to say about the combat changes and how they effect the game?
Sounds like Bounty Hunter
Thunderheart wrote:
One of the items that has changed since we last spoke was core combat. In combat, especially PvP, its no fun when someone can hit you 100% of the time nor is it any fun when you hit 0% of the time
Message Edited by MagusZDark on 06-24-2004 02:53 PM
Thunderheart wrote:
Arconis_Runicblade wrote:
it actually quite easy to understand why they did this for those who aren't seeing it...
this combat change was going to go in as part of the combat rebalance anyway and as Jedi are already "Balanced" compared to other classes they needed to push this small change in to ensure that jedi could contend until the combat rebalance comes in. This way even though other classes will have higher defense and attack mods till the combat rebalance, the Jedi will be able to hit them regardless.
"this combat change was going to go in as part of the combat rebalance anyway" - - yes and this is a key point that hasn't saturated community discussions yet. There is a certain amount of Jedi skills that seem out of whack from the way the game works now...because it is (a bit). Otherwise there would be a lot of work that would be done now and then re-done in a short period of time. Repeating that work would actually take away from some other work item during the CB and that's not a good thing because the CB is going to be a lot of important work.
Oh wow... a red name responded to my post.... i thought this day would never come! /faint
oh a more serious note, I'm glad I was right on this as you guys are right there should be no always hit, or always miss situation. I'm really proud of this game personally and I enjoy the game more then any other MMOG. Being this game is like my 5th hardcore MMO... thats saying alot ![]()
Message Edited by Arconis_Runicblade on 06-24-2004 06:48 PM
Ramona_Garcia wrote:
DarthGhaleon wrote:
Ramona_Garcia wrote:
What I am saying is you don't deserve an uber toon for putting in time grinding.
I don't want a 'I win' button but if I just spent near one year unlocking my Jedi and another 6 months leveling him to Knight it should not be too much to ask that my Jedi Knight not get pwned by a TKM whose profession takes 2-3 days to master.
That scenario there is nowhere near balanced. If you put in the time you should get considerable power. You shouldn't be God but you should at least be rewarded something for your efforts.
Sure, a jedi knight should be better than a TKM, but not able to walk all over 10 to 20 combat templates.
I'll agree with you on your last statement. About 10 temploiters is where a Jedi should realize they're in over their head and have to run away.