Development Cycle Archive

Thread: Jedi Feedback 6-23-04: Core Combat Change

OdiousEncounter
Thu Jun 24, 2004 11:36 am
#66






Thunderheart wrote:





OdiousEncounter wrote:

I suppose you can't tell us whether this would mean that there's basically a hard minimumand hard maximum chance, as opposed to some sort of logarithmic thingy that although not hard-capped, will never quite reach 100 or 0? Obviously you couldn't tell us the specific numbers if it was a hard cap, though.



I was talking with one of the developers about this and he added, "The best written description I can think of on the change to combat could be described as the basic “to hit” combat works like this"



  • The Attacker rolls a “to hit” number, the defender rolls a “to defend” roll.

  • These numbers get compared, if the attacker is higher, they hit, if the defender is higher, they miss.


The problem is that through multiple stacking of defense skills mods, tapes, foods, abilities, etc. The defender could get into a state where their Minimum roll number, would be higher than the Maximum roll possible by an attacker, and this makes them impossible to hit. Conversely, the attacker through this same method could get into a state where the Minimum attack roll was higher than the Maximum defense roll, making it so they never missed.


The change drops the Minimum roll (for both defense and to hit) so that you can never have a minimum number so high that you get into an “always hits” or “always be missed” state.








Ah, this makes sense. Didn't expect to get such a technical explanation, thanks a lot.



----------Auriga Starlighter----------

eRAZORNew
Thu Jun 24, 2004 12:05 pm
#67

This whole thing sounds like another "we can't get the formulas right so let's try this half-assed patch thingy". Did you fire all real programmer or did they just realize that having SWG in their resume will get them no where?



eRAZ&R
-= System Shock =-
Ramona_Garcia
Thu Jun 24, 2004 1:00 pm
#68

What I am saying is you don't deserve an uber toon for putting in time grinding.



Ramona Garcia
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A couple of stories
ArkonPhoenix
Thu Jun 24, 2004 1:04 pm
#69

I wish I could give better input on Jedi balance myself, but unfortunatley I have not unlocked yet. I played for a bit on the TC2 thing, but got my butt handed to me in PVP everytime (I did better using non-force skills LOL). I just hope its worth when all the Jedi and then GCW changes are said and done. As of now, all my friends who have unlocked say their Jedi is a waste of time. So in one sesne, I am happy that I havent unlocked yet. So I am actually looking forward to doing it the mission based way. And if not, I will kick butt when JTL hits. :-)


Just keep us in the loop TH and dont forget about all the other professions in the game, theres allot of cleanup work to do after the Jedi publish hits.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
DarthGhaleon
Thu Jun 24, 2004 1:30 pm
#70






Ramona_Garcia wrote:

What I am saying is you don't deserve an uber toon for putting in time grinding.






I don't want a 'I win' button but if I just spent near one year unlocking my Jedi and another 6 months leveling him to Knight it should not be too much to ask that my Jedi Knight not get pwned by a TKM whose profession takes 2-3 days to master.


That scenario there is nowhere near balanced. If you put in the time you should get considerable power. You shouldn't be God but you should at least be rewarded something for your efforts.




Kayyakka ~ Wookiee Jedi Knight

Ramona_Garcia
Thu Jun 24, 2004 2:01 pm
#71






DarthGhaleon wrote:





Ramona_Garcia wrote:

What I am saying is you don't deserve an uber toon for putting in time grinding.






I don't want a 'I win' button but if I just spent near one year unlocking my Jedi and another 6 months leveling him to Knight it should not be too much to ask that my Jedi Knight not get pwned by a TKM whose profession takes 2-3 days to master.


That scenario there is nowhere near balanced. If you put in the time you should get considerable power. You shouldn't be God but you should at least be rewarded something for your efforts.






Sure, a jedi knight should be better than a TKM, but not able to walk all over 10 to 20 combat templates.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
WarlordRhawn
Thu Jun 24, 2004 2:04 pm
#72











SmedleyLlama wrote:


The only problem with that sentment is that this is a game. Not a movie... not a book... but a game. And since it is a multiplayer game, having some players in "God Mode" tends to detract from the players that do not wish to play God. Unless the Gods are simply fighting amongst themselves, you take something away from a large portion of your population and that is not good for the overall health of a game.





Pay attention Ramona, this is how to argue a point. Very well put SmedleyLlama even if I now disagree with you. First off the box of the game says and I quote, "Live in the Star Wars Universe." That this isn't the star wars universe is unquestionable, this is a game that bastardizes star wars themes and modern warfare.


With that said, no one is asking for "God Mode." Being able to take down 5-6 other Masters does not equate to being god. If it detracts from other players, there are other options for them. One such option is to do the jedi trials and unlock your slot for yourself.


There have been many things that is not good for the overall health of the game. Holocrons for instance destabilized guilds many guilds. The Combat Medic is killing any desire to enter the GCW, has been broke from day one, and has nothing to do with Star Wars. The fact remains people worked hard to get their jedi, they were promised a power character and they should have their hard worked honored provided of course they are willing to do the work to have their character masterthe discipilines of the force.


It isn't fair or healthy for the game to continue to call itself Star Wars, and make such a piss poor implimentation of jedi. Nor is it healthy for the game to tell players who made the decision, set a goal and achieved that goal that their hard work now doesn't matter. It isn't a good example either to go back on your word because of a whining minority who feels as though other peoples work must be taken away now that they have achieved one of the few things in this game that distinguishes the great players from the also runs. I would be happy to find a "compromise" and I think that is what the devs are workingtowards with this latest vision of the Teras Kasi Master. However under no circumstances can you have Jedi Knights having their @$$3$ handed to them by a single master of another profession. That isn't star wars.Its time for them to begin to keep the promise that was on the box.






SmedleyLlama wrote:


So it has to be approached carefully. Everyone has to have a chance to enjoy the game they are paying for, even if it means bringing all player classes onto a level playing field.


Even the all-powerful Jedi Knight.






Then stop using the star wars title on this game. It is really that simple, either it is star wars or it isn't. The name Jedi knight implies exactly what people invisioned in the movies and read in books. Jedi knights involve hard work and sacrifice even in this game. I can't tell you how many hunts i missed in my guild or fun things when I ground. That hard work needs to be honored. It needs to be honored in exactly the same descriptions I was given by the development team. That does not include a leveled playing field because in no class do you have to work just to unlock the class. Nor do you have to go even through a tenth of what a Jedi must go through to master his or her ability to manipulate the force or even attain the status of Jedi Knight.




Natanial Storm

Message Edited by WarlordRhawn on 06-24-2004 02:22 PM




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rockanddroll
Thu Jun 24, 2004 2:36 pm
#73

We are degenerating into the usual I want an uber Jedi vs. you don't deserve an uber Jedi **edit** waving contest here! Focus!

I thought this was a discussion about the new combat changes not the moralities about afk grinding the game.

Does anyone have anything to say about the combat changes and how they effect the game?



e Order of the Dying Knights f
Jannie Knowing of Eclipse


MagusZDark
Thu Jun 24, 2004 2:52 pm
#74







Thunderheart wrote:




One of the items that has changed since we last spoke was core combat. In combat, especially PvP, its no fun when someone can hit you 100% of the time nor is it any fun when you hit 0% of the time






Sounds like Bounty Hunter

Message Edited by MagusZDark on 06-24-2004 02:53 PM

Arconis_Runicblade
Thu Jun 24, 2004 3:44 pm
#75







Thunderheart wrote:




Arconis_Runicblade wrote:
it actually quite easy to understand why they did this for those who aren't seeing it...



this combat change was going to go in as part of the combat rebalance anyway and as Jedi are already "Balanced" compared to other classes they needed to push this small change in to ensure that jedi could contend until the combat rebalance comes in. This way even though other classes will have higher defense and attack mods till the combat rebalance, the Jedi will be able to hit them regardless.



"this combat change was going to go in as part of the combat rebalance anyway" - - yes and this is a key point that hasn't saturated community discussions yet. There is a certain amount of Jedi skills that seem out of whack from the way the game works now...because it is (a bit). Otherwise there would be a lot of work that would be done now and then re-done in a short period of time. Repeating that work would actually take away from some other work item during the CB and that's not a good thing because the CB is going to be a lot of important work.






Oh wow... a red name responded to my post.... i thought this day would never come! /faint



oh a more serious note, I'm glad I was right on this as you guys are right there should be no always hit, or always miss situation. I'm really proud of this game personally and I enjoy the game more then any other MMOG. Being this game is like my 5th hardcore MMO... thats saying alot


Message Edited by Arconis_Runicblade on 06-24-2004 06:48 PM



Arconis Darkfyre
Djamonja
Thu Jun 24, 2004 3:50 pm
#76

My accuracy rating: 100with Master Lightsaber.


Opponent NPC type:VariousAnglers and Crystal Snakes on Yavin4.


Type of attack: Default, Saber Throw, Dervish1 & 2 using polearm, and Phantom & 2 Handed Frenzy using Two Handed Saber.


Total number of swings: 120


Total number of misses: 15


I also missed on lairs -- not sure if that is intended or not. I felt the to-hit rate was OK -- a little lower than under the old system, but still reasonable at around 90%.
GuanYing
Thu Jun 24, 2004 4:00 pm
#77






Ramona_Garcia wrote:





DarthGhaleon wrote:





Ramona_Garcia wrote:

What I am saying is you don't deserve an uber toon for putting in time grinding.






I don't want a 'I win' button but if I just spent near one year unlocking my Jedi and another 6 months leveling him to Knight it should not be too much to ask that my Jedi Knight not get pwned by a TKM whose profession takes 2-3 days to master.


That scenario there is nowhere near balanced. If you put in the time you should get considerable power. You shouldn't be God but you should at least be rewarded something for your efforts.






Sure, a jedi knight should be better than a TKM, but not able to walk all over 10 to 20 combat templates.





I'll agree with you on your last statement. About 10 temploiters is where a Jedi should realize they're in over their head and have to run away.
DarthBrundleFLY
Thu Jun 24, 2004 6:22 pm
#78

Ok sorry not to be on topic about the combat core changes but i have to put some input into the "who should be uber" in this game posts.


Point 1. Stop quoteing the movies or books, last time i looked SWG is set between A New Hope and Empire Strikes Back and guess what there were no jedi in this timeframe. They were all wiped out during the clone wars and dont start up again till AFTER Return of the Jedi. (I also seem to recall in Episode 2 Jango holding his own against Obi-Wan - oh my bad..I just quoted a movie :smileywink


Point 2. This IS a game...a MMORPG. No one class can be uber, they will balance it so all can play and have fun. (It should be now after almost a year live but that is another topic) And i do agree that there needs to be something done about the mastering of professions so they are more brought in line with each other...ie.mastering professions in a day or thereabouts is a joke.


Point 3. I earned my jedi slot i should be the toughest thing in game. It's a game, it needs to be balanced, it doesnt matter if you think it doesnt or that you worked your but off to get your toon to were it is. Sorry if that offends alot of you but if they make jedi too powerful it detracts from others who invested alot of time in their own toons. It can promote griefing, some lording it over others..(not all mind you but there would be some who would) Plus if the only way to get ahead in PVP was to become one...and the majority of people went that way then we would have Jedi Academy Online not SWG. (and wouldnt Galaxies suffer if there was no variety of people/professions in game)


Another thing that annoys me is before jedi were even in the game, quite early on there were a few bounty hunters that claimed they should be uber in the game as that profession needed the most skill points and took some effort (due to bugs which are still there mind you) to master. Oh the outcries then from most people...whats different now


I think alot of the trouble is many playing galaxies have never played a MMORPG before and have come from 1st person shooters and such and have no concept on how this style of game operates. I have also seen and this greatly troubles me is that many who whinge about thier characters have no idea how to play thier profession properly and instead of learning how to play this style of game properly they cry foul that the game is to blame...


Sorry just want to see this game be all it can be...



Azeth Darkfly
Master Bounty Hunter
Lieutenant Imperial Army
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