Development Cycle Archive

Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III

omadnay
Fri May 28, 2004 6:44 pm
#66

Sorry about the double post :/


I cannot edit in this forum, even with my uber community veteran abilities


Oh well *shrug*

Bughunt
Fri May 28, 2004 6:55 pm
#67





How about Giving us a Server that does not have the Jedi system and never will and none of those uber D&D Magic Items? Where crafters make everything and there is a GCW.


A place that playingdoes not require 90% armor and super Mind killing weapons, a place were combat professions are an equal match and player skill wins the battle.


As one who as not been able to open my FS slot feels screwed by SOE,but why would you listen to me I am just one player hoping that you fix the game, so manythat were around at the begining are gone and have given up.


Well you your just going to change it again anyways, so maybe I just what and see.


The game at the start was alot of fun but nowit is getting to the point were without a super jedi you will not be ableto play.


This game is completly out of control were you can no longer play with out 90% armor mind buffs, doc buffs, food, and trick out weapons and a stacked defence templete. What next the thug NPC with 100k.HAM, howabout giving us magic spells we have Kung-Fu, stone knives and pitch forks.


Begining to loose hope, (The New Hope)





Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
MatrimHavelando
Fri May 28, 2004 7:19 pm
#68

Hello TH,


Its been awhile since I have posted, but I thought it was time that I share my opinion once again.


Im dont like being the one to complain but I do havean issue with this new system. Everything sounds awesome except for the fact that a person could have 2 normal characters. IE: (no jedi) one being their combat and the other being thier crafter. Wont this hurt the player economy? I think some of the old system should be kept to where your main stays your main and you second slot becomesForce Sensitiveonly.


What made the devs decide to allow players to have access to all skills for both characters? Is this suppose to be a compromise to old MCS and SCS debates. I remember those all to well from beta. I was originally for MSC, but I like the way SWG is now as SCS with the option of unlocking a FS Charater.



MAY THE FORCE BE WITH YOU!
Matrim Havelando
Corbantis Server
Rebel Warrant Officer II
PA Leader of Force CIty
JetDrata3
Fri May 28, 2004 7:40 pm
#69

It just really makes me mad that I'm going to have to make my trando a freaking jedi, had I known that they couldn't wear boots or gloves and that this would have to be my jedi I would have never made one ...And then going and saying, oh well just make your second character a jedi ... Go through that all again? Yeah right ... Thanks for the screwover.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Arriranha
Fri May 28, 2004 8:03 pm
#70

" If I complete the Force Sensitive quests after publish 10 and open up my Jedi slot, will my main slot or my second slot be Force Sensitive?

After Publish 10, "Trials of the Jedi", a player's Main Slot will become Force Sensitive. At this point, a second character slot will open up. You may choose to develop your main character as a Jedi Knight or you may use your second character slot to develop as a Jedi Knight (thus being able to leave your main character in tact), but you will have to complete the quests from the beginning with the second character."


This is completely unacceptable. Completely and totally. If I do not unlock due to hologrinding before Publish 9 you can kiss my ass goodbye. I never wanted or intended my primary character to be Force Sensitive. You guys made the unlocking a FSCS the deal from launch and let us know that it was a second slot, now you are changing this, in a way that is totally unacceptable. If you go through with this I will quit paying and playing. Im not the only one.


You claimed that you would never alienate the casual player. This change does just that. We want a FS slot that is extra, as it is now for all the powergamers you pander to.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
Mooko
Fri May 28, 2004 8:12 pm
#71

Honestly if the quest based system is gonna take longer than the stupid hologrind i might as well quit now, played this game since beta ive done 100's if not thousands of quest, spent alot of money playing this game, i don't grind, because i actually played the game socailised took a active part in the game i get sweet sf. Why cant you just unlock after being subscribed after so long, like every other game where you get extra characters after so long, geez it aint that hard. I can't believe you made a game where your forced into doing something you don't want to do, wheres the fun in that? Make Jedi attainable plz, or give some credit to players who have played this game, if grinding is playing this game, then im defentely playing the wrong game.
Jimborinius
Fri May 28, 2004 8:52 pm
#72

Sorry TH.


I am a strong supporter of the game for the most part, but this pub 9 & 10 needs to be re-thought.


Iagree wholeheartedly withmmaughme.I too am not happy about the main character having to become FS 1st.


I have worked for nearly a year almost everyday, grinding professions, with the hope of the folowing things happening:


  1. Open my FS slot.

  2. See a message that says I opened my FS slot.

  3. Hear the music thataccompanies my FS slot opening.

  4. Logout and try to create a new FS character and see the FS character creation screen.

  5. Use my new FS char anonymously as I see fit.

  6. Continue to use my main as any profession I want to be and enjoy the business relationships that I have developed over time.

The above is what we are losing. This may seem petty, but these are the things we have worked for; as they are; not enhanced, not changed, exactly the same as everyone else that has unlocked. For those of us that have played from beta, as well as others, this is not what we want.


I have mastered 17 professions and thought that I could easily master a good amount more by Pub 10 in July. But today I read that between 9&10 Jedi unlock is blocked. This was my last hope of making it before pub 10.


I'm not sure if this is coming through, but those that are grinding and have more than half done may not want to stop. I know I dont. I want to unlock on this side of 10 and keep my main and use my 2nd as FS Jedi.


Briefly, lets talk about pub 10 and the Main as FS. For those that wanted a different char for Jedi since the game began, in other words, that was their plan all along based on the rules of the game at the time, they (me too) now have to change that plan and make their main, FS Jedi.


And what really has me concerned is that the alternative is much worse. Re-grind through FS quests to make 2nd char FS. You are now basically doubling your subscription base due to the fact thatthough the holo-grind was long, this will be longer according to official pub release notes.


My request is that at least for players that have mastered more than half of their profs, or, for all players, DO NOT block Prof grinding unlocks until after 10. This should be the minimum.


Sincerely,




0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000
0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
Daker-Naritus
Fri May 28, 2004 8:55 pm
#73



Thunderheart wrote:


raz1337 wrote:

Ok, I don't know if I read this right

Say a player has an account on live with his 2 slots, a main, and a jedi

When Publish 9 hits live, our Jedi will still be intact, and still be Jedi, while our main will now be force sensitive, and be at a padawan level, without sacrificing our current professions or completing any further quests?



You already have a Jedi, so what happens is you will need to select skill for your new Jedi and thats it.
The FS and padawn stuff is for players who have not yet unlocked their slot.



AntiXryst wrote:

Said it before, will say it again:

/heart TH



Thanks
I've still got goosebumps from remember the first time I saw that battle between Ben and Darth in the Death Star...


Shra wrote:
Just to be clear can someone answer this little question for me..
If one already has an existing jedi, will that jedi become a padawan automatically or will they still have to go through the force sensitive trees therefore not having the use of a lightsaber after the revamp?
Please excuse me if this is listed somewhere, but I was unable to find a definitive answer.
Its all based on how developed your Jedi is. If you have an existing Jedi, then what you will do is select the boxes you want. Because you're a Jedi, you will be choosing Jedi skills, not Force Sensetive skills...


Nono_LO wrote:
Thanks so much TH and very good job.
A point af clarification if possible.
I like the fact that my Jedi xp stored will be kept in the process of transition.
But for the Xp used (Aka boxes purchases), I got credited by the number of boxes or the Jedi xp that it has cost ?
If it is the number of boxes, we can already say it is a great gift you give to player and I would bless you until the end of time for that to
Thats the way we want it to work, but we have to do the code and Im not making any statements on that until the work is actually done...


philip_i wrote:
One more question, it sounds like you are allowing multiple jedi per account. Is this limited to one server or could you have a jedi on two different servers if you did the quests on both?


Any character account you have may have both slots, though that is a lot of work...





That last part really pisses me off...

You start by saying: "Hey don't freak out about having to destroy your main...if you want to keep your main character you just do the jedi quests twice so your second character becomes FS...no big deal...."

Then you say "you won't want to grind jedi on both of your characters because that will be a lot of work."

Ok, so your only solution to preventing main-character-destruction upon gaining force sensitivity is to make us grind jedi on a different character, thereby doing the quests twice, in an amount of grinding that you, yourself admit is more than any reasonable player would want to do?

You know TH, I love this game, but you are pushing me dangerously close to packing it up and moving on. I can't believe that after players complained about the monotonous amount of grinding and character destruction that you had to endure to get jedi, you replace it with a new system that forces either character destruction or a monotonous amount of grinding.

Why is it that you guys just can't seem to get this simple concept after months of feed back from players? Hell the formus are now flooded with people BEGGING to not have their mains as jedi, and you still can't seem to hear them, understand, do anything about it, or say anything relevant to alleviate their fears.

Are you even telling the devs that players WANT separate jedi characters so they don't have to destroy their mains?

Couldn't you suggest that players be given a choice of which character is FS at the end of the jedi quests? Just a simple menu?

I just don't understand why a unison of players concerns is getting ignored...
Daker-Naritus
Fri May 28, 2004 9:21 pm
#74


Thunderheart wrote:


Sorry, but no. What you would have to do is open up your second slot, choose the race you want and go through the quests again...



GRRRRRRRRRRRRRRRRRRRRRRRRRRRR..... *Veins pop out in forehead*
Wista
Fri May 28, 2004 10:19 pm
#75

You may choose to develop your main character as a Jedi Knight or you may use your second character slot to develop as a Jedi Knight (thus being able to leave your main character in tact), but you will have to complete the quests from the beginning with the second character.


Ok, so after we get a 2nd slot that char will be a complete new toon with 0 skills. The main toon with be theFS toon. So we can have 2 jedi? The other problem is no matter what you have to redo something. You either have to redo the quests (totally sucks) or redo your main profession (not fun either). Who thinks of this stuff? Why can't we transfer the force skills to the new toon? No matter what you have to grind again. I say that because you are still making jedi be multi-millionaires (krayt pearls).


Everything is vuln to LS????(except PSG which are complete junk)You've got to be kidding. So jedi will be the new CM of PvP. Talk about killing PvP.


Who thinks of this stuff?





~ Wista Eti ~ Jedi Padawan
gggggggggggggggggxnnnntnnnxggggggggggggggggggg
~ Lexxy ~ 12 Point Architect
{ Mirage , Tattooine . Tempest Server }

Ackis
Fri May 28, 2004 10:28 pm
#76






Thunderheart wrote:




The script that had that info will be on your character, butgetting that info would not really be feasible. Its a chewing gum thing. If we did it for one person, then we'd have to do it for everyone and then the next thing you know, everyone would want to know...


(I want to know too =P)


I'll try to answer the rest this weeknd. If not, then Monday.


Have a great weekend




I think it'd be great to know what your 4 holo profs are and what your silents were.




Imperial Captain Ackis Losackego - Über f335h

philip_i
Fri May 28, 2004 10:34 pm
#77






Thunderheart wrote:






philip_i wrote:

I think there should be some way to convert your main's race if you make it to jedi, maybe only if you get it by pub 10 or something. Also if we can't do that with our main then how long (game time wise) would it take to create the second slot into a jedi?


Another solution could be to make it where you choose to make your main a jedi and have a reg second char or a jedi second char and set your main back to zero on the jedi quest path.


Any possibility of this in the future?


Thanks




Sorry, but no. What you would have to do is open up your second slot, choose the race you want and go through the quests again...





Not the answer I was kinda hoping for but thanks for the response.


If someone did choose to do this how long do you think it would be to unlock again? Or since its a new char any other new player that joins the game for that matter... 100 game play hours? 1000? I know it all depends on the player and what all they do but I'm guessing you devs have some kind of guesstimate on how long you want these quest to take the average player to become a jedi.

Thanks again for answering my two previous questions!!!


Kiom
Fri May 28, 2004 10:52 pm
#78

Is the SOE team even paying attention to this? This is total crap.


So I open my FS slot. Now I have to grind AS/Smugg and somehow become mayor again (don't even get me started on that one) OR I can do all of the quests again????????



Monroe Glesn - Distant cousin of Kiom
Master Tailor
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