Development Cycle Archive
Thread: On Mandalorian Armor
Spank-A-Thon wrote:
This has been said previously - make certain armours have certs like weapons.
Why should a Human Artisan with Marksman 0400 be able to beat me (Marksman 4144, Carbineer 0020)? I have more skills - but no armour. Should a non-combat profession be allowed to wear composite? No, in the same way they shouldn't be able to wield an Elite Carbine.
To stop loads of people running round in the same armour - cert specific types of armour.
As a Wook, I realise I wouldn't be able to wear Mandalorian armour. However, that doesn't mean I can't still loot it and keep it as a trophy. Ditto for professions too..
Give Mandalorian armour a cert - perhaps for all Elite Combat Professions - that way we can limit the number of people running round in it.
I'd also be tempted to ask for lower stats than composite. Obviously it will look much cooler, which gives the wearer a dilema.... look cool, or better protection...
Just some thoughts.
Good points here.
I'm not looking forward to logging in and seeing everyone running around in Mandalorian armor like everyone is running around in composite now.
NoxDenosis wrote:
Also Shung S E R I O U S L Y, this going out of the way to get armor smiths to craft stuff is getting out of hands. They are already billionares . Adding a F E W uber weapons/armor to the game would be FINE
I serisouly do not think rewarding us with a schem for armorsmiths to make us MANDALORIAN armor,a way to make this story of getting this armor well decent.
Id rather see long multi tiered hard quests that reward you handsomly with a full DECENT suit...and not just some schem its just plain blah to be rewarded by these people with ANOTHER schem
Last time I checked anything good in this game is made, you dont find uber weapons/armor you gotta find parts and then craft it.
Rewarding us with a suit for LONG LONG LONG HARD WORK is not going to kill the community
I cant agree with you on this. Here is why: If the armor has decent stats people will find away around the ai and everyone will be wearing this armor and armorsmiths will get the shaft. Or, the armor has crappy stats(ie like faction armor) and no matter how cool it is no one will bother with it.
Second there are uber drops(exceptional and legendary) and no armorsmith or weaponsmith can come close to touching the stats on these items.
Lastly, who cares if armorsmiths are rich. More power to them
You have already almost ruined SW Continuity by adding player jedis, now you want to add an armor that ONE character in the whole SW universe uses...
so, how about adding Darth Vader's costume too?
Please, add some new armor yes, but do not play with Mandalorian...
I'm not a Star Wars nerd but was Mandalorian armor immune to Light Sabers? (except the joints i.e Helmet to Body etc) so why not fix the Saber damage type and give Mandalorian armor huge defense against it but 40% resist to everything else? that way it woundn't become the new Composite and you would see more Bounty Hunters wearing it for Jedi missions.
ps Please don't let Armorsmiths make it they have the most money in the game and Armorsmiths from this timeline would have no idea how to make it anyway. Just have a non tradeable set/piece given as one time quest reward.