Development Cycle Archive

Thread: Publish 7: Major Features

Zarathustra
Thu Feb 19, 2004 6:24 pm
#53

Doesn't hurt to ask, any info on the jedi revamp?



~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~

mythronde
Thu Feb 19, 2004 6:24 pm
#54

I like the changes and all, but I was hoping you would be adding QUESTS, and not just one politician one. That is not very good news, since that is the only thing keeping me interested and to continue playing alot



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
garvin
Thu Feb 19, 2004 6:25 pm
#55

Defense / To-Hit Fixes:


  • Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.

So are you basically screwing over Commando's again since we have to use our RANGED Weapons at MELEE Range to use ANY AND ALL of our specials...You promised us this would not happen to us again!!!!



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Sandzibarr
Thu Feb 19, 2004 6:25 pm
#56






klawlegna wrote:
balance






you cant use crowd control moves on players though.. they just hit attack again makes the move redundant for PvP


wouldnt a timer reduction be more balanced?





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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

TrandoshanDroidTech
Thu Feb 19, 2004 6:27 pm
#57

A question here in relation to the combat droids. Will any droid chassis such as probe droid, LE repair droid, astromech, and others be able to do combat? A probe droid firing carbine slugs at an enymy would be pretty realistic and goes well with the SW story. What about the rumored droidekas though?



Danwwgh/Bria

Master Rifleman/MCH
Thunderheart
Thu Feb 19, 2004 6:27 pm
#58






mythronde wrote:
I like the changes and all, but I was hoping you would be adding QUESTS, and not just one politician one. That is not very good news, since that is the only thing keeping me interested and to continue playing alot





Dont forget, there is a Dungeon mini-publish after this two weeks later and its CooOOool




Kurt "Thunderheart" Stangl
Community Relations Manager
Onichi
Thu Feb 19, 2004 6:27 pm
#59






-Jebu- wrote:

I hope im wrong but does no one see the nerf to war cry ?







It is certainly a downgrading of the usefulness of Warcry but if you think about it a bit, it does make some sense. You can still delay your target but as soon as it is attacked it will begin to defend itself. Guess we will have to see how it works when it is implemented.


Speaking of which, Klaw, do we know when these changes will be on T.C or live?




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Tathir
Thu Feb 19, 2004 6:28 pm
#60

""Bounty Hunter Jedi Tracking Missions: Now, Bounty Hunters can track player Jedi in the same manner as their NPC targets. Bounty Hunters can get a mission from the bounty hunter terminal for a player Jedi. Go to your contact to get the bio-signature. Then just use your seeker/probot droid to find your target. Keep in mind that unlike the NPC targets, players will move around unpredictably. (As a result, the location updates can lag behind a couple of minutes.) Additionally, Bounty Hunter tracking speeds have been fixed and now as the hunter increases in skill, the speed skill will increase."



...and when every Jedi who plays more than 20 minutes has to fend off two dozen unconsented PvP attacks, I will be very interested to see what happens. I don't particularly care for this whole system, but I know there are plenty of bounty hunters out there that are frothing at the mouth because they get a chance to hunt players. Whatever. Unconsented PvP doesn't work. Look at the difference in the subscription rates of UO and EQ at their all time highs. Look at the retention rates.


I'm sure there will be many here who will argue and flame this post, and they can have at it. There is a growing frustration in the Jedi community regarding this whole issue and I will be willing to bet you get your wish of making jedi super rare...subscribing jedi at any rate.



You will find...that it is you who are mistaken--about a great many things. -Palpatine
Scott_Ray
Thu Feb 19, 2004 6:30 pm
#61




Sweetness, when can we expect it to go to TC?



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

Thunderheart
Thu Feb 19, 2004 6:31 pm
#62






Scott_Ray wrote:



Sweetness, when can we expect it to go to TC?




We are hoping for the beginning of March. We had a really good QA cycle last publish and we want to maintain that...




Kurt "Thunderheart" Stangl
Community Relations Manager
DeathLemur
Thu Feb 19, 2004 6:31 pm
#63

I think intimidate (or at least Wookiee Roar) should work on some droids. Chewie scared the oil out of that little MSE droid in ANH...



--
Mordus Crestingrider -- Fraggers Hall, Corellia
My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
-Jebu-
Thu Feb 19, 2004 6:31 pm
#64

Im still not feeling it. I dont see any benefit at all from warcry if this change is as I think it is to warrant a whole set of skill points at brawler. Bad time for my char I suppose, first bleeds get made useless and then it looks as if war cry is to follow! Hmm, time for a rethink.




King Jebu - Leader of The Power Empire
Master Politician/Squad Leader - Mayor of Ragnarok

Surt - (Master Sharpshooter/Swords - TKA 4404) - Protector of Ragnarok
Kimberlina - (Master Pistoleer/TKA - Fencer 4300 - Smuggler 0040) - Dark Rogue of the Crown


ideas
Thu Feb 19, 2004 6:32 pm
#65

Glad to hear about all this stuff! Here are my thoughts and conerns...


Experimentation Resource Quality


I had trouble following exactly what this will mean for me, as a crafter. What I *think* you mean is:


Current/Old system: If my materials were limited to 50% cap, versus 90% cap, it takes fewer experimentation points to reach the lower cap.


New system: Regardless of the cap, it takes the same amount of experimentation points to reach that cap.


This makes me nervous, if I'm interpreting it correctly. Under the current scheme, I could reach the cap in two different experimentationcategories if the materials were medium quality. Under the new scheme, I will never or only rarely be able to reach the cap in more than one category, and will have to use high-quality resources to reach the goal of "two medium stats" that I currently achieve with lower-quality resources.


Am I misinterpreting the new system?



Vertical Item Movement


A great andfun addition. I know that the current /moveFurniture FORWARD 1 increment is rather large, and often I must position myself at odd angles to "shimmy" the item against a wall. If the /moveFurniture UP 1 increment is similarly large, there will be no similar way for me to shimmy items up or down to match the surface.


Please make sure the smallest value is VERY small, or allow fractional values (e.g. /moveFurniture UP 0.3) to allow precise vertical positioning.


Lighting Objects


Perhaps candles should be something Artisans can make? Artisans currently make minor versions of weapons, armor, and they make droid batteries and repair kits.... But there is nothing besides "Nemoidian Bird Cage" (at Master artisan) that seems to be low-level furniture for Artisans to make. This would be a great place to start!



These are all minor issues, and all-in-all I look forward to the changes.







So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



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