Development Cycle Archive
Thread: Publish 7: Major Features
- Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
klawlegna wrote:
balance
you cant use crowd control moves on players though.. they just hit attack again
makes the move redundant for PvP
wouldnt a timer reduction be more balanced?
mythronde wrote:
I like the changes and all, but I was hoping you would be adding QUESTS, and not just one politician one. That is not very good news, since that is the only thing keeping me interested and to continue playing alot
-Jebu- wrote:
I hope im wrong but does no one see the nerf to war cry ?
It is certainly a downgrading of the usefulness of Warcry but if you think about it a bit, it does make some sense. You can still delay your target but as soon as it is attacked it will begin to defend itself. Guess we will have to see how it works when it is implemented.
Speaking of which, Klaw, do we know when these changes will be on T.C or live?
Scott_Ray wrote:
Sweetness, when can we expect it to go to TC?
Glad to hear about all this stuff! Here are my thoughts and conerns...
Experimentation Resource Quality
I had trouble following exactly what this will mean for me, as a crafter. What I *think* you mean is:
Current/Old system: If my materials were limited to 50% cap, versus 90% cap, it takes fewer experimentation points to reach the lower cap.
New system: Regardless of the cap, it takes the same amount of experimentation points to reach that cap.
This makes me nervous, if I'm interpreting it correctly. Under the current scheme, I could reach the cap in two different experimentationcategories if the materials were medium quality. Under the new scheme, I will never or only rarely be able to reach the cap in more than one category, and will have to use high-quality resources to reach the goal of "two medium stats" that I currently achieve with lower-quality resources.
Am I misinterpreting the new system?
Vertical Item Movement
A great andfun addition. I know that the current /moveFurniture FORWARD 1 increment is rather large, and often I must position myself at odd angles to "shimmy" the item against a wall. If the /moveFurniture UP 1 increment is similarly large, there will be no similar way for me to shimmy items up or down to match the surface.
Please make sure the smallest value is VERY small, or allow fractional values (e.g. /moveFurniture UP 0.3) to allow precise vertical positioning.
Lighting Objects
Perhaps candles should be something Artisans can make? Artisans currently make minor versions of weapons, armor, and they make droid batteries and repair kits.... But there is nothing besides "Nemoidian Bird Cage" (at Master artisan) that seems to be low-level furniture for Artisans to make. This would be a great place to start!
These are all minor issues, and all-in-all I look forward to the changes.