Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

J87K
Tue Apr 27, 2004 9:59 am
#53

Reducing shuttle times to 5 minutes and keeping starports at 10 minutes is THE WEAKEST compromise ever. The any-starport-to-any-starport idea was great with no wait. I don't pay $15 per month to wait, for what purpose? This isn't Disneyland ride it's a virtual transport.



================================================

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RSQViper
Tue Apr 27, 2004 10:13 am
#54

TH,


Were the Hermit quests fixed in this publish? I remember hearing they were going to be fixed but I'm not sure when. Also, where is the Hermit if it is fixed?





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- I support live entertainers!
DreadWind
Tue Apr 27, 2004 10:13 am
#55

Well here's what happen, I usually don't lag unless there are a lot of people in cantina but this morning theed's cantina has only 10+ people which don't really lag me at all but one thing was there and kept me from turning my angles, there was a driod in the middle making effects for entertainers!


I warn those who plays with poor videocards to beware of them or beware when you walk into a cantina!




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My Road of SWG has ended!
Imperial 4EVER!
Arriranha
Tue Apr 27, 2004 10:17 am
#56

Please Dev, for once, do not listen to the whiners and nerf the Nova Troopers. This is the first time you have added something that is truly immersive. I applaud its brilliance. Now there are real repercussions to being a Rebel. Please do not quick nerf this due to whining, it is truly immersive in.


Thank you.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
Rezael
Tue Apr 27, 2004 10:21 am
#57

Thunderheart,

The mind buff wait that has been implemented is not good.

It ruins buisness for entertainers. And hurts PVE and PVP.

Now if i want to stop the hoarde of Imperials raiding coronet not only do i need to find a doctor to buff me, find an artisan to get an armor repair kit, find a musician and a dancer. Then to get these mind buffs i have to wait 10 mins to get buffs, thats just not right.

Why is this game full of time sinks. There is enough time sinks between battle fatigue,wounds, decay, and whatnot.

Do not ruin a perfectly good game mechanic. Well, actually you already did ruin it, so go fix it back.

Starports, is another timesink. but im more concerned with entertainer buffs....

Rez



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
xKhaziCx
Tue Apr 27, 2004 10:30 am
#58

OMG lets the Time sinks continue. DEVS are you ever going to let me play this game? Seriously!


Starport times are still 10 min...how hard would it have been to change this with the shuttleport times?


Now I have to watch an entertainer for 2 minutes before I get a buff....ummm what was the point in that? Trying to fix somthing that wasnt broken? I dont think I ever heard the term "Nerf Entertainers!" . But dont kid yourself. You beat entertainers with a nerf bat on this one. Whats next...you must stand next to a doc for 10 minutes before getting buffed? lmao....were do your ideas come from?


No worries....this patch seems a preclude to the patch of doom that is publish 9. Continue on this path SOE and I assure you...im gone.
Mapai
Tue Apr 27, 2004 10:30 am
#59

Quote:






Mapai wrote:
Please make a way for disabled vehicles to be fixed. I really want to be able to use my AV-21 without stress. I play a game for stress relief not to add stress to my life. Maybe a Artisten repair kit that makes it able to repaired at a garage?





Sure, if the repair kit costs maybe half the cost of the speeder. Total a car, take it to a body shop, its going to cost at least half the inital value of the car to fix it. So why not allow artisian repair kits, as long as the kits cost a pretty penny, maybe even half or more of the cost of a new speeder.



I am ok with paying a reasonable price for repair. I suggested a Artisen repair kit, because I realize that the reason that it is probably not in game now, is because of fear of taking away renewable income for Artisens. A master artisen kit would solve that issue. It would still need to be repaired at a garage, because the gararge is there as a money sink. The AV-21 is very hard to come by the parts atm. Loosing millions on a vehicle that only takes the wrong mob catch you off guard, and loose in seconds is not fun. I



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Shorym
Tue Apr 27, 2004 10:31 am
#60






Thunderheart wrote:





Rikilii wrote:


Cool.... but what about the direct planet to planet flights (NPC smugglers/pilots)?






We are investigating the possibilities now. We hope to include this, but It is uncertain at this point as to what is possible. Regardless, Star port times will be changing with the GCW revamp.





Why TH? Why must we wait till 3 publishes down the line to rid us of this TOTAL insane wait time? Why? Why ask us and then have us post 52 pages to PROVE that we want 5 minute wait times at STARports and then respond with nothing but a solution 3+ months away? Why must you continue to dodge these questions?? We, the players, do NOT like wasting time at STARports! Please change this!!! Why can't we have an answer to this? Why must we continue to waste time???


Thank you.



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Obeewana_Doobie
Tue Apr 27, 2004 10:35 am
#61

Please don't allow vehicles to be repaired when disabled. That way people have to buy more *cough from me cough*.



I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
TrancerKarn
Tue Apr 27, 2004 10:39 am
#62






Thunderheart wrote:





The development team made many gameplay changes as listed. Please post your opinions, comments and feedback.



Profession: Scout


  • Fixed a problem where traps could not be thrown indoors.






Was really, really glad to see this. Went to check this out post patch and stopped off to destroy a lair for a mission. My traps have stopped working outside. I tried them off the toolbar and on no luck. I'm in the Ranger trap skills so I use my traps often. I hit theappropriate function key and the combat action window quickly lists the action of "Throwing Trap" but the trap never gets thrown. Worse I have to rengage my gun for it to fire again, as if the gun gets locked up or something.


Anyone else experienced this? What's the word? Ug....
SivartMalcuma
Tue Apr 27, 2004 10:44 am
#63

Wow, Nightsisters are still as blind to the force as I am. Axkva Myn is still weak. Why havent they been given their forcepowers back?
Warp1001
Tue Apr 27, 2004 10:47 am
#64






Thunderheart wrote:





Mapai wrote:
Please make a way for disabled vehicles to be fixed. I really want to be able to use my AV-21 without stress. I play a game for stress relief not to add stress to my life. Maybe a Artisten repair kit that makes it able to repaired at a garage?




I've sent the information on to the developers to consider this. Its a great idea and if it flies, it will take a little time to development and implement.







TH if that's the case then please also consider making it costly to do so.




DrakoonShao
Tue Apr 27, 2004 10:48 am
#65

I would just like for the vehicle repairs I pay for at the garage to stick. I've been randomly trying to repair my swoop ( is at 1/4 ham) since the last patch. Had to of blown at least 30k on this. It will show it as repaired, then as soon as I climb off it it disappears. When I recall it, it's back to the previous damaged state. I don't want to fork out another 35k for a top end swoop, but could have by this point with all the money I've wasted trying to repair it.



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