Development Cycle Archive
Thread: IC 1-12: Combat Roles; Rifleman
TH, if you want to please both halfs of the rifleman community, why not make 2 seperate rifle professions.
As it is now we are the only elite profession that uses rifles.
Carbines have two professions carbineer and BH.
Pistols have 3 professions Pistoleer, Smuggler, and BH.
Why not Split the curent Sharpshooter profession in two?
1) Will be Gunner = It will consist of our AOE shots, speed, and heavy damage.
2)Will be sniper = It will consist of our mind damaging shots, great accuracy, stealth or great defence(maybe not making us dissapear on radar but making us a blue dot)
I know this is probably an unlikely solution but it can appease both sides of our profession.
PyscoJuggalo wrote:
TH, if you want to please both halfs of the rifleman community, why not make 2 seperate rifle professions.
As it is now we are the only elite profession that uses rifles.
Carbines have two professions carbineer and BH.
Pistols have 3 professions Pistoleer, Smuggler, and BH.
Why not Split the curent Sharpshooter profession in two?
1) Will be Gunner = It will consist of our AOE shots, speed, and heavy damage.
2)Will be sniper = It will consist of our mind damaging shots, great accuracy, stealth or great defence(maybe not making us dissapear on radar but making us a blue dot)
I know this is probably an unlikely solution but it can appease both sides of our profession.
Or just have specialised weaponry?
Rifles that only work for the Sniping type ablilities ( Concealshot, Headshot1-2-3, SniperShot,Mindshot1-2etc...) in the concealment / sniping lines
Rifles that only work with the Gunner type abilities ( Flushing1-2, Flurry1-2, Strafe1-2,Startleshot1-2etc...) in the Countersniping / Special abilities lines
Though two professions would be prettysweet also.
Your post, otherwise, was very nice
If you can think of another way then to intitute a speed cap I'm sure the devs will hear it....but all of you just keep saying fix the other classes blah blah blah without actually saying how, I'm willing to bet you can't think of a way that makes sense(outside of the speed cap) ....rifles already do 3x more damage then pistols (on average), so slowing them down to 1/3 of a pistol's speed evens it out. And as someone else said earlier, the speed cap wouldn't hurt riflemen in PvP since you have conceal, which lets you remain hidden for a long time against most targets. So if you can't conceal yourself and still be able to takeout a target then you're taking on stuff that you shouldn't be able to solo anyways and then this is a good change for PvE too.
Gwee-Godo wrote:
fix carbineers and pistoleers so they are on par with rifles.
I agree with Waste93 on every point. I would say that I hardly pvp so the snipershot command is basically wasted on me. I would really love to see the surprise and startle shots removed and two new commands given. One would give us the equivilent of a ranged knockdown and the other would add to our renown as precision snipers.
the commands could be /aim2 and 3 with dmg lvl and bonus to hit increased respectively and full auto suppression fire, which should require a t21 and a 20 second setup that would place you in the prone position. Once there you could use full auto and all other commands repeatedly but once you move or changed stance, you would have to restart the 20 second timer. I really like the idea that Waste93 describes of the assault riflemen who suppress the opponent and force them down for the meleers.
Other than that I feel our class is great as it is. My only beef would be that the differences in firing range bonuses be change to better reflect the difference in weapons. If a restriction on the pistol to 45m and carbines to 55m needs to be there then so be it. Something to differentiate us some more.
Fact is you dont see the speed limit hit untill you get to master, you see no big specials untill then, and thats how it should be.