Development Cycle Archive

Thread: In Development: Loot Pass #1

Thunderheart
Thu Nov 04, 2004 6:17 pm
#53






Latenighter wrote:





Thunderheart wrote:I have one caveat to the request we made today - - the loot drops are going in, but they won't work until the Combat Upgrade is complete. (The code has to be there to support it properly)









Does this mean that none of these skill buff loot drops will work until the Combat Upgrade? Or is this just related to the Commando speed/accuracy issues?

Thanks again for being so fast on responses TH. And thanks again to Todd for both the great idea on new loot items and for adding the commando skills to the loot drop mix.



No, just the Commando drops. This was me pushing for stuff and we're a bit early, thats all




Kurt "Thunderheart" Stangl
Community Relations Manager
TheBratman
Thu Nov 04, 2004 6:19 pm
#54






Thunderheart wrote:





Latenighter wrote:





Thunderheart wrote:I have one caveat to the request we made today - - the loot drops are going in, but they won't work until the Combat Upgrade is complete. (The code has to be there to support it properly)









Does this mean that none of these skill buff loot drops will work until the Combat Upgrade? Or is this just related to the Commando speed/accuracy issues?

Thanks again for being so fast on responses TH. And thanks again to Todd for both the great idea on new loot items and for adding the commando skills to the loot drop mix.



No, just the Commando drops. This was me pushing for stuff and we're a bit early, thats all








TH,



Since you are on this late I have a question.


With the Loot changes, will Clothing/Armor attachments with more than 1 modifers now be fixes so that all modifiers stick?







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DaBudo2
Thu Nov 04, 2004 6:21 pm
#55

Now I don't feel silly for filling up my 2 houses with useless loot like broken datapads LOL



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DarkY0da
Thu Nov 04, 2004 6:25 pm
#56

I'm extremely concerned about the Mind wound healing loot drops. It's very hard and very slow anyways as an entertainer to gain healing xp. Just fact that they are there speaks loudly about what the Devs think about Entertainers and their interdependancy in this game.



Why is there going to be this loot drop ?



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Just hanging out... watching with interest what changes do or don't happen.

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hasibert
Thu Nov 04, 2004 6:35 pm
#57


I can't wait to see better and more loot in the game.





Thunderheart wrote:

I have one caveat to the request we made today - - the loot drops are going in, but they won't work until the Combat Upgrade is complete. (The code has to be there to support it properly)




Is this only for the heavy weapon mods or for all of them?


EDIT:

Uh....first read, then post, what?

Message Edited by hasibert on 11-04-2004 05:36 PM




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KzinKiller
Thu Nov 04, 2004 6:39 pm
#58

Well ... undoubtedly it's a necessary fix, but if five minutes of dev time spent on this was five minutes that could have been spent on fixing combat and GCW, then it was poor prioritization. Don't tell me it's 'different teams,' it's only different teams if you decide to put somebody on a different team, and clearly the fixes to the basic systems of combat and GCW have been understaffed for the entire history of this project.

Fixing loot is meaningless when the systems to acquire loot are borked. We get *this* doc without any request for it, and the promised Combat Docs we heard about two months ago never materialized. You know what we want substantial info on, quit giving us fluff instead.

'Nuf said.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
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CU-1 ... CU-2 ... CUL8R
Teioh
Thu Nov 04, 2004 6:42 pm
#59

Will the new system take into account profession specific loot?


For example: a jedi will find more crystals than a non-jedi.



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

AnmeldungStinkt
Thu Nov 04, 2004 6:51 pm
#60

Group looting?


I wondered about that while playing the JTL beta. I had a argue with someone who told me the Y-Wing wont be a 2-seater, so we launched into space. While chating over groupchat, i noticed that he wasnt getting any loot nor was the experience shared between us that was made by damage dealt by our ship (NOTE: this may have changed!).


However, this fact was allways the reason for me to NOT group on high end content. I allways tried to be self sufficent and to be able to loot enemys alone, maybe its just me, but i cant trust people who shorten "you" with "u".


What i want to say is: if a group kills anything, everyone should get anything. If you for example form a group and kill the nasty gal Axkva Min, the new loot system shouldnt drop one item/useful set of items but [InsertNumberOfGroupMembersHere] items/usefuel set of items, to encourage group hunting and make the "after-loot" less stressful.


This coudl also help with things like Krayt farming. People wont spit fire at each other if everyone can gain from it, currenlty there is a lot of whining/hating/flaming if you sit anywhere and try something to loot.


I dont want to be greedy, i dont want to be anti-social, i dont want to have the "uber-template" to do everything alone but i just get punished too hard for grouping, especially for grouping with strangers.


The Krayt might be a bad example because you dont want 20 pearls out of one Krayt but you get the idea.
WChase
Thu Nov 04, 2004 7:48 pm
#61

I noticed someone comment earlier regarding the LUCK tree and as of yet no response has been given. It's pretty important that the community know for certain if luck increases the chance for better loot other than increased credits. Also with this new system is the luck modifier being considered as a bonus to this system? I would appreciate some kind of clarity on this issue and continue the great work TH.





While the Wicked Stand Confounded
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Vilicus& Kyber Arin


Krase
Thu Nov 04, 2004 8:42 pm
#62






DarkY0da wrote:

I'm extremely concerned about the Mind wound healing loot drops. It's very hard and very slow anyways as an entertainer to gain healing xp. Just fact that they are there speaks loudly about what the Devs think about Entertainers and their interdependancy in this game.



Why is there going to be this loot drop ?





Whoops, I misread the announcement. i though it was only for mind damage. In that case make it so, the enhancedstims heal mind damage



/pulls out tricorder

"Jim, you idiot, you gave me the wrong tricorder."

Message Edited by Krase on 11-05-2004 09:15 AM



"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
EoZilbriss
Thu Nov 04, 2004 8:48 pm
#63


Thunderheart/Tiggs/JustG/DevteamAsAWhole :


Here're my suggestions for included loot in the game:



  • Nightsister Armor (The entire set, including variations, and the incredibly cool backpieces)

  • Singing Mountain Clan Armor (same deal as above)

  • Spiderclan Armor (again, same deal)

  • Factional Armor Schematics (Of course, this would be a heavily Imperial thing, but i do declare you talented folks could devise more Rebel armor)

  • New Weaponry Schematics (I know there're a wealth of graphics in the game that you guys have not used yet, so USE them! (http://swgscreenshots.com/index.php?category.viewmembergallery&categoryid=&userid=1106&orderby=created&way=DESC&photo_SID=9a1904823255ebb122441843235)

  • Cortosis Armor Layers (Yes, we DO need Lightsaber resistances, and they should be RARE)



Malora Qel-Droma
Shadowfire Day One Representation

Bryan1138
Thu Nov 04, 2004 9:17 pm
#64






Thunderheart wrote:






The doc and the implementation of the loot revamp are by Todd Bailey






Please tell Todd excellent job! I am looking forward to how it is implemented.


Also, for the crafters, any plans of a new multipart schematic... maybe on some restored corrupted data disks? */ evil grin /*





Bryan1138
aka Bryan'sa Fickset on Bria

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aka Bryanosk on Radiant

JediGohan
Thu Nov 04, 2004 9:18 pm
#65

holy poop on a stick




pwnd
\
ò


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