Development Cycle Archive
Thread: Friday Feature Jan 30 Imperial Crackdown and Chef Revamp
Wow....they made Chef look fun! I may have to start eating more often.... or at all
--Djibutyyl
Chef looks a little overpowered now though
We need an official guide on skill tapes/armor attachments, looted items with skill mods (weapons and clothes), BE/Tailor made stat clothing, and the new Chef skill buffs.
How do they all work in relation to each other? If I have +25 bleeding resistance from skill tapes, can I add BE/Tailor made bleeding resistant clothes, or is the +25 cap a hard cap, no matter what type of item you use to get to +25? And an official guide on how to use Skill tapes/armor attachments!
Tragg wrote:
Are they putting a way for us to tell what guns have been sliced?
IgescaStorm wrote:
Jaif wrote:
"Does this apply to pvp only or both pvp and pve. If both then FANTANSTIC"
Fantastic? No death penalty in pve is a horrible idea. Then we go back to using death as a free teleport.
I have to say that while I appreciate a bit of discovery, hiding the laws seems to be a bit overboard.
-Jeff
I remember the time, when i had to run back to my corpse to get my items...... nice old days..... that was a kick to avoid death!
SWG gets more and more a child-game....
Would be really nice to know more clearly how things will work in regards to contraband. The penalty for an Imperial player seems to be way out of balance in comparison to a rebel, after all, if there will be no decay on death as long as one is insured and rebels only get a tef for being caught then they suffer no penalty for getting killed - hence no penalty for getting caught. Even if their contraband is confiscated the balance is kaput, so to speak. Do rebels also run a greater risk of being scanned?
Id love to know what they made the "pre-patch" Breath of Heaven from. What sucky stats!
There isnt a chef i know that would sell a +450 BOH. Standard is +550 and above.