Development Cycle Archive

Thread: Cries of Alderaan Status

Wolfmann31
Thu Feb 12, 2004 6:13 pm
#66






Pex wrote:
We definately like the story arcs. Since they have gotten better with each chapter we do not want to abandon them, but we need to be mindful of the resources necessary to create them in view of the entire game. My personal goal is to continue to do story arcs, but they may just take a different form. When we know more about the direction we're taking, we'll let you all know.

As for numbers on the story arc, we are planning on releasing those numbers.I know Q-3PO is planning on using COA stats as part of a Friday Feature. If not tomorrow (Feb 13th, 2004) then next week.


Thanks for the support.







Pex, no matter how much complaining and whining the story arches created..They were on of the most distinctive parts of the game, where we saw the game evolve to the better.


From the simple "find disks" to the larger, more advanced type of missions...Showing that you guys learn, and grow. Story arches should be..among the top things to keep on doing....





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
EH_Longshot
Thu Feb 12, 2004 9:13 pm
#67

The 3 act story is one of the things that makes me feel like this game has a timeline. I hope that you continue to make more.
Bucke-Thead
Thu Feb 12, 2004 9:32 pm
#68








CerionSkydreamer wrote:
Q-3PO,

I'm seeing a trend with CoA II and CoA III in which only combatants can play a significant role in the resolution of the story, and crafters have no chance.






starWARs...


Crafters have no real place in war. They may well support a faction (and this be rebel or imperial) but if they are a solely crafting class then I think that the only part craters should play is a support role (eg, crafting the dead-eye)


A war is won not by craters, but by combatants. the crafters simply make the tools they require to win the war. Your participation depends on the success of the combat classes.


btw... I was formerly a combat class of sorts (Master BH) but have since deleted those skills and now have very limited combat abilities (some marksman skills, but not many!), and accept that I have no place taking part inbattles that affect the outcome of a war.





= Bekah Cudet =
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Bryan1138
Thu Feb 12, 2004 9:34 pm
#69






Pex wrote:
We definately like the story arcs. Since they have gotten better with each chapter we do not want to abandon them, but we need to be mindful of the resources necessary to create them in view of the entire game. My personal goal is to continue to do story arcs, but they may just take a different form. When we know more about the direction we're taking, we'll let you all know.

As for numbers on the story arc, we are planning on releasing those numbers.I know Q-3PO is planning on using COA stats as part of a Friday Feature. If not tomorrow (Feb 13th, 2004) then next week.


Thanks for the support.







Pex,


Would it be possible to use the story arcs to build new permanent features? Like the addition of new factions? The Hutt and Corrsec/Rogue CorrSec come to mind. Use the arcs to build the content as an unfolding story, but leave it in for all to enjoy later. I'd love to be a member of the Hutt faction, playing Rebels against Imperials or vice-versa. This would require a little more work in planning the arcs, but hopefully the tools and assets needed would be in line with the cost of a 3 month (or 6 month) story arc. No additional delolpment cost beyond that which would be committed to a story arc and you could have additional content added to the game.




Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Orion8th
Fri Feb 13, 2004 1:00 am
#70

/agree completely



Jastan Elecxu--Lowca
Taire Akasi-SWAT-Kettemoor
Siefai Akasi-Kett-Bloodfin
DarthMinos
Fri Feb 13, 2004 1:09 am
#71

I'll echo the sentiment that the monthly story arc shouldn't be abandoned. I think they are pretty cool, and I like the evolving story that eventually ends.


As a poster stated on another post, I'd like to see the components from COA2 disappear, and isn't it time for the bonus from COA1 to disappear? Shouldn't the use of Dead Eye be the bonus for winning COA2, and not the faction bonus? Just curious.





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Atteke
Fri Feb 13, 2004 1:15 am
#72







Q-3PO wrote:






Downbeah wrote:





Q-3PO wrote:

By the way, yes, the Rebel missions are harder than the Imperial ones. The Rebels won Acts 1 and 2. We've created Act 3 to take that into account.








The way I understand it is that the side with the most people who complete it wins correct? So essentially the story arcs are rigged for the rebels to win every time since they outnumber imperials by far. This needs to be reevaluated Q, it's unfair to be won by sheer numbers.




Not to pick on you, Downbeah, but we have said repeatedly (including in this very thread), that it will be adjusted by the percentage of people in a faction doing it. Please help us squash that misconception.







Maybe you Devs should give up telling people and just have it as your Signatures.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

VorantasBorotva
Fri Feb 13, 2004 1:50 am
#73

I had high hope for the story arc. But I have to say after losing twice, with no real updates of how it was going. Who was winning etc, it has lost luster for me. Maybe about half way through you guys could do a small story line arc based on who was winning at the time. I mean ultimately I dont see a way that the Imperials can win. I know its all about % but numbers are on the rebel side regardless. This is pretty much in game rebel content, much like the crackdown. I am not going to get into the development onesidedness here. But as an Imperial I would like to see something that says, "Hey, thanks for not taking the easy route, and actually giving us villians in game. We are outnumbered and underpowered. Neither of those add up to Imperial.



It's just the rebels sir...... they're here.

My god man! .....Do they want tea?


You there! Cake or Death...choose NOW!
SmoothOperator
Fri Feb 13, 2004 5:07 am
#74


Please don't lose the story arcs. If anything the game needs more of them. There is so little actual content is this game that it really is becoming mind-numbing. Do missions to get skills, do missions to use skills / try out PvP and get KD'd for 30 secs by a TKA. Great. So immersive. So star wars.


the CoA stuff is what I thought the whole game was about when I bought it. Like an actual star wars story that I could participate in. yeah right. run around a few planets for half an hour and take out some stormies. woo-feckin-hoo.


get more stuff into the game that doesn't involve grinding skills. The game is called "An Empire Divided" not "An Empire too busy with grinding to bother about the civil war that's going on". Or am I missing something?






Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
Doum
Fri Feb 13, 2004 8:18 am
#75

Please Keep the Story Arc. I can understand that once a month might be difficult, why not make that every 2 months instaed?




Have a good day!





_____________________________________________________
Doum Medilya (Tarquinas server)
World Trade Organization
Mos Benzin Citizen Colonel in Rebel Army
"Rebelion is the first step towards Freedom!"
Pex
Fri Feb 13, 2004 10:48 am
#76






Bryan1138 wrote:



Pex,


Would it be possible to use the story arcs to build new permanent features?



We would like to make our additions more permanent. Perhaps letting those who complete itin the first month get a badge,but leaving the content in place permanently and removing the badge from the code after a month or two. After all, it takesa lot of work to make even a simple string of missions with a decent story, so it's a shame to let that effort disapper into the ether.




Jason "Pex" Ryan

SOE Events Manager

LazarusAndSleub
Fri Feb 13, 2004 11:04 am
#77



Pex wrote:



We would like to make our additions more permanent. Perhaps letting those who complete it in the first month get a badge, but leaving the content in place permanently and removing the badge from the code after a month or two.




Here's a thought, if you'd like to do that:

Training Missions.

You could add an additional tab to faction terminals, or recruiter options. After the arc is over, these stories would still be available, but as historic missions used as training scenarios. Maybe even when you kill all the Storm Troopers and would get the badge, they all get up again, take their helmets off, and say, "Good work, trainee." lol

Lazarus Long
hasibert
Fri Feb 13, 2004 11:26 am
#78








Pex wrote:


We would like to make our additions more permanent. Perhaps letting those who complete itin the first month get a badge,but leaving the content in place permanently and removing the badge from the code after a month or two. After all, it takesa lot of work to make even a simple string of missions with a decent story, so it's a shame to let that effort disapper into the ether.







I see your point but please take this out of the game afterwards. You could add a new mission were you have to defend a base or attack a warehouse but add it with another story and maybe with other enemys. I think one of the good things of the story arcis the ongoing story and when it's over it's really over. I like that. Please do not let suffer the story arc because you want only static content (static content is nice too but I love the story arc).


Thanks!






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