Development Cycle Archive

Thread: Publish 7 Update Notes

Bountyunter
Sat Mar 06, 2004 9:24 pm
#66

When is this publish going live? Anyone know? Can't wait to check out the blockade runner.



"It's all about the papers, money rule the world.
B*****s make the world go round.
Real n****z do they wanna do, b***h n****z do what they can't."
SiliconSmiley
Mon Mar 08, 2004 9:17 am
#67

Anybody tested out the Maurder armor on a wookiee yet?


Ewrrl



Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

Ahnch_Ryhou
Mon Mar 08, 2004 11:55 am
#68

Just as Bountyhunter asked, when is Publish 7 going live? Thanks.



Ahnch Ryhou



Former 12 Point Master Weaponsmith, Rebel Pilot, current Smuggler
Weapons, Structures, Ships, Furniture, Clothes and More - 1st shop on the beach south of Coronet, -427, -5484, Ahazi Server

ArusSaab
Mon Mar 08, 2004 11:45 pm
#69

I'd like my smuggler skill points back please, since you've destroyed 2/3 or more of the profession.


This is turning more and more into EQ with Blasters


Slikvik55
Tue Mar 09, 2004 9:46 am
#70

I agree with all the smuggler comments. Even as a newbie I could see the waste of time 2/3 of the tree were!
Coliak
Tue Mar 09, 2004 9:06 pm
#71

One of the major problems with this patch I see is the removal of "defensive stacking" across Professions. For many of us non-TKA, we rely heavily on the ability to defend ourselves. Nerf TK, NOT defensive stacking! That's just a slap in the face to everyone that has worked so hard to attain defensive stats to legitimately defend themselves in PVP vs. TKM.


I hope I'm understanding this right - perhaps the devs can chime in and clarify but let's say I climb the defensive tree in Pikeman and then go Master Fencer. Are we to expect that the Pikeman defense stats would cancel out, or the other way around? How does SOE plan on addressing this exactly? How will the game determine what stats are null?


SOE, (or anyone with more info on this)- please tell us more about nerfing defensive stacking and what you expect the rest of the non-TKA community to do against such an invulnerable profession.



__________________________________________
SWG already had a community. It was pretty good, too. I wish I could find it.
Wisky
Wed Mar 10, 2004 9:06 am
#72






Coliak wrote:

One of the major problems with this patch I see is the removal of "defensive stacking" across Professions. For many of us non-TKA, we rely heavily on the ability to defend ourselves. Nerf TK, NOT defensive stacking! That's just a slap in the face to everyone that has worked so hard to attain defensive stats to legitimately defend themselves in PVP vs. TKM.


I hope I'm understanding this right - perhaps the devs can chime in and clarify but let's say I climb the defensive tree in Pikeman and then go Master Fencer. Are we to expect that the Pikeman defense stats would cancel out, or the other way around? How does SOE plan on addressing this exactly? How will the game determine what stats are null?


SOE, (or anyone with more info on this)- please tell us more about nerfing defensive stacking and what you expect the rest of the non-TKA community to do against such an invulnerable profession.






Dude shut up with your nerf crap nerf tkm whine whine whine im on kauri and im a tkm there is a master swordsman named bethrezen he OWNS me ever time to tell you the truth he owns alot of peeps so dont whine that we are invunerable. TKM is powerful but with the new buff system we wont be as powerful not to mention the warcry nerf. Stop yelling nerf and read about the defense cap it states the cap will be 100 or something on whatever skill defense so if you can get (im just putting numbers here) say +50 vs KD with pistoleer and another +25 with a skill in fencer you will have +75 get some s.e.a that give you the other +25 and you will have +100 vs KD then get some defense vs Dizzy s.e.a then you will be hard for a tkm to take out. Dont come on hear and whine about a profession to be nerfed. I still dont understand the whole balance/nerf thing. Take a step back you cant relate a science fiction based game on reality. So this is kinda a dumb rationalizationbut bear with me a guy holding a flamethrower is gonna hurt you bad from 20m but if say Bruce Lee got close tothat flamethrower guy and laid into him a couple of times its gonna mess you up. Now as far as nerfing anything just stop you want to defend against tkm get 80% kenitic armor its out there that means a TKM will only be hitting you for 60 points of damage with our most powerful move. Or you dont like being KD dizzy all the time get novice doctor and you can heal the dizzy state. Or just be a tkm I am but you know whatI still loose in pvp. Crying about it will get you no where, figure out a way to defend yourself against them ok thanks good byePizzle



As far as the stacking nerf its cool


I have a suggestion to add with pub & to help wit hthe lag we all love


STOP ADDING STUPID LOOTS JUsT TRY IT GO ONE WEEK OR EVEN TWO WEEK AND DONT ADD ANYMORE CDEF WEAPONS OR 1 UNIT OF MILK OR BLANK YES WHATS WITH THIS BLANK S.E.AI DONT KNOW THE FIRST THING ABOUT COMP GAMES OR PROGRMING BUT I DO KNOW STUFF ADDED INTO SERVER TAKES UP SPACE I.E USES DATA AND THE MORE DATA THERE IS THE SLOWER THINGS ARE GONNA TRANSER


ok sorry about caps but amI alone here I am not asking for +10 weapon experm tape every time no that would be stupid all im saying is stopwith the loot that is gonna just get desroyed the second we open our inventory I would much reather get 100 credits then see the you got loot message and open to find a stone knife come on get real is this a dev joke or something I truley cant understand the point of the useles lootI say NO loot (just credits), decent loot +2 to +5 good loot +6 to +9 and the 1 in a life time loot +10----+25 or do the same thing with the weapons and componets ifwe are gonan get loot then make it decent not stuff we are gonna throw away thats all we are looking for stop with the 133 max damage nightsister lances stop with the cdef anything think about it our bazzars would be faster lag would be lowered I bet thinking in data here there is 10 GB of useless loot within each servereither in your house in you bank or in yourback pack thats alot of data just delete it all so us the favor ok nuff said pizzle

Coliak
Wed Mar 10, 2004 11:52 am
#73











Wisky wrote:



im on kauri and im a tkm there is a master swordsman named bethrezen he OWNS me ever time to tell you the truth he owns alot of peeps








Wow, that gave me a headache. I guess that explains all the piffling of those strung out on speed. This is off topic, but I feel so compelled to say something to our future generations when I read a post like this. Spend less time playing games and more time trying to comprehend the basics of language and grammar. When you have this basic knowledge, you can communicate clearly with those around you. Instead of saying things like, "im on kauri and im a tkm there is a master swordsman", try saying:


"While I am powerful as Teras Kasi, I witnessed a swordsman named Bethrezen overpower many other players on my server."


By the way, the word you're looking for is "people", not "peeps". This isn't the hood. This is a computer game forum. Your nonsensical contributions will be much more appreciated when you can learn to write complete sentences and use punctuation and proper spelling. Don't feel targeted Wisky - there are many out there that are spreading thisterrible disease.


Now, to address the defense stacking nerf. I've read more about this and it appears the stacking is capped at "125". In a way, I found out the answer to my own question. I still believe with the offensive stats of a TKM, they are too powerful. In Wisky's case, this swordsman is likely stackingdefensive stats from other professions. That's precisely the reason for this nerf that I'm talking about. This swordsman may not be able to "own" so many people after Publish 7. Once I discovered that the cap would be 125, I thought that was reasonable. Initially, it upset me to read that without knowing what the cap would be. Now that I know, I'm less concerned with it. When you look at other elite and hybrid professions, they simply don't measure up toa Teras Kasi. The time and work involved in attaining master ranks in these professions is not only difficult, but costly. For example, look at a Master Bounty Hunter and their defensive stats:



Master Bounty Hunter: (Requires 217 Skill Points)


Melee Defense: +2

Ranged Defense: +24


Maybe you're thinking, "but a Master Bounty Hunter has tremendous offensive stats". Not exactly, look at this:


Light Lightning Cannon Accuracy: +70

Light Lightning Cannon Speed: +60

Pistol Accuracy: +130

Pistol Speed: +80

Carbine Accuracy: +120

Carbine Speed: +80


It's not terrible, but let's compare offensive and defensive stats with a Master Teras Kasi:


Master Teras Kasi: (Requires 92 Skill Points)


Melee Defense: +57

Ranged Defense: +45

Defense vs. Knockdown: +20

Defense vs. Blind: 10

Defense vs. Stun: +15

Defense vs. Dizzy: +5

Defense vs. Posture Change: +30

Defense Acuity: +81

Unarmed Toughness: +57


Unarmed Accuracy: +205

Unarmed Damage: +245

Unarmed Speed: +115 (Do Teras Kasi really NEED this?)


In the end, a Master Bounty Hunter is left with 33 skill points to play with. A Master Teras Kasi is left with 158. Let's not also forget the +100 to Meditation perk the Teras Kasi gets. It's not hard to do the math. A Teras Kasi can easily bring those defensive stats up to 100+ and still remain virtually impossible to defeat. I'm not saying there isn't another combination of professions that would work as Wisky has suggested, but TKM needs to be nerfed or the other professions need a love patch. TKMs are simply dealing too much damage too fast and not taking enough themselves. Why do you think TKMs are always running around wanting to duel everyone?


That's my $0.02...



__________________________________________
SWG already had a community. It was pretty good, too. I wish I could find it.
Wisky
Wed Mar 10, 2004 12:27 pm
#74






Coliak wrote:











Wisky wrote:



im on kauri and im a tkm there is a master swordsman named bethrezen he OWNS me ever time to tell you the truth he owns alot of peeps








Wow, that gave me a headache. I guess that explains all the piffling of those strung out on speed. This is off topic, but I feel so compelled to say something to our future generations when I read a post like this. Spend less time playing games and more time trying to comprehend the basics of language and grammar. When you have this basic knowledge, you can communicate clearly with those around you. Instead of saying things like, "im on kauri and im a tkm there is a master swordsman", try saying:


"While I am powerful as Teras Kasi, I witnessed a swordsman named Bethrezen overpower many other players on my server."


By the way, the word you're looking for is "people", not "peeps". This isn't the hood. This is a computer game forum. Your nonsensical contributions will be much more appreciated when you can learn to write complete sentences and use punctuation and proper spelling. Don't feel targeted Wisky - there are many out there that are spreading thisterrible disease.


Now, to address the defense stacking nerf. I've read more about this and it appears the stacking is capped at "125". In a way, I found out the answer to my own question. I still believe with the offensive stats of a TKM, they are too powerful. In Wisky's case, this swordsman is likely stackingdefensive stats from other professions. That's precisely the reason for this nerf that I'm talking about. This swordsman may not be able to "own" so many people after Publish 7. Once I discovered that the cap would be 125, I thought that was reasonable. Initially, it upset me to read that without knowing what the cap would be. Now that I know, I'm less concerned with it. When you look at other elite and hybrid professions, they simply don't measure up toa Teras Kasi. The time and work involved in attaining master ranks in these professions is not only difficult, but costly. For example, look at a Master Bounty Hunter and their defensive stats:



Master Bounty Hunter: (Requires 217 Skill Points)


Melee Defense: +2

Ranged Defense: +24


Maybe you're thinking, "but a Master Bounty Hunter has tremendous offensive stats". Not exactly, look at this:


Light Lightning Cannon Accuracy: +70

Light Lightning Cannon Speed: +60

Pistol Accuracy: +130

Pistol Speed: +80

Carbine Accuracy: +120

Carbine Speed: +80


It's not terrible, but let's compare offensive and defensive stats with a Master Teras Kasi:


Master Teras Kasi: (Requires 92 Skill Points)


Melee Defense: +57

Ranged Defense: +45

Defense vs. Knockdown: +20

Defense vs. Blind: 10

Defense vs. Stun: +15

Defense vs. Dizzy: +5

Defense vs. Posture Change: +30

Defense Acuity: +81

Unarmed Toughness: +57


Unarmed Accuracy: +205

Unarmed Damage: +245

Unarmed Speed: +115 (Do Teras Kasi really NEED this?)


In the end, a Master Bounty Hunter is left with 33 skill points to play with. A Master Teras Kasi is left with 158. Let's not also forget the +100 to Meditation perk the Teras Kasi gets. It's not hard to do the math. A Teras Kasi can easily bring those defensive stats up to 100+ and still remain virtually impossible to defeat. I'm not saying there isn't another combination of professions that would work as Wisky has suggested, but TKM needs to be nerfed or the other professions need a love patch. TKMs are simply dealing too much damage too fast and not taking enough themselves. Why do you think TKMs are always running around wanting to duel everyone?


That's my $0.02...








While I am a powerful tkm I witnessed........ DUDE shut up take the stick out of you arse and leave me alone you cry nerf casue you got OWNED by to many TK masters and you think making fun of my grammer is going to help anything wow your reaching huh you want a cookie would you like a golden star Peeps is a funny word I use it to be funny so dont tell me what word to use I get beleive you you cry about nerf then tell me how to type Blah your pethetic and I dont use punctuation cause I think it is a waste of time but thats jsut me you cant read it you cant comprehend what I wrote your lose not mine anyhow stop crying nerf and the whole thng about BH not having defs well I get OWNED by them peeps alot too any way we are getting way off subject devs please delete laste 4 post on this thread ( ps oh did i forget the periods oops )
Wisky
Wed Mar 10, 2004 3:47 pm
#75

Ok, I am sorry once again for speaking off topic. I truley am ,but I was very very angry that you had to resort to talking about grammer. I can understand that you are aggravated with fighting tkm they are tough. Even more so once the pub hits live. But screaming nerf is not the answer, I say add more melee defense to the ranged professions. I think that the defensive cap may help. I think it is wrong to have numerous amounts of characters running around the galaxy dabbling in professions. But to say that one profession is over powered is not the answer. Im not sure about the exact quote but you stated somethng along the lines of " all the work we did to get the defenses " well I worked hard to get to tkm. Is it fair to nerf my profession because you cant find a way to defend against it? I dont think so, all professions have thier advantages and disadvantages. You need to choose what profession suits you best for what you do. I dont think doing what you want to do and then saying "after defense stack cap I wont be able to kill tkm". This is not a fact. How many times haveyou pvp'd ? I gained around 2k faction points total in pvp and I still consider myself a n00b. Sorry about bringing it up like I said I was mad, but remember what i stated in the pm i sent you about master rifle man. They are uber, they can hit for 1k plus from 50m or more out and they are hitting an unhealable pool. Not to mention RM have bleed shot. Then take carbineers they can KD and dizzy and stun and blind from 30-40m out I am helpless agaisnt this unless I burst run to them afterI stand that is. As far astkm go they do inflict alot of damage but its only one type kenitic and thereis armor thathas a 80% resist to this, also tkm have no bleed hit andour most powerfull move hits all pools. Not to mention if you are 13m from meI cant hityou. So I say once again I am truley sorry for talking smack. I am truley sorry for not posting something that is on subject. I am truley sorry for not useing the proper grammer. I have no excuse it just eerks me when peoplecry nerf cause they can't dosomething on thier own. TKM are tough but they can be beat ..


Wahini
Wed Mar 10, 2004 7:22 pm
#76


I just read that my only pistol certification as a non-marksman (you really can't count cdef) will be removed in the next patch.Republic Blaster. WHY? What the heck am I supposed to do now? It's bad enough that I cannot have enough skill points for marksman but now I must be humiliated even further? Now I will have no decent weapon WHATSOEVER that I can use!!!!!!! THIS IS AWFUL!!!!

Did you come up with a decent replacement for us? WHY CAN"T YOU LEAVE IT ALONE? Change doesn't always equal GOOD.


thanks for letting me have my say...



Coliak
Wed Mar 10, 2004 7:56 pm
#77



No worries - I'm glad you could get on the subject. I say TK should be nerfed because they really have no serious weaknesses. Look at a TKM's defensive and offensive stats. Here's where the irony of this patch kicks in and why I say "nerf 'em":


Teras Kasi Masters have 205 to Unarmed Accuracy and 245 to Unarmed Damage. Here's a few examples of other Master combat professions and their offensive stats:


Master Rifleman: Rifle Accuracy +160 Rifle Aiming +100


Master Carbineer: Carbine Accuracy +130 Carbine Aiming +25


Master Pistoleer: Pistol Accuracy +95 Pistol Aiming +16


Master Bounty Hunter: LLC Accuracy +70 LLC Speed +60


Master Commando: Flamthrower Accuracy +80 Flamethrower Speed +45


Master Fencer: One-Handed Weapon Accuracy +170 One-Handed Weapon Speed +90


Master Pikeman: Polearm Accuracy +150 Polearm Speed +75


Master Swordsman: Two-Handed Melee Accuracy +130 Two-Handed Melee Speed +75


Master Teras Kasi: Unarmed Damage +245 Unarmed Accuracy +205 Unarmed Speed +115


When you also factor in all the Defensive stats of the Teras Kasi (as I posted earlier) it's not difficult to see that it is a dominating profession. I think the cap they chose is reasonable. All I'm saying is why not put a cap on some of those offensive stats of the Teras Kasi? If one is reasonable, why isn't the other? I would be happy if they nerfed the Unarmed Speed of TKs - I mean, do they REALLY need that? When you consider Knockdown + Dizzy with these kinds of stats, how doesa Rifleman really hold up in PVP? You're right - it depends on how you're playing your character. Not every TK is the same and not every Rifleman is the same. If a TKM is playing his character right, the only way a Rifleman is going to knock him off is 60m away. Honestly, I don't know how a Commando ora Bounty Hunter has much chance unless of course their defensive stats are high enough. Suffice to say, a Master Bounty Hunter doesn't HAVE defense. Ironically though, SOE felt the need to cap our "defensive stacking" across multiple professions. Why? SOE needs to make a choice here. They either need to naturally raise the offensive and defensive stats of the above professions or level the Teras Kasi out. Capping defense only makes matters worse, imho.


Thanks for replying maturely - you make some good points. Every profession has their advantages and disadvantages. The only real disadvantage of a Teras Kasi is the inability to lunge at someone with a ranged attack. Beyond that, they are the strongest profession in the game and in my opinion is why they're as so many call them, "flavor of the month".



__________________________________________
SWG already had a community. It was pretty good, too. I wish I could find it.
Coliak
Thu Mar 11, 2004 1:42 am
#78


You're not even worth responding to at this point. Not only are you uninterested in using basic grammar or punctuation, but you are rude and childish. You are the reason the game is rendered unenjoyable at times. You flame people when they disagree with you or tell them to shutup. Even I,a victim of yet another forum troll have not yet lowered my standards to your level. Take the teen angst somewhere else. It's not everyone else's fault you're PO'd at the world. If you actually had something remotely interesting to say on the topic other than "I got owned by this profession or that profession", I would gladly take you seriously. Both of your responses have started with "dude shutup". Does anything else enter into your underdeveloped mind than telling people to shutup? Please, bring something to this thread or don't bother responding at all.


Also, to private message me and tell me you will come to my galaxy and kill me is an incredibly lame threat. Please, stick to the topic without resorting to threats or flaming if you can.



__________________________________________
SWG already had a community. It was pretty good, too. I wish I could find it.
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