Development Cycle Archive
Thread: Publish 7 Update Notes
Page 7 of 7
Drakforge
Thu Mar 11, 2004 10:31 pm
#79
I believe the problem with TKM is the profession was made with the idea of no weapon. Hense the speed and damage is so high bonus wise. Throw in a Vibro knuckler and you get outragous speed and damage output. I wouldnt say nerf the profession. lthough maybe the vibro knuckler could be considered Armed and not unarmed ( so using the weapon would increase only speed, damage would not be effected.. the other way around. THe profession is fine if used without a weapon i would say it is balanced with other combat professions. OUCH when you add the VK though it is the highest damage and fastest profession.
Drakforge
Thu Mar 11, 2004 10:35 pm
#80
what i would really like to see is a weapons and armor pass to make weapons and armor more varity nstead of the current set up where you have 1 weapon and 1 armor type at the end game. Composite VK, COmposite ,T21, Compsite FLame thrower, Composite... well you get the point.. we all look the same in the end game.
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KorinKarada
Fri Mar 12, 2004 12:21 am
#81
Here's my $.02. How many fools did you see in the movies boxing? Hmm. How many ppl in rl would run up to punch someone with a pistol..even better a flamethrower in the ready position? Where's my change i only got a dolla?
Wisky
Fri Mar 12, 2004 5:28 am
#82
Take away our vibro knuckles. Um ok great, so now we are the only combat profession with no armor piercing weapon we can only inflict one type of damage and we dont have a bleed thats balance thats fair wow
I have a better solution give us a stun damage pair of knuckles with max damge 120 speed 2.5 presliced that has ap2. OMG i could hear thewhining. Would this be balanced is this ok for anyone? No, right ok then stop screaming nerf
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