Development Cycle Archive
Thread: IT 7-8: Camp Restrictions Removed
vonbloodworth wrote:
as for vehicals..they dont want you to be able to instantly pull a ride out and run off...if you have it out in the first place you run the risk of it geting distroyed,thus the pay off.if you dont have it out...enter combat...you cant poof it out and run while your DOT or PET lol...finishes the job...this was explaned in a older post before this was even putinto this patch...
Dude, just stop - you're dumb. For the last time, you can't enter combat, poof out a vehicle and run while your DOT or PET finishes the job. YOU CAN'T CALL A VEHICLE WHILE YOU'RE IN COMBAT. Let me repeat that. YOU CAN'T CALL A VEHICLE WHILE YOU'RE IN COMBAT. So, you have to wait until combat is over. Why do you have to wait 60 seconds after combat is over, and then 30 seconds on top of that? That's the deal. You have to wait until combat is done, so once everything is dead, why do you have to hang doing nothing for 90 seconds?
and this guy hit it right on.
Ok lets make sure we are all on the same page as to why the restrictions/timers are in place.
1. The first restriction was to keep ppl from calling out pets during a fight/combat (as in calling out big huge pets that would scare you to death). Pretty much no to pop and kill pets. And this was the same for vehicals to keep ppl from hopping on a vehical to get away from a fight when things looked to tuff. So after the battle you could wait and call a pet if needed.
2. The second restriction was to stop ppl from storing a pet or vehical when the hit points got to low. This was in conjunction with the first restriction. As it was ppl where trading off pets(calling and storing)when fighting agenst very tuff creatures. the devs found this as a very big exploit and stoped it. Plus it made ppl stop and think on different ways to kill their target.
3. Thenext restrictionwas that you could only call a pet in a city/camp/home. Cities and homes where ok that you could call a pet and venture out with no problem, but there were scouts that the devs where thinking about and how they had a part of the SWG universe. They wanted scouts to play more of a part in an adventuring group, so the devs made it that pets could be called in a camp(which is nice since you have to be a scout to be a CH).
Now we are haveing some restrictions lifted and getting a small timer put in place(yup the 30 sec timer some of you hate). Well the devs have heared the public outcry for pet and vehical calling at any place a person want to, but with a small timer in place if not in a city/camp/home.
So to call a pet/vehical in a city/camp/home there is no time penelty, but out in the field there is a 30 second timer for the pet or vehical to pop out.
So the main big argumet some are having is why does the 30 second timer have to be there, what is the problem to have the tmers in place.
Well lets think of what it might be:
1. It could be that someone with a pet might just pop up a pet right before pouncing on a member of another faction.
2. The devs are still trying to keep scouts in the mix of usefullness(i dout this, scouts lost their flare along time ago, now if scouts had a very cool ability that no other class had that was very useful then things would be cool, but this is for another thread)
I know there could be more or that the devs just want to have a timer to slow you down. 30 sec might be a good time or it might be to long. I dont mind the 30 sec timer, but think it should be 15 seconds instead.
Lets take another game and see what they do. In DAOC, pet casters have a timer to get/cast a pet to control. For this example i will use the necromancer class as the example here. Necromancers have a time limit to cast there pet, about 15sec. the pet as a certain life level like in SWG, the higher the level of the necro the higher the level of the pet. but they do have a few things that adre different on casting. when a necro is in battle and the pet dies, the neco has to do one of 2 things:
1. Cast the spell to call another pet. This could be hard when the creature your pet was fighting is now going after the necro. And since the necro has little to no armor, necros where easy target kills without there pet.
2.If in a group a necro could have enough time to cast another pet if the mob argo was deverted to other members of the group, but 15sec is a long time when in the heat of the battle.
So what the devs might want to do is do something different down the road when all the balencing is done (as in the up and coming combat balence). from the balencing of things we will have a better idea on what can be a better call time for pets/vehicals and if there needs to be restrictions on keeping ppl from calling pets in battle. But for now the devs are giving what we want but with the timer. They really dont have to tell us, but its something we will get use to.
I personaly think that after the major balencing of all the classes and combat, the devs will make things more interesting and that some of the annoying things will go away.
Utess wrote:
So far the system seems to be working well. However:
In my own home I can instantly pull out a pet/droid.
In a player city I can instantly pull out a pet/droid.
but
In a merchant tent in a player city I have to wait 30 seconds for my droid/pet to be pulled out. This seems somewhat silly since I am literally less than 3 feet away from being outside and able to pull my pets/droids instantly. It just seems a little silly to make the 30 second rule apply to merchant tents, or at least merchant tents placed in city limits.
Yep. And that will be gone by publish - - thanks for bringing that to our attention. That will be fixed by the next build on TC. The delay will still apply in the wilderness, but not in cities.
Thunderheart wrote:
Utess wrote:
So far the system seems to be working well. However:
In my own home I can instantly pull out a pet/droid.
In a player city I can instantly pull out a pet/droid.
but
In a merchant tent in a player city I have to wait 30 seconds for my droid/pet to be pulled out. This seems somewhat silly since I am literally less than 3 feet away from being outside and able to pull my pets/droids instantly. It just seems a little silly to make the 30 second rule apply to merchant tents, or at least merchant tents placed in city limits.
Yep. And that will be gone by publish - - thanks for bringing that to our attention. That will be fixed by the next build on TC. The delay will still apply in the wilderness, but not in cities.
Th,
can you please once and for all, please post the reason behind the 30 sec timer? If you think they are because of exploits and griefs can you please list those exploits and griefs here. I believe in these posts thereare sufficient and unmittigated valid arguments to make the 30 sec timer not needed.
Think about what you are asking... there may be current exploits and griefs that they are using this to resolve. Personally, I never want those mentioned by any SOE person. Can you image the increase in griefing, as well as the screaming of NERF NERF.
Castigula wrote:
Th,
can you please once and for all, please post the reason behind the 30 sec timer? If you think they are because of exploits and griefs can you please list those exploits and griefs here. I believe in these posts thereare sufficient and unmittigated valid arguments to make the 30 sec timer not needed.
The reason I ask is becausem, the 30 sec timer is being put in for reasons that are no longer valid. With all the balances CH has been put through, it has resolved and prevented all these so called explots and greifs. therefore there is no reason behind a 30 sec timer. that is why we can pull pets out at will in cities. These griefs and exploits are a thing of the past, I believe the devs hav no viable reason for the timer. I believe they will not be able to answer my simple question. lets wait and see.
Chewato wrote:
Think about what you are asking... there may be current exploits and griefs that they are using this to resolve. Personally, I never want those mentioned by any SOE person. Can you image the increase in griefing, as well as the screaming of NERF NERF.
Castigula wrote:
Th,
can you please once and for all, please post the reason behind the 30 sec timer? If you think they are because of exploits and griefs can you please list those exploits and griefs here. I believe in these posts thereare sufficient and unmittigated valid arguments to make the 30 sec timer not needed.
Castigula wrote:
The reason I ask is becausem, the 30 sec timer is being put in for reasons that are no longer valid. With all the balances CH has been put through, it has resolved and prevented all these so called explots and greifs. therefore there is no reason behind a 30 sec timer. that is why we can pull pets out at will in cities. These griefs and exploits are a thing of the past, I believe the devs hav no viable reason for the timer. I believe they will not be able to answer my simple question. lets wait and see.
Daikatsu wrote:
Castigula wrote:
The reason I ask is becausem, the 30 sec timer is being put in for reasons that are no longer valid. With all the balances CH has been put through, it has resolved and prevented all these so called explots and greifs. therefore there is no reason behind a 30 sec timer. that is why we can pull pets out at will in cities. These griefs and exploits are a thing of the past, I believe the devs hav no viable reason for the timer. I believe they will not be able to answer my simple question. lets wait and see.
I figure the reason is so that there's an advantage to having scout skills and not have a skillset and tree become immediately useless by player reckoning.
camps should never have been developed to call pets, they were only made that why to contain early CH pet calling. this has been resolved by many patches of ch balances and nerfs. camps need to be "useful" for healing and other amenties, not because they want to punish or further restrain another class. I say this not only as a ch but as a master scout as well.
Castigula wrote:The reason I ask is becausem, the 30 sec timer is being put in for reasons that are no longer valid. With all the balances CH has been put through, it has resolved and prevented all these so called explots and greifs. therefore there is no reason behind a 30 sec timer. that is why we can pull pets out at will in cities. These griefs and exploits are a thing of the past, I believe the devs hav no viable reason for the timer. I believe they will not be able to answer my simple question. lets wait and see.
Chewato wrote:Think about what you are asking... there may be current exploits and griefs that they are using this to resolve. Personally, I never want those mentioned by any SOE person. Can you image the increase in griefing, as well as the screaming of NERF NERF.
Castigula wrote:Th,
can you please once and for all, please post the reason behind the 30 sec timer? If you think they are because of exploits and griefs can you please list those exploits and griefs here. I believe in these posts there are sufficient and unmittigated valid arguments to make the 30 sec timer not needed.
I can start to answer it.... it's basicly so you don't start fighing someone, and the last moment before combat, they pull out their 2 rancors on you so they can beat on you, or simular situations.
Why does it apply to vehicles too? one set of code... besides, if you have time to stop, open the datapad, call the vehicle, you can probably wait 30 seconds for it to come out. If you can't wait 30 seconds, for any reason other than being impaitent, you're probably doing what they don't want you to do.
Deal with it.
speardancer wrote:
Castigula wrote:
The reason I ask is becausem, the 30 sec timer is being put in for reasons that are no longer valid. With all the balances CH has been put through, it has resolved and prevented all these so called explots and greifs. therefore there is no reason behind a 30 sec timer. that is why we can pull pets out at will in cities. These griefs and exploits are a thing of the past, I believe the devs hav no viable reason for the timer. I believe they will not be able to answer my simple question. lets wait and see.
Chewato wrote:
Think about what you are asking... there may be current exploits and griefs that they are using this to resolve. Personally, I never want those mentioned by any SOE person. Can you image the increase in griefing, as well as the screaming of NERF NERF.
Castigula wrote:
Th,
can you please once and for all, please post the reason behind the 30 sec timer? If you think they are because of exploits and griefs can you please list those exploits and griefs here. I believe in these posts there are sufficient and unmittigated valid arguments to make the 30 sec timer not needed.
I can start to answer it.... it's basicly so you don't start fighing someone, and the last moment before combat, they pull out their 2 rancors on you so they can beat on you, or simular situations.
***NO CH CAN PULL OUT 2 RANCORS ITS IMPOSSBILE, THIS HAS ALREADY BEEN BALANCED.!!!
***so how is this diffrent from that player with the novice artisan tag hitting his macro to equip his comp armor and flamethrower, that btw hits for about 4x the damage that any ch creature does? the only diffrence is the player is more dangerous.
Why does it apply to vehicles too? one set of code... besides, if you have time to stop, open the datapad, call the vehicle, you can probably wait 30 seconds for it to come out. If you can't wait 30 seconds, for any reason other than being impaitent, you're probably doing what they don't want you to do.
Deal with it.
**the point is we do not ahve to "deal with it" there is no point o have this in place. btw why balance a game for PVP when 80% of the players do NOT pvp?
Castigula wrote:
camps should never have been developed to call pets, they were only made that why to contain early CH pet calling. this has been resolved by many patches of ch balances and nerfs. camps need to be "useful" for healing and other amenties, not because they want to punish or further restrain another class. I say this not only as a ch but as a master scout as well.
Castigula lets look at the commando with a flame thrower for a min. Yes someone would be sneeky and use a macro to surprise his enemy. Plus it might be unfair that a CH cant call a pet to defend it master if said commando desides to attack. But most of the time CH will have a pet out when pvping. Not having a pet out when going to pvp battle ground is like bringing a knife to a gun fight. Their are ways to get around not being cought off guard without your pet:
1. Make sure you have your pet out.
2. Make sure you have your pet out.
3. Make sure you have your pet out.
I am a BH/CH. I am not a master of both, but im good with what i have. When ever I go out in the field, i always have a pet out. If it auto stores, i pop a camp and recall my pet. But the main thing is i always have my pet.
Now about the little problem your having with the commando with the flamethrower sounds like you just dont like having your pets out for some reason and your leaving your self open to attacks. Have you really seen any CH without a pet out, out in the field?Plus it sounds like you want to surprise the enemy with a nice big pet when you want to. Well since pets cant be poped out at any time, just make sure you keep your pet out. And next time you see the commando, stay away from him/her till you have the advantage of attacking them first with your pet. If you die without your pet being out then it will teach you to keep a pet out.
Now i know that your going to say that it takes time to find a safe spot to place a camp to call a pet or 2. It doesnt take that long to find a safe spot. If your running on foot you can see what is in front of you alot easier when the creatures pop. If your on a vehical, just circle an area for a bit. If creatures pop on you, just move away from the area.
Ether way you look at it. unless the devs do a major change befor going to live, we will have to put up with the timer.
So say to yourself, is it better to complain about the problem, or find different ways to get around the problem.