Development Cycle Archive
Thread: Jedi Feedback: Jedi Conversion Process
I am 4334 initiate aswell, at least let me fill 2 lightsaber branches, i will be much weaker with those anyways.
My problem with the whole conversion process.
Right now I am a 4/3/3/4 initiate, I just spent 400k getting Force 3, from what I have seen of people who are where I am are getting 45points.
Those 45 points can be spent how ever I wish, and that makes sense, personally I want to get x/x/x4/3 but I am going to be short 1 point, and I am going to probably end up getting 0/0/4/2/
But what happens to the left over 3 points, Basically because of the bubble costs, I can use them up for anything.
Is there going to be a conversion of un used skill points back to exp? I hope so.
Cause basically that 400k exp I spent this morning is going to be lost.
Something needs to be done to address people with left over points.
VladimirDrake wrote:
Renairdor said:
Few comments...
New system is completely different, and there are some 'major' advantages to jedi in new system- you spend all your skill points on OTHER profession skills during initiate training. So the jedi defences are far far higher.
Downside? No armor. You need those defences to have a chance (what ever did happen with robes defences anyways?)
So what youre saying is that We jedi who now have force run, force throw, mindblast, healall other 1+ heal bf heal wounds, sabers that while kinetic still do awesome damage in pve, force lightning (for some of us and the list goes on and on)should be happy that devs screw us in the conversion BUT out of their enormous magnanimity grant us the ability to train other professions? Im sorry but i have not been working on jedi for the last 3 months only to have it thrown away and "Get" to train the other professions for "free". If anything we EARNED that by opening up our fs slot by Doing the ridiculous task of grinding out none other then the "professions" they are so generously offering to let us train AGAIN. This conversion process is a load of crap plain and simple.
Happy? Hell no. I'm just saying it's not all about iniates in the skill point balance. Initiates get a hard nerf, but so do Guardians. And my most major point is- as in the old sytem, the new allows more xp/hour the higher you go.
Frankly, I'm EXTREMELY disappointed in the skill points balance. And Arjun has posted about it numerous times, it's on his Punch list and I'm pretty sure he's discussing it on a daily basis with the Dev team. It seems 'balance' issues from the Devs are the main reason all of us get 'screwed'. Just look at the possibilities of what you could do with 8 entry, 2 point lvl 1 boxes in the new conversion (which I would think is more fair- Initiates get less skill points, and a 8 isn't exactly easy to break down so many initiates just flat out lose skill points in conversion). The skill points system would make a lot more sense if they reversed the skill point costs , and lowered the entry level skill point cost to start learning skills in a particular tree. I can't believe it's nearly impossible to have a jedi with some skills from all 5 trees. That's a poor design, IMO.
BTW though, you automatically get to pick professions on where your remaining skill points are used. In this way, a 0/0/0/0 initiate gets a huge boost. There is no additional profession grind.
Ren
VladimirDrake wrote:
Renairdor said:
Few comments...
New system is completely different, and there are some 'major' advantages to jedi in new system- you spend all your skill points on OTHER profession skills during initiate training. So the jedi defences are far far higher.
Downside? No armor. You need those defences to have a chance (what ever did happen with robes defences anyways?)
So what youre saying is that We jedi who now have force run, force throw, mindblast, healall other 1+ heal bf heal wounds, sabers that while kinetic still do awesome damage in pve, force lightning (for some of us and the list goes on and on)should be happy that devs screw us in the conversion BUT out of their enormous magnanimity grant us the ability to train other professions? Im sorry but i have not been working on jedi for the last 3 months only to have it thrown away and "Get" to train the other professions for "free". If anything we EARNED that by opening up our fs slot by Doing the ridiculous task of grinding out none other then the "professions" they are so generously offering to let us train AGAIN. This conversion process is a load of crap plain and simple.
Happy? Hell no. I'm just saying it's not all about iniates in the skill point balance. Initiates get a hard nerf, but so do Guardians. And my most major point is- as in the old sytem, the new allows more xp/hour the higher you go.
Frankly, I'm EXTREMELY disappointed in the skill points balance. And Arjun has posted about it numerous times, it's on his Punch list and I'm pretty sure he's discussing it on a daily basis with the Dev team. It seems 'balance' issues from the Devs are the main reason all of us get 'screwed'. Just look at the possibilities of what you could do with 8 entry, 2 point lvl 1 boxes in the new conversion (which I would think is more fair- Initiates get less skill points, and a 8 isn't exactly easy to break down so many initiates just flat out lose skill points in conversion). The skill points system would make a lot more sense if they reversed the skill point costs , and lowered the entry level skill point cost to start learning skills in a particular tree. I can't believe it's nearly impossible to have a jedi with some skills from all 5 trees. That's a poor design, IMO.
BTW though, you automatically get to pick professions on where your remaining skill points are used. In this way, a 0/0/0/0 initiate gets a huge boost. There is no additional profession grind.
Ren
I understand this is not about initiates only. I am a 4222 Dark Apprentice (almost 4232) on live. Ive been through the initiate tree and i am grinding through Knight, and from experience I am saying Initiate is the hardest and should be compensated in that way, such that they have relatively the same power they have now. It has not shaken out to be though. Personally i think anyone who made Guardian 0000 should be placed at the knight trials (imho). The above posts by TheLateAnakinsolo and the correspondant (sorry i cant remember your name) have it correct.
DataZ wrote:
Weight the lower boxes more then the higher boxes as posted by HoTron-Rex.
Invert the skill point requirement for the new trees.
The lower boxes should not be the most expensive.
Change...
2
4
6
8
to...
8
6
4
2
This will give more credit to the harder (lower level) boxes in the conversion and allow for more robust templates as wemove intothe new system.
agreed, at 4/3/3/4 initiate i find it a bit insulting that all i can get is 0/0/4/2 of any class. not looking for a free ride and ya the exp different, but then so is the whole system.
and what about when you have 2 or 3 points Extra? where do you spend those? on what lowbie skill can you get? none, there all 8 points, except those 1.6 million exp ones of course, those are only 2 points.
Keep the hammer swinging guys, I am sure all the nails in the coffin will eventually be hit.
HoTron-rex wrote:
TheLateAnakinSolo wrote:I'll repost again, so you can see it. Please read it, and note it. You can't ignore hard numbers.Padawan boxes (at 40k an hour average)1 hour for the lightsaber boxes.35 hours for the healing tree.35 hours for the force tree.35 hours for the man tree.38 hours for the padawan box.Total Hours: 144 (at 3 hours a day, 48 days)(at 6 hours a day, 24 days)Knight Boxes (at 133k an hour)24 hours for the novice box.2 hours lightsaber tree.22 hours for healing22 hours for force22 hours for man24 hours for master boxTotal Hours: 116 (at 3 hours a day, 39 days)(at 6 hours a day, 20 days)(28 hour difference)Guardian boxes(at 200k an hour)2 hours for the lightsaber boxes.15 hours for the healing line15 hours for the force line.15 hours for the man line(master box at 3.2 mil if fixed)16 hours.Total Hours: 63 hours (at 3 hours a day, 21 days)(at 6 hours a day, 11 days)(53 hour difference)Total Hours for Jedi: 323 (at 3 hours a day, 108 days)(at 6 hours a day, 54 days)% for each.Padawan = 45% of all hours.Knight = 36% of all hours. (9% difference)Guardian = 19% of all hours. (17% difference)!!!NOTE THIS!!!Conversion Rate:Padawan Boxes (45% of old * 250)112 Skill Points.Apprentice Boxes (36% of old * 250)90 Skill Points.Guardian Boxes (19% of old * 250)48 Skill Points.EASY WAY TO EVEN OUT SKILL POINTS!THIS would be a regular TIME vs. SKILL conversionNote: Tree is in skill point numbers.Padawan boxes.--------12---------1-9-9-91-7-7-71-5-5-51-3-3-3--------24---------Knight boxes--------19---------1-7-7-71-5-5-51-3-3-31-1-1-1--------19----------Master boxes---------0-----------1-5-5-51-3-3-31-1-1-11-1-1-1---------14------------Used all skill points, and everything works out for the "total hours put in"I'll keep telling you that you've got it wrong, until you change the skill point conversion from that of above.I couldnt agree more with all those numbers. heres another thing for people to think about....Exp requirements in the old system for an initiate are:X - 800k - 800k - 800kX - 400k - 400k - 400kX - 200k - 200k - 200kX - 40k - 40k - 40kbut the skillpoints in the new system (regardless of the tree you're investing in) are:2 - 2 - 2 - 24 - 4 - 4 - 46 - 6 - 6 - 68 - 8 - 8 - 8forget all the time invested in the initiate tree which as the quoted poster accurately stated is about 45% of all hours to master, that conversion system is BACKWARDS. jebus am i the only one that can see when something is upsideown? the conversion system is seeminly giving credit based on boxes earned and then flipping it around with ability to get new boxes. I recognize the impotice for having the skillboxes the costs they are cause it keeps people from being able to go crazy with cookiee cutter builds but something needs to be done about the conversion process. cause under the new system exp does NOT relate to sp the way it did under the old. its upsideown, initiates are getting shafted, whose surprised?TH, please read what the above quoted poster wrote, its 100% accurate and an excellent representation of what really goes on in live. furthermore its chalk full of good numbers and details with suggestions based on what you should do. for the love of God listen to him.
Some of the most logical thinking about this conversion. Think of the possibility for the extra skill points if the sp cost was inverted, 1sp for novice, 2-4-6-8, and 8 for master. Not saying it should be done this way but sure would be a nice to be able to use that extra 1 sp in a novice box.