Development Cycle Archive

Thread: Jedi Feedback: Jedi Conversion Process

SoHSnD
Thu Jun 17, 2004 8:44 am
#53

From what I have been reading and my testing on TC2 we are paying for those FS boxes with our Hard earned Jedi XP . Why is this happening since those boxes are the actual result of our HOLO GRINDING and after Patch 10 it will come from Quest . Our Hours of Jedi grind should not be used up on those 24 points. Give us 24 Points then convert our existing boxes.

Speak Up Folks , lets make them fix this.



SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

Grimhand
Thu Jun 17, 2004 8:49 am
#54

Thunderheart -


There are some interesting combination issues.


If I get 58 converted skill points to spend and I do not want to waste any, the best combination I can generate is Lightsaber 3/2/0/3, which is 3,480 Jedi XP


Interestingly, if I only use 56 of those 58 points, I can convert to Lightsaber 4/1/0/4, which is 6,280 Jedi XP.


So the people who do not very very carefully examine what's happening in this system, and try to use all their skill points, can come out behind.


Is that good design?



Izu - Master Scounter


Aerius
Thu Jun 17, 2004 9:11 am
#55






TheLateAnakinSolo wrote:



Conversion Rate:


Padawan Boxes (45% of old * 250)

112 Skill Points.

Apprentice Boxes (36% of old * 250)

90 Skill Points.

Guardian Boxes (19% of old * 250)

48 Skill Points.


etc






At first I thought that this was good, but you forget one critical thing.


You are assuming that all boxes in the new system will take equal effort to gain, when that is obviously wrong. The first LS boxes are going to be MANY MANY hours for new jedis, quite possibly taking longer than 4334 initiate or whatever. Is anyone NOT taking LS boxes and working on them after? I didn't think so, why? Because you know they are going to take a lot of time.


So in all, I think the new system is pretty good. It's a system of accelerated leveling remember. First boxes are hardest, last boxes are easiest. It's not inconcievable that it takes longer to get the last 100 points than it does to get the first 45, much like in the current system.


PS. If the devs do decide to give more credit for initiate that would be great too since I'm not 4444 guardian.






Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

JEST3R
Thu Jun 17, 2004 9:23 am
#56

The conversion process is bad rubbish....


As simple as that.... The current design severely negatively impacts players still in the Initiate tree the hardest during conversion. Allow me to recap a few things:


The Original JEDI XP initiate 4 tier progression went, 50k, 200k, 400k, 800k in the initiate tree. Players could relatively easily make 40k JEDI xp and hour. This XP was made using the DEFAULT attack of the lightsabre.


The main progress boxes of course where the Master level boxes set at 1.6 million or the new starting tier boxes at 3.2 million.


The New Trees 4 tier advancement is more in line with the higher trees of the old system going from 200k-1.6 mil.


That was the pace of Advancement, however the stronger you became under the old system the rate at which your earned XP also markedly increased. TheLateAnakinSolo has it about right as far as progression goes depending on your level of advancement.


So while the least XP the initial grind through the JEDI Initiate tree through the apprentice box was one of the most difficult times. Also it must be noted JEDI could wear armor to mitigate damage taken severly.




My 4/2/3/3 JEDI was converted to a 4/0/0/0 Sabre character. Now while I apparently "gained" XP only because of the completely new scaled system the developers put in, I lost about 75% of my skill boxes in terms of quantity and not to mention function.


Furthermore post conversion, your default attack is no longer sufficient to fight mobs for XP, instead you must rely on special attacks, which I can agree with. But this markedly changes the metrics for the pace of advancement. Even with "Quality" damage pearls my sabre still uses 7 force or so per swing of a special attack.


My Default attack damage used to be 2500-3000, now default attacks are 350 or so with special attacks doing approximately 1500. This change alone effectively HALVES my XP gain rate I once previously had. However this is not the end of the changes, Jedi can no longer wear armor, and it is the converted initiates who suffer as a result because they cannot get the Force Armor2 line from the defender tree AS WELL AS the basic sabre attacks from the light sabre tree.


In effect we lost the composite armor as well as having our damage halved. Still I personally proceeded through this and carefully mixed my converted JEDI to have a powerful "template stack" of Fencer/Jedi/TKA/Medic. With maxed defenses and center of being running I was able to hang on barely vs the same critters I once slaughtered with abandon.


Now to make matters worse with damage halved it takes signifcantly longer to kill the same more as before, (not to mention my sabre went from 1.7 to a 3.2 speed, default attack vs a special attack which has longer pauses between swings) I am using force with each swing. I regenerate at 5 force points every 6 seconds.


I can basically fight through 4 critters carefully before being very low on force power, which makes me take approximately 16 minutes to fully recharge. Another HUGE slowdown in my XP progression.


So roughly on the conversion of my JEDI what occured was I lost 75% of my skill boxes....


Required XP for all boxes was increased compared to the initial Initiate tree (which is not much of an issue by and of itself).


My XP gain rate dropped from .... 40k JEDI XP an HOUR... to about 10k JEDI xp an hour...... thats after its all said and done (loss of force powers, forced to use specials and wait on force regen, no more armor, damage effectively halved, speed of attacks effectively halved.)


So the XP required to progress was increased in its totality and the gain rate is not 1/4th what it once was.


Now to make matters WORSE... as a lowly 4000 sabre player, a single death is costing me 100,000 Jedi xp... Thats right your putting me in the hole about 10 hours of game play, meanwhile you have stripped me of 75% of my skills, and removed all of my armor and means of self defense.


And THAT is Just the character issues......




NOW for my Sabres.......


No matter WHAT quality components were used to build my sabre.... I got back out in "pearls" the exact same mid level quality items. So my 12 million credits in pearls used to make my Best sabre, gave me 4 "quality" pearls....


What was put in (between 120-196 max damage, -1.0 to -1.6 speed, -5 to -9 force in pearls) gave me back out +18 -+31 damage, -.2 to -.43 speed and -3 to -7 force cost.


My JUNK sabre made with the worst crystals possible..... all crystals were -damage, + spd, and + force cost.... gave me 4 pearls ranging from +21 to +44 damage, -.2 to -.5 spd and -3 to -7 force cost.


Plus I would dismantle a sabre and NOT get a color crystal!!! so hey you had a sabre you take it apart and now... unless you have an additional looted component.. you cannot make a NEW sabre! **edit**....


Next the pearls in my inventory, also "converted" and dropped to similar quality junk +20 or so max damage, -.3 spd, -5 force.....


All my crystals which I paid millions for, became useless color crystals (well atleast I could build a sabre now.)


I KNOW the max damage on pearls were dropped to abot tops +50 max damage... I am unsure of speed and I think best force is still -9. What is readily apparent is that there IS no system determining what the quality of our pearls were during sabre creation under the old system, instead your just giving everyone "quality" pearls for everything.


Our Sabres need to at a minimum break down to the damage pearls as well as a color crystal! (preferably the same color as our old blade, which is obviously information stored on our old sabres). It would be nice if the quality of our sabres/pearls actually determined the quality level of our new damage pearls.


All of our crystals should convert into Color crystals that have DAMAGE crystals as well. Color crystals with damage values EXIST on TC2, instead of forcing one or the other down our throats, please simply recognize this is a conversion process and basically some people want thier old crystals to be damage, others want it to be color... eventually the combo crystals will decay out of the system, but the only FAIR solution is to make all old crystals (single and twin) become Color crystals WITH damage as part of the conversion.


JEST3R


PS


Existing Bugs seen on TC3:


JEDI can enable Force armor2 then wear Composite and have both runnning...

JEDI have been seen in composite and using light sabre special attacks.


JEDI Cure poison and disease are taking 3-4 tries to actually remove relatively weak CM poisons and diseases, furthermore the default target is NOT yourself so you must target yourself. This akward and broken game mechanic means ALL Jedi are now CM chew toys, as was seen on TC-Corbantis last night.






ggggg4 Kurzzun Starfire Bounty Hunter
ggggg4 JEST3R Retired GCW Correspondent



(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Renairdor
Thu Jun 17, 2004 9:30 am
#57






Cliver wrote:

Well i really didnt expect to get punished like this... TH have you ever played jedi? Dont you know that much more effort is needed to master padawan than apprantice or guardian? 4 3 3 4 converts to 4 0 0 2? are you joking...






What folks seems to be missing, is even in the new system as you level up- XP becomes easier. A Jedi with master LS will level FAR faster then an initiate. So the time/xp curve is, actually, correct. It appears to me to be very hard on new jedi to make those initial boxes, then getting a lot easier as they have more force to use, and better sabers, better powers etc...


Ren
dannyny22
Thu Jun 17, 2004 9:43 am
#58

TH-


Why isn't this on the TEST CENTER FORUMS??!! JUST CURIOUS



This type of business ethic continues at SOE because of their CEO, John Smedley. Little does the public know, that Star Wars Galaxies was scrapped in 2002 and redeveloped in 14 months from the ground up. In a meeting, they asked how they could get away with releasing such an unfinished product. John Smedley stated that people will buy it because it has a Star Wars name on it - and then laughed as they said they would complete the retail product (which consumers have already paid $49.99 for) with approximately 2 years of subscription revenue

[[[[[[[[[[nnnnWX9ggggggggggggggggggggg
Renairdor
Thu Jun 17, 2004 10:00 am
#59

Few comments...


New system is completely different, and there are some 'major' advantages to jedi in new system- you spend all your skill points on OTHER profession skills during initiate training. So the jedi defences are far far higher.


Downside? No armor. You need those defences to have a chance (what ever did happen with robes defences anyways?)







JEST3R wrote:


The Original JEDI XP initiate 4 tier progression went, 50k, 200k, 400k, 800k in the initiate tree. Players could relatively easily make 40k JEDI xp and hour. This XP was made using the DEFAULT attack of the lightsabre.


I personally feel the XP arguments are comparing apples and oranges, with the old system vs the new. One of the 'flaws' in the old system was how rapidly a jedi could get 4/0/0/0 lightsaber and start swinging pretty much their best weapon for the rest of the jedi career. That seemed flat out wrong to the canon. I actually like all the changes to the new Jedi Lightsaber tree, since a 'true' lightsaber master takes a very serious commitment. While I think the base attacks are fairly weak, this seems to be controlling the power in PvE and PvP, and helping keep some balance to the system. The Initiate '4' boxes are where the main XP and time investment took place, with the Padawan and Apprentice being big, hard, jumps- but once you get Flurry, XP is rolling in. It appears a similar case with the new system. Levelling up to your first saber area attacks appears extremely difficult and time consuming, then it gets easier. And as every new box you pick up you get more XP cap, more force, more regen - so your XP/hour will increase.


The main progress boxes of course where the Master level boxes set at 1.6 million or the new starting tier boxes at 3.2 million.


Well, the 'master' boxes were in the Guardian tree after completing a few 3.2 mil boxes. That's where the real power to the old jedi started. There is a huge power shift in going Padawan -> Apprentice, Apprentice -> Knight and Knight -> Guardian. At Initiate, you still had BH concerns. At Knight you had a pretty good chance to beat a BH, at Guardian you hunted BH.


The New Trees 4 tier advancement is more in line with the higher trees of the old system going from 200k-1.6 mil.


That was the pace of Advancement, however the stronger you became under the old system the rate at which your earned XP also markedly increased. TheLateAnakinSolo has it about right as far as progression goes depending on your level of advancement.


So while the least XP the initial grind through the JEDI Initiate tree through the apprentice box was one of the most difficult times. Also it must be noted JEDI could wear armor to mitigate damage taken severly.


Again, I'm trying to play devils advocate- in the new system, you will increase your XP/hour of work exponentially just like the old system. Guardians feel your pain too- we lost about half our skills, which completely sucks, but we gained defences. Initiates gained the ability to use skill points in other classes- that's a HUGE advantage. Yes, does not make up for composite- but I'm hoping Jedi robes are at least light AP, 50% resists for initiates. Then perhaps each jedi 'mastery' or certain amount of skill point use improves the robes so they are at least 75% by full Padawan.


My 4/2/3/3 JEDI was converted to a 4/0/0/0 Sabre character. Now while I apparently "gained" XP only because of the completely new scaled system the developers put in, I lost about 75% of my skill boxes in terms of quantity and not to mention function.


Furthermore post conversion, your default attack is no longer sufficient to fight mobs for XP, instead you must rely on special attacks, which I can agree with. But this markedly changes the metrics for the pace of advancement. Even with "Quality" damage pearls my sabre still uses 7 force or so per swing of a special attack.


My Default attack damage used to be 2500-3000, now default attacks are 350 or so with special attacks doing approximately 1500. This change alone effectively HALVES my XP gain rate I once previously had. However this is not the end of the changes, Jedi can no longer wear armor, and it is the converted initiates who suffer as a result because they cannot get the Force Armor2 line from the defender tree AS WELL AS the basic sabre attacks from the light sabre tree.


Personally I feel the skill points at 8 for the lower levels is flat out wrong. A 4/2/3/3 jedi should be able to pick an entry level skill from a few trees. Possibly the entry box at 1 skill point, then the starting skill at 2, vamping up in power to more skill pts and xp in the higher levels. I know this is a balance concern for the devs, but if they scale the costs correctly , jedi will be able to dabble in lower level powers, but the higher level powers will be far superior. Force Armor 2, btw, uses force on every hit. A lower level jedi will not benefit greatly as they will run out of force that much faster. Honestly, I'm really surprised the Devs did not start with a 'Initiate tree' prior to specializing in skills, since it would handle a number of the conversion and balance issues. (I know I, and others, asked a few times).


NOW for my Sabres.......


No matter WHAT quality components were used to build my sabre.... I got back out in "pearls" the exact same mid level quality items. So my 12 million credits in pearls used to make my Best sabre, gave me 4 "quality" pearls....


What was put in (between 120-196 max damage, -1.0 to -1.6 speed, -5 to -9 force in pearls) gave me back out +18 -+31 damage, -.2 to -.43 speed and -3 to -7 force cost.


Bleah, thats far far worse then I expected


My JUNK sabre made with the worst crystals possible..... all crystals were -damage, + spd, and + force cost.... gave me 4 pearls ranging from +21 to +44 damage, -.2 to -.5 spd and -3 to -7 force cost.


Plus I would dismantle a sabre and NOT get a color crystal!!! so hey you had a sabre you take it apart and now... unless you have an additional looted component.. you cannot make a NEW sabre! **edit**....


Folks really get attached to the color of their saber. At the minimum a color crystal of the current saber color should be provided. Saber in should equal saber out.


Our Sabres need to at a minimum break down to the damage pearls as well as a color crystal! (preferably the same color as our old blade, which is obviously information stored on our old sabres). It would be nice if the quality of our sabres/pearls actually determined the quality level of our new damage pearls.


This sure sounds fair. I thought thats what was promised to us?


Existing Bugs seen on TC3:


JEDI Cure poison and disease are taking 3-4 tries to actually remove relatively weak CM poisons and diseases, furthermore the default target is NOT yourself so you must target yourself. This akward and broken game mechanic means ALL Jedi are now CM chew toys, as was seen on TC-Corbantis last night.


The CM issue was something I tried to PM Just-G to take a look at. Robes really need some sort of poison mitigation, CM's are running rampant in PvP and at 20-200k Jedi XP on a death, it's certainly a big (huge?) problem. The cure of poison and disease is just like Live Apprentices right now, you can cure yourself, or your friends. It's as designed you need to provide a target. Or you can make a macro with your name as target, put on the control bar, to cure self. However, with Havla and Spider Venom poison stacking, a Jedi cannot cure themselves fast enough and a single CM can take down even a Jedi Master right now. Bit of a problem here... IMO...


I'm glad you guys get to test this all on 'live' before the final is produced. I'd love to see the QA and Dev team try and fight a 'live' PvP squad with their 'Jedi Council' and see how well they fare *grin*.







VladimirDrake
Thu Jun 17, 2004 10:15 am
#60

Sorulkis said:

This is interesting. Your gaining million or more exp on the conversion yet your still upset?

What did you expect?





To have the same relative power we have now. Stop quote idiot numbers. This is not a statistics class. a 4001 initiate has more power then what will be granted in publish 9. At least he could heal BF and Force run! The xp requriements are made up by the devs to make the road longer nothing more. They have said repeatedly that in the conversion we woould have the same relative power as we do now. If you dont beleive me go back and reread the archives. The fact of the matter is all levels of Jedi are getting nerfed. Everyone it seems EXCEPT the devs KNOWS that the initiate tree is the hardest and longest leveling road of the whole profession. And yet this is unaccounted for in this ridiculous conversion.
Tyreseus
Thu Jun 17, 2004 10:15 am
#61


While slightly helpful, my XP gain rate per hour remains about 1/4th what it once was....


JEST3R

==============================================================

Ouch...that concerns me.
Tyreseus
Thu Jun 17, 2004 10:23 am
#62






JEST3R wrote:

The conversion process is bad rubbish....


As simple as that.... The current design severely negatively impacts players still in the Initiate tree the hardest during conversion. Allow me to recap a few things:


The Original JEDI XP initiate 4 tier progression went, 50k, 200k, 400k, 800k in the initiate tree. Players could relatively easily make 40k JEDI xp and hour. This XP was made using the DEFAULT attack of the lightsabre.


The main progress boxes of course where the Master level boxes set at 1.6 million or the new starting tier boxes at 3.2 million.


The New Trees 4 tier advancement is more in line with the higher trees of the old system going from 200k-1.6 mil.


That was the pace of Advancement, however the stronger you became under the old system the rate at which your earned XP also markedly increased. TheLateAnakinSolo has it about right as far as progression goes depending on your level of advancement.


So while the least XP the initial grind through the JEDI Initiate tree through the apprentice box was one of the most difficult times. Also it must be noted JEDI could wear armor to mitigate damage taken severly.




My 4/2/3/3 JEDI was converted to a 4/0/0/0 Sabre character. Now while I apparently "gained" XP only because of the completely new scaled system the developers put in, I lost about 75% of my skill boxes in terms of quantity and not to mention function.


Furthermore post conversion, your default attack is no longer sufficient to fight mobs for XP, instead you must rely on special attacks, which I can agree with. But this markedly changes the metrics for the pace of advancement. Even with "Quality" damage pearls my sabre still uses 7 force or so per swing of a special attack.


My Default attack damage used to be 2500-3000, now default attacks are 350 or so with special attacks doing approximately 1500. This change alone effectively HALVES my XP gain rate I once previously had. However this is not the end of the changes, Jedi can no longer wear armor, and it is the converted initiates who suffer as a result because they cannot get the Force Armor2 line from the defender tree AS WELL AS the basic sabre attacks from the light sabre tree.


In effect we lost the composite armor as well as having our damage halved. Still I personally proceeded through this and carefully mixed my converted JEDI to have a powerful "template stack" of Fencer/Jedi/TKA/Medic. With maxed defenses and center of being running I was able to hang on barely vs the same critters I once slaughtered with abandon.


Now to make matters worse with damage halved it takes signifcantly longer to kill the same more as before, (not to mention my sabre went from 1.7 to a 3.2 speed, default attack vs a special attack which has longer pauses between swings) I am using force with each swing. I regenerate at 5 force points every 6 seconds.


I can basically fight through 4 critters carefully before being very low on force power, which makes me take approximately 16 minutes to fully recharge. Another HUGE slowdown in my XP progression.


So roughly on the conversion of my JEDI what occured was I lost 75% of my skill boxes....


Required XP for all boxes was increased compared to the initial Initiate tree (which is not much of an issue by and of itself).


My XP gain rate dropped from .... 40k JEDI XP an HOUR... to about 10k JEDI xp an hour...... thats after its all said and done (loss of force powers, forced to use specials and wait on force regen, no more armor, damage effectively halved, speed of attacks effectively halved.)


So the XP required to progress was increased in its totality and the gain rate is not 1/4th what it once was.


Now to make matters WORSE... as a lowly 4000 sabre player, a single death is costing me 100,000 Jedi xp... Thats right your putting me in the hole about 10 hours of game play, meanwhile you have stripped me of 75% of my skills, and removed all of my armor and means of self defense.


And THAT is Just the character issues......




NOW for my Sabres.......


No matter WHAT quality components were used to build my sabre.... I got back out in "pearls" the exact same mid level quality items. So my 12 million credits in pearls used to make my Best sabre, gave me 4 "quality" pearls....


What was put in (between 120-196 max damage, -1.0 to -1.6 speed, -5 to -9 force in pearls) gave me back out +18 -+31 damage, -.2 to -.43 speed and -3 to -7 force cost.


My JUNK sabre made with the worst crystals possible..... all crystals were -damage, + spd, and + force cost.... gave me 4 pearls ranging from +21 to +44 damage, -.2 to -.5 spd and -3 to -7 force cost.


Plus I would dismantle a sabre and NOT get a color crystal!!! so hey you had a sabre you take it apart and now... unless you have an additional looted component.. you cannot make a NEW sabre! **edit**....


Next the pearls in my inventory, also "converted" and dropped to similar quality junk +20 or so max damage, -.3 spd, -5 force.....


All my crystals which I paid millions for, became useless color crystals (well atleast I could build a sabre now.)


I KNOW the max damage on pearls were dropped to abot tops +50 max damage... I am unsure of speed and I think best force is still -9. What is readily apparent is that there IS no system determining what the quality of our pearls were during sabre creation under the old system, instead your just giving everyone "quality" pearls for everything.


Our Sabres need to at a minimum break down to the damage pearls as well as a color crystal! (preferably the same color as our old blade, which is obviously information stored on our old sabres). It would be nice if the quality of our sabres/pearls actually determined the quality level of our new damage pearls.


All of our crystals should convert into Color crystals that have DAMAGE crystals as well. Color crystals with damage values EXIST on TC2, instead of forcing one or the other down our throats, please simply recognize this is a conversion process and basically some people want thier old crystals to be damage, others want it to be color... eventually the combo crystals will decay out of the system, but the only FAIR solution is to make all old crystals (single and twin) become Color crystals WITH damage as part of the conversion.


JEST3R


PS


Existing Bugs seen on TC3:


JEDI can enable Force armor2 then wear Composite and have both runnning...

JEDI have been seen in composite and using light sabre special attacks.


JEDI Cure poison and disease are taking 3-4 tries to actually remove relatively weak CM poisons and diseases, furthermore the default target is NOT yourself so you must target yourself. This akward and broken game mechanic means ALL Jedi are now CM chew toys, as was seen on TC-Corbantis last night.









You should let Arjun know about this if you havent already. Unfortunately ive been unable to test this type of conversion (my chracter became jedi knight type)...its been a little borked in terms of testing because of that cuz we have tons of feedback on jedi knight levels, but relatively few - until now - live jedis reporting what their experience was with the new conversion.


I hope this gets fixed. As it looks, however, it probably wont be =(

Fanir
Thu Jun 17, 2004 10:41 am
#63






JEST3R wrote:

The conversion process is bad rubbish....


As simple as that.... The current design severely negatively impacts players still in the Initiate tree the hardest during conversion. Allow me to recap a few things:


The Original JEDI XP initiate 4 tier progression went, 50k, 200k, 400k, 800k in the initiate tree. Players could relatively easily make 40k JEDI xp and hour. This XP was made using the DEFAULT attack of the lightsabre.


The main progress boxes of course where the Master level boxes set at 1.6 million or the new starting tier boxes at 3.2 million.


The New Trees 4 tier advancement is more in line with the higher trees of the old system going from 200k-1.6 mil.


That was the pace of Advancement, however the stronger you became under the old system the rate at which your earned XP also markedly increased. TheLateAnakinSolo has it about right as far as progression goes depending on your level of advancement.


So while the least XP the initial grind through the JEDI Initiate tree through the apprentice box was one of the most difficult times. Also it must be noted JEDI could wear armor to mitigate damage taken severly.




My 4/2/3/3 JEDI was converted to a 4/0/0/0 Sabre character. Now while I apparently "gained" XP only because of the completely new scaled system the developers put in, I lost about 75% of my skill boxes in terms of quantity and not to mention function.


Furthermore post conversion, your default attack is no longer sufficient to fight mobs for XP, instead you must rely on special attacks, which I can agree with. But this markedly changes the metrics for the pace of advancement. Even with "Quality" damage pearls my sabre still uses 7 force or so per swing of a special attack.


My Default attack damage used to be 2500-3000, now default attacks are 350 or so with special attacks doing approximately 1500. This change alone effectively HALVES my XP gain rate I once previously had. However this is not the end of the changes, Jedi can no longer wear armor, and it is the converted initiates who suffer as a result because they cannot get the Force Armor2 line from the defender tree AS WELL AS the basic sabre attacks from the light sabre tree.


In effect we lost the composite armor as well as having our damage halved. Still I personally proceeded through this and carefully mixed my converted JEDI to have a powerful "template stack" of Fencer/Jedi/TKA/Medic. With maxed defenses and center of being running I was able to hang on barely vs the same critters I once slaughtered with abandon.


Now to make matters worse with damage halved it takes signifcantly longer to kill the same more as before, (not to mention my sabre went from 1.7 to a 3.2 speed, default attack vs a special attack which has longer pauses between swings) I am using force with each swing. I regenerate at 5 force points every 6 seconds.


I can basically fight through 4 critters carefully before being very low on force power, which makes me take approximately 16 minutes to fully recharge. Another HUGE slowdown in my XP progression.


So roughly on the conversion of my JEDI what occured was I lost 75% of my skill boxes....


Required XP for all boxes was increased compared to the initial Initiate tree (which is not much of an issue by and of itself).


My XP gain rate dropped from .... 40k JEDI XP an HOUR... to about 10k JEDI xp an hour...... thats after its all said and done (loss of force powers, forced to use specials and wait on force regen, no more armor, damage effectively halved, speed of attacks effectively halved.)


So the XP required to progress was increased in its totality and the gain rate is not 1/4th what it once was.


Now to make matters WORSE... as a lowly 4000 sabre player, a single death is costing me 100,000 Jedi xp... Thats right your putting me in the hole about 10 hours of game play, meanwhile you have stripped me of 75% of my skills, and removed all of my armor and means of self defense.


And THAT is Just the character issues......




NOW for my Sabres.......


No matter WHAT quality components were used to build my sabre.... I got back out in "pearls" the exact same mid level quality items. So my 12 million credits in pearls used to make my Best sabre, gave me 4 "quality" pearls....


What was put in (between 120-196 max damage, -1.0 to -1.6 speed, -5 to -9 force in pearls) gave me back out +18 -+31 damage, -.2 to -.43 speed and -3 to -7 force cost.


My JUNK sabre made with the worst crystals possible..... all crystals were -damage, + spd, and + force cost.... gave me 4 pearls ranging from +21 to +44 damage, -.2 to -.5 spd and -3 to -7 force cost.


Plus I would dismantle a sabre and NOT get a color crystal!!! so hey you had a sabre you take it apart and now... unless you have an additional looted component.. you cannot make a NEW sabre! **edit**....


Next the pearls in my inventory, also "converted" and dropped to similar quality junk +20 or so max damage, -.3 spd, -5 force.....


All my crystals which I paid millions for, became useless color crystals (well atleast I could build a sabre now.)


I KNOW the max damage on pearls were dropped to abot tops +50 max damage... I am unsure of speed and I think best force is still -9. What is readily apparent is that there IS no system determining what the quality of our pearls were during sabre creation under the old system, instead your just giving everyone "quality" pearls for everything.


Our Sabres need to at a minimum break down to the damage pearls as well as a color crystal! (preferably the same color as our old blade, which is obviously information stored on our old sabres). It would be nice if the quality of our sabres/pearls actually determined the quality level of our new damage pearls.


All of our crystals should convert into Color crystals that have DAMAGE crystals as well. Color crystals with damage values EXIST on TC2, instead of forcing one or the other down our throats, please simply recognize this is a conversion process and basically some people want thier old crystals to be damage, others want it to be color... eventually the combo crystals will decay out of the system, but the only FAIR solution is to make all old crystals (single and twin) become Color crystals WITH damage as part of the conversion.


JEST3R


PS


Existing Bugs seen on TC3:


JEDI can enable Force armor2 then wear Composite and have both runnning...

JEDI have been seen in composite and using light sabre special attacks.


JEDI Cure poison and disease are taking 3-4 tries to actually remove relatively weak CM poisons and diseases, furthermore the default target is NOT yourself so you must target yourself. This akward and broken game mechanic means ALL Jedi are now CM chew toys, as was seen on TC-Corbantis last night.








'NUFF SAID. NOW FIX IT DEVS.



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VladimirDrake
Thu Jun 17, 2004 11:34 am
#64

Renairdor said:


Few comments...


New system is completely different, and there are some 'major' advantages to jedi in new system- you spend all your skill points on OTHER profession skills during initiate training. So the jedi defences are far far higher.


Downside? No armor. You need those defences to have a chance (what ever did happen with robes defences anyways?)






So what youre saying is that We jedi who now have force run, force throw, mindblast, healall other 1+ heal bf heal wounds, sabers that while kinetic still do awesome damage in pve, force lightning (for some of us and the list goes on and on)should be happy that devs screw us in the conversion BUT out of their enormous magnanimity grant us the ability to train other professions? Im sorry but i have not been working on jedi for the last 3 months only to have it thrown away and "Get" to train the other professions for "free". If anything we EARNED that by opening up our fs slot by Doing the ridiculous task of grinding out none other then the "professions" they are so generously offering to let us train AGAIN. This conversion process is a load of crap plain and simple.

Perzmo
Thu Jun 17, 2004 12:34 pm
#65

Tried this a few times now, with the rollbacks on TC2.


Jedi Conversion: After the last rollback, my faction was changed from covert imperial to covert rebel. The 3 other times I have done, everything went ok with both my chars.


Easiest/most difficult part: None of this was difficult at all. But not everyone reads websites for information, so maybe an explanation of the Jedi skills would be useful.


Most intuitive/Most difficult: I found the whole process simple and intuitive.
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