Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Roadracer
Sat Jul 17, 2004 12:51 am
#755

Droid Engineers need to have more than 5 slots for droids, with the possiblity of have 2 out at the same time in order to repair.



Master Droid Engineer (1st on Intrepid)
Craftsman Mecaef
Intrepid Galaxy
Alatheia Talus
aazatgrabya
Sat Jul 17, 2004 12:51 am
#756


Add more dynamic Factional NPC missions. By dynamic I mean where failing a mission is part of the progression not a return and repeat mechanic.
Pyroo
Sat Jul 17, 2004 12:52 am
#757

Give Bountyhunters a Chance to Kill Jedis!!!
SithBishop
Sat Jul 17, 2004 12:53 am
#758

Reinstate the Jedi Perma-death and remove most melee professions from the game. Who wants to be a Pikeman in Star Wars?



Serial Killa'
Kauri Server
Jedi Praxium Guild
PChaos
Sat Jul 17, 2004 12:54 am
#759

Pistoleer = Dual Wield, which would make up for our broken specials and relative crappiness in PvE and PvP





Professor Chaos
IMS-Starsider
Master Swordsman/Master Pistoleer

A Candy Colored Clown They Call The Sandman............................
Octavuous
Sat Jul 17, 2004 12:54 am
#760

For Smuggler


Make Feign Death work on player charactors too. (If I feign death let the opponent actually see me as incapacitated, and even death blow, this way they can turn away and leave me alone) This is how feign death should work in pvp... it should "feign Death" maybe if they are lucky they can see past it but not EVERYONE should see past it.
Anarkha
Sat Jul 17, 2004 12:54 am
#761





Remove (or seriously downgrade)health/mind buffs.







-----------------------------------------------------------

Master Droid engineer / Artisan /Merchant @ Eclipse
Carbineer/Ch/Sl @other

Drop by to NEO-ROME on Naboo for Droid shopping (Eclipse).
-----------------------------------------------------------
wookgunner
Sat Jul 17, 2004 12:54 am
#762

increase state defenses specifically dizzy and knock down. Higher defenses in these categories plus a healable mind with stims should help combat considerably.


Any reduction in armor resistance should have a corresponding reduction in HAM costs.



Nagamitsu: Wookiee Master WS/AS/DE
Triston: Master Swordsman/Rifleman Force sensitive, but will never be a Jedi
Medreka: Master Tailor/architect
Builder of Dar'Xun City, Tatooine and Sierra, Dantooine
Blackout8469
Sat Jul 17, 2004 12:55 am
#763



atimes wrote:
Remove the weapon switch timer for bounty hunters.





/agree



-Blackout-
CSR checked and approved!
QC - Teh Masta
Master Pilot
Playdead
Sat Jul 17, 2004 12:58 am
#764


Get rid of group TEFs. Covert or Overt no in between.



Zia Obi - The Dark Path
-TDP Mall - Mal'icious's Food & Drink, Resources & Pharmacy SE Cornet 588 -5148
Got resource stats? www.swgcraft.com
DLOS
Sat Jul 17, 2004 12:59 am
#765

75% reduction on disease/poisons in PvP



Imperial Colonel/Ace Pilot Drako Trogdor, CL90 Jedi, Elder Jedi
Imperial Colonel Draka Trogdor, CL90 Commando, Elder Jedi
Imperial Colonel Drakoa Trogdor, CL53 Officer
-~=:The Burninators:=~-

Mayor of Dark Lords Enclave on Dantooine, Leader of the guild Dark Lords.
(noone is around to help me with all this content)
Rauko
Sat Jul 17, 2004 12:59 am
#766

Lower buff strengths by 1000 across the board, so we're all not so invulnerable to everything but mind.


(and remove the mind pool from being attackable)
(and lower poison-heal requirements, while adding innoculations)
(and lower ham use for carbineers)
(and make the acid and grenade trees of commandos worth using)
(and add an "equip speed" skill so masters of their proffessions can equip/unequip their weapons with skill and speed)
(and remove player Jedi completely)

I'm going to be popular now!
Khelek Rauks
AgreaAtodlie
Sat Jul 17, 2004 12:59 am
#767

LOL...


22 Pages...in...less...than...*tries to breath through the fits of laughter*...3 HOURS...LOL...


That in itself should tell you...screw the JTL...we the player base DON'T WANT IT RIGHT NOW....get it yet?


So...more constructive.


1) Remove weapon timer delay for Master Bounty Hunter, or get rid of it, we are useless with the timer...


2) Reduce CM poison/disease...by 75%...as we have asked you thousands...yes THOUSANDS of times.


3) Either reduce damage for all combat professions, or reduce armor effectiveness...DON'T NERF BOTH....if you do, upwards of 10% or more of your player base cancels...this is not a threat...this is simply fact...we are tired of your b.s. we are tired of hearing you say we know you want straight answers, so here is a straight CONVOLUTED VAGUE ANSWER THAT DOESN'T ANSWER THE QUESTION...Btw...the swg stratics convo was a joke...you gave no answers or dodged them completely. So either answer the questions we asked...or remove the link from the swg site....it sort of makes you seem...naive...


4)If 53% of the player base says make the path to Jedi known...that should tell you pretty clearly...what we want...if it doesn't...my 7th english teacher is always looking for new students.


5) Fix, or Ban all those individuals who are corpse camping Jedi....This has been discussed in the forums for almost 2 weeks, with no FIRM statements whether or not it is wrong...whether or not it is a bug...whether or not the bug is the TEF...or the fact that BH's and others can corpse camp....Sensing a Trend?...how about the worthless, vague, incompetent answer JustG wrote in Stratics...WTH DOES THAT MEAN?????...Need a more in depth and comprehensive,...NON VAGUE..., answer to this question...or more people will leave the game...this is just pathetic....



Anyways...T-Minus 15 minutes to my post's deletion...maybe less, depending on whether or not forum moderators are paying attention...or playing freecell...
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