Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Zooey
Sat Jul 17, 2004 12:41 am
#742






raz1337 wrote:

Luke Skywalker.







Are you Luke Skywalker? Are you Darth Vader? Are you Yoda or Ben Kenobi? Is that who you got to play in this game? The rest of us didn't, that's SO weird. Are you confusing this with another game where you play a leading character in the SW universe? That MUST be it, because surely you can't be in the right mind to say this, unless you're terribly terribly confused.


GG.


-zooey
Vargo
Sat Jul 17, 2004 12:42 am
#743

Guild Flags that we can post on our Guild Hall.



Oldi son of Exar Kun
[Ì[[[[?????[F]]]°ggggggggggggggggggggggggggggggg)
Brotherhood of the Sith
DarthMinos
Sat Jul 17, 2004 12:42 am
#744

Okay, I'll play along:


Fix pistoleer and carbineer specials so they do what they say they will do and have reasonable HAM costs.



Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

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TivoTenook
Sat Jul 17, 2004 12:44 am
#745

Profession: Creature Handler


Request: Make all creatures under level 70 tamable and throw in a few more between 60-70 (currently there are only 4, one of which are tamable)



Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
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*Official JTL Protester*
Deady
Sat Jul 17, 2004 12:45 am
#746

Significantly reduce the value that a doctor can enhance peoples HAM by because a HAM of 3000 takes the challenge out of the toughest mobs in the game.
AtlantisCH
Sat Jul 17, 2004 12:47 am
#747






Gojita wrote:

oh yeah! And let stim's special ham cost come out of a new ham bar, "agility". It would be non attackable.






Expanding on this idea...


Up the PVP damage to 50% of normal, and make stims heal mind, even if you have a speical pool just for that, it would make every profession at least fairly viable in pvp, and wouldn't damage PVE all that much.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
JuCat
Sat Jul 17, 2004 12:47 am
#748


NERF the crap out of all DoT's, triple the time between ticks, cut there effectiveness/strenght by 75%, make them twice as hard to apply/stick, make mind healable with existing medic stims, move poison/disease heal to master medic, cap armor at 50-60%, apply the armor delay to removing armor only,make armor encumbrance increase combat specials delay rather than ham encumbrance, allow entertainers to heal BF, andSL to declare group membersin Rangers camps.


Is that a "run-on"

Message Edited by JuCat on 07-16-2004 03:21 PM






JuJu VooDoo .. AI


Javac
Sat Jul 17, 2004 12:47 am
#749

Give pistoleers a viable pistol for high end PvE. Make the DE-10 AP2, or some other lightly used pistol like the SR combat.



Calis Exud - Droid Engineer Extrodianre - Retired
Morningdew
Sat Jul 17, 2004 12:48 am
#750

Give jedi robes some resistances so low-level jedis have a chance.



Sarita Morningdew
RSQViper
Sat Jul 17, 2004 12:48 am
#751


75% reduction to CM attacksand reduce thier 100% hit rate to something more logical.

Message Edited by RSQViper on 07-16-2004 03:50 PM



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KardenTyrell
Sat Jul 17, 2004 12:48 am
#752

The best way to UnNerf the Combat, is to reduce Overal Buffing effectiveness by % calculations (doc and food alike). Same thing for Armor, reduce its effectiveness to an acceptable rate.



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Redrumm
Sat Jul 17, 2004 12:48 am
#753

TH if you guys could do just a minipublish (9.4 for example) with the top 5 issues in this thread it would make everyone so happy I promise.



Two wrongs dont make a right...but three lefts do.
Thunderghost1
Sat Jul 17, 2004 12:50 am
#754

Give docs area cure poison and disease



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