Development Cycle Archive
Thread: Corellian Corvette Feedback
let face it we stated that the vette was to hard unless you sneak thought it so the make it hard with the extra SBD . the dev ruin the feel of this game by adding a few uber npc instead of adding qwave of normal troopers and such. in all the movies it a hand full againt overweming number not a handfull againt a few uber stromies.
second i believe the only reason for the vette was to
A) eat up player time and a few credits
B) make sure player got enought wounds and bf that they seeked out a dancers and docss for healing intsead of tk meds
C) help get ready of that double and triple slice armor that out there
nagyt
It really is too dificult especially under a an hour time limit. I am not crazy about these uber HAM novatroopers (which drives me nuts in an imerssion sort of way.) The Superbattle Droids aren't "challenging" there "suicide". Not being able to rebuff is also a huge inconvience.
I am of the opinion that the difficulty should scale depending on the group.
You should add an animation of an escape pod launching when you take one in the game.
Now what you did right. The corvette looks and sounds great! I really felt like I was in the movie. Nice job! It really is a bit disapointing that the most "star warsy" event in the game is more of a exercise in frustration.
I really hope you reqonsider the difficulty of the corvette. That's my 2 cents. Thanks for reading.
I've been running the vette since it was launched. Always with a group, sometimes 2 peole, often 10. We don't try to complete the thing anymore because fighting SBD's is just dumb. Can't intimidate them. Melee profs with no ranged mitigation just get chewed by by the 1000dps these guys dole out, and their armor is just dumb. Oh, and they don't drop loot.
So on publish day, we gather to run the vette and.. No Super Battle Droids. The heavens part, the holy choir sings, and we all rejoice. Finally, FUN and challenging. And finally, 2 more powerplants. Most of my regulars finally have av21's now.
Then the patch hits. And what the bloody heck is that super battle droid doing in engineering room?! so we flee upstairs figuring we'll salvage the run with armoires. but.. what's that? too many SBD's to count in the armoire room on the upper deck? Laying there, dead, what happens? NOTHING. The CorSec Admiral stands next to Super Battle Droid as if commending him on the bits of Anita laying all over the floor.
So, fluke, right? We abort and try again with a different tactic. And as we grab the prisoner room codes something very strange happens. I'm playing doom again because guess what happened as I touched a console. A creature magically appeared out of thin air in front of me. Burstrun? uh, not in space anita. Warcry? uh, it's a bot anita, it doesn't GET scared. Pikatta Pie? no, it never misses. Not ever. 125 ranged defense, center of being, and 120 counter attack does nothing. Forget it, you're dead. Maybe a CorSec major will comment on the excellent work of the droid again.
Okay, so im grumpy.
But what the bloody heck is going on over there at SOE? First, the vette is flat out hard. The vette would be great content for "elders" if the SBD's were either TRULY loose (sorry, they just SIT there until a PC walks into their field of view, and stop as soon as said pc is incapped or dead), or if they were in a place to allow for optional content. Or heck, had loot!
Second, im sorry, but whoever on staff designed the pad to spawn mobs needs to be taken out back and stoned with stacks of 3.5" floppy disks of doom and wolfenstein 3d. PAD spawn is outdated, outmoded, and just plain BAD DESIGN. If you want an SBD in a room, place one there. DONT MAKE IT SPAWN WHEN THE PLAYERS ACTIVATE A SWITCH!!!!
Third, im sorry, did someone find a new way to play with your toy and you didn't like it? So what if players were running blinding into the engine room to put a part in a droid during combat? Look at your source material - HOW many times did Artoo work on a door while being shot at?? Look, because players figure out how to "bypass" content that you "worked so hard on creating", you should commend them on their ingenuity, not punish them. Why can't I repair a droid in combat? Everyone else in the galaxy can do non-combat things in combat. Watch the holy Trilogy again people. This is your source material. We all want to live the dream. Don't handcuff us because you're bent out of shape that someone figured out how to get around your little death trap.
A_nita wrote:
Holy Failed Designer!
Look, because players figure out how to "bypass" content that you "worked so hard on creating", you should commend them on their ingenuity, not punish them.
I hope someone (a DEV if we're lucky) makes a note of this comment. It, from what I've read so far, is how the majority of the players feel to some extent or another.
I'd understand if the people were using exploits to complete the quests, but I mostly hear people using tactics such as sending in PC's to distract MOB's. Now I don't know about anyone else, but that qualifies as a stratagy in my book.
If this was an attempt to prevent players from eating up the content faster than you intended, then I have to ask if it's worth ruining the content to give it a longer lifespan. Because, from what I hear, the content is ruined to all but those you changed it to hinder (after all, that's what powergamers do, they powergame).
I commend the DEV's for thier hard work on this new content, but the knee-jerk changes make it unavailable to all but a small minority.
Well, I would agree that it's annoying that you have to be OVERT for a stupid shirt that doesn't give any mods to your character. On that basis I agree, BUT I don't think that you should be able to wear the shirt as COVERT either. I mean it's like wearing gang colors in someone else's turf and then wondering why the bloods/crips are shooting at you.
Lets hope the devs give the shirt some kind of mod that would make being OVERT, and getting shot at, worth it.
Im bored...so i added up some numbers based on the comments in this thread..
I left out dupicates and posts where it was obvoius the poster didn't go to the Corvette..also left out bug posts
Pre - Patch
+ (enjoyedCorvette) = 142 posts or 80%
- (didn't enjoy) = 36 posts or 20%
"too easy" = 3 or 8%
"too hard" = 92%
Post-Patch
+ (enjoyed Corvette) = 1 or 4%
- (didn't enjoy) = 27 posts or 96%
"too easy" = 0
"too hard" = 5
...maybe ..just maybe this is telling the devs something
Cheers,
Sebun