Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Gavvot
Sat Jul 17, 2004 12:35 am
#729

Max the buff (at least on secondaries) at 120% of base.



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eyeprod
Sat Jul 17, 2004 12:35 am
#730

work on the TEF system, including jedi TEF's.



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AvaroT
Sat Jul 17, 2004 12:35 am
#731

Implement asimple solution to create PVP zones of control


Ok, that was my one sentence. Keep reading to find out how:


Do this by introducing a new, extremely rare resource required to make crafted factional armor (see quote below), with the catch that any harvester that is harvesting this resource becomes destroyable by the opposite faction (like a lair or turret, the bigger the harvester, the more HP).


Make spawns of the special resourcelong lasting (1-2 months per planet, with spawns staggered by a week on each planet) butlow %, to encourage guilds to set up strongholds (including bases and turrets) to dominate the resource spawns and protect their harvesters, creating de-facto zones of control,probably with minimal coding. Make the armor have very low condition (10K max), so there is a constant struggle to stay equipped and control the resource.


Remember....this resource is only useful for a type of armor that is only really desireable for PVP, so there will beno potential for griefing non-PVPers, because only PVPers will care about it.


Also, make faction bases worthwhile, by adding magseal containers that spawn a daily allotment of components required to make this factional armor.







Rikilii wrote:

Give crafted faction armor 70% max resists, including stun and a build in +10 poison/disease resistance mod per piece (+90 total for a full suit), becauseit:


(1) will get people to ditch their 90% composite voluntarily without nerfing it;


(2) will provide a universal solution to CM potency and AOE attacks without actually nerfing CM or creating more new items, alsoforcing CMs to experiment potency (at the expense of range and/or power);


(3) will reduce the dominance of the silly stun weapons;


(4)More people in faction armor isSTARWARSY BABY!!!











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Avaro Trimihow: Back For More

"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
Satris
Sat Jul 17, 2004 12:36 am
#732






DWICrafting wrote:
Make faction armour craftable - give it inherent stun resists and an airtight helmet for poison / disease resists.


Then at least we'll have Stormtroopers vs Rebel Marines at fights instead of Composite vs Composite.





100% AGREE with this!



-Satris-

-Ahazi Server-


raz1337
Sat Jul 17, 2004 12:36 am
#733






Zooey wrote:





GotBlueMilk wrote:

Please get Jedi out of the GCW.







Amen. They seriously have NO place in the GCW. Rebel vs Imperial. That is one pvp system in and of itself. Keep it that way. Let us normal people fight other normal people. So what are jedi to do? Make a pvp system for them and only to them. Light Jedi vs. Dark Jedi. They fight in the wilderness, as in hiding. NOT in cities.


This makes the most sense! Jedi are not supposed to be the heroes and villains of the GCW.


-zooey











Luke Skywalker.





Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
JoeyMojo
Sat Jul 17, 2004 12:36 am
#734

In your effort to balance profs to each other, don't forget the fact that PvE is still a significant (and in some cases solitary) reason that people continue to play - making sweeping changes for balanced PvP that breaks existing PvE balance will be devastating.
Arconis_Runicblade
Sat Jul 17, 2004 12:37 am
#735

reduce the power of poison and make CM balanced



Arconis Darkfyre
Justuss71
Sat Jul 17, 2004 12:38 am
#736


Give Carbineers a new damage type carbine (stun)so that they can at least have some bastion of hope in PvP.



Justuss Sophiticus
Pahaddino
Sat Jul 17, 2004 12:38 am
#737

remove death penalty for Jedi until everything is balance.

shuqlak
Sat Jul 17, 2004 12:39 am
#738



OnlyMaestro wrote:
Make armor logical, not 90% resists.





What he said




______________________________
[ShuQlak][Infiltrator]
[Rebel Soldier]
Buxley
Sat Jul 17, 2004 12:39 am
#739

Reduce "weapon switching times" for bounty hunters by 15% or so at novice and by 100% at Master Bounty Hunter.


-Buxley
TyrisTaadow
Sat Jul 17, 2004 12:39 am
#740

Remove the weapon switch delay because it kills the BH profession that trains in multiple weapons.
awthtem-xour
Sat Jul 17, 2004 12:40 am
#741

somehow.. make a player's mind last longer. better regen ? higher hitpts ? that is the # 1 reason why people get killed quickly, get pissed off about PvP,etc, etc...



Awthtem-Xour
Lowca Rebel Jedi
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