Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Deathwisp
Tue Jan 27, 2004 11:57 am
#742

It was to my understanding the path to jedi wasto be extremely difficult. To even be a jedi master is like a Nuna taking on a Krayt Dragon. I liked the idea.


To me, the holocron ordeal was perfect, it was random but it wasn't, you knew that it was professions. You could have some be extremely lucky and master it in 5, or some master it after doing all 33. I liked that, I knew what I was getting into, and you could count on the fact that it would be a profession, not something extraneous. If they make it into quests, are we turning into EQ in space for camping mission spots? Like afformentioned, if I have to get Vader's sabre, how many years is that going to take me with all the other zealous gamers out there? I understand the problems of variables in programming it to where EVERY person is different, but honestly this is a stupid idea. If you can't grind a profession to save your life, you haven't played long enough and you need to keep playing and actually enjoy the game, rather than trying to worry about people like me. I have had my fill of this game, other than jedi. I want jedi. I want to feel that sabre in my hands and slay the first creature I see. I want that feeling. I've done 11 professions so far, and there are many othersthat have done more. Grinding professions is not hard, with or without money, just takes dedication. If you need website help, I personally could give you weblinks to about 8 off the top of my head...


Personally, I would rather stay hidden than be a blatent jerk and put my <Jedi Initiate> tag on in the middle of town and dueling another jedi without getting TEF. I've seenthe same pair of jedi doing it on more than one occassion. That is only one of the reasons I don't take roleplaying to heart with this game, you cannot count on the other person trying to bewhat you want them to be. A jedi wouldn't do that, unless they were a dark jedi wanting to kill someone, and even still theyhave their own code of ethics. So, thosewho are complaining about the roleplay of jedi, just get over it.As for the GCW, I'd still rather be neutral, like we are supposed to be. Even if i was a member of either faction, I'm not just going to go out there because I have to, I want an AT-ST or Stormtrooper armor.


As for permadeath...I want to lose all my skills after dying, because it shows me I was stupid. I was stupid enough to try and take on something I wasn't powerful enough for. It shows me that I was brash, and my arrogance got the best of me. If you just make me lose 1, I guarantee I'll make master jedi in a few weeks, if that. As for losing items, who cares? Jedi only need their sabre, anything more is just lush items you don't need. Thehologrinders knew what they were getting into, GET OVER IT!


Humans are greedy, they cry until they get it exactly like we want. Actually learn how to use your character before you whine about anything. If you don't believe, name a profession, and I can tell you what to do with it...even jedi, and I haven't even unlocked yet.


I could honestly care less about this whole ordeal to be honest, I just thought I'd give my 2 cents worth. I want to see the rest of the professions worked on first...Give DE a Droideka, make them the profession of the day....




Your a slave to your emotions...
Illidin
Tue Jan 27, 2004 1:04 pm
#743

well all nerd issues aside with the books etc I feel I should put in my two cents... just a couple concerns/thanks to dev's here.


1) I think it is great that you guys are thinking about a way to change the way to become a jedi instead of hologrinding so big congrats on that. However my concern is that now instead of hologrinding your gonna get the people bumping themselves into swordsman or tkm and commando in which swordsman alone is so overpowered you can do just about anything and they will just run through the quest beating up whatever gets in their way. So thats a pretty fine line to walk and I am thinking you will have to be careful to make it something that being invincible won't help you with.


2) I did see the note about ThunderHeart not being able to say anything about the compensation for the players who have been grinding out all the classes in an attempt to find their 5th and I am cool with that. But myself and many others I am sure have to be quite concerned that after month's of work it might to amass to.. well nothing and we will end up being no closer to our goal then someone who starts the day of the big change. I myself think I may have found my 5th class..possibly... well probably not but I am gonna try to get my fscs before you implement the changes in case I get completely goofed in the process. For example ifyou guys give me a piece of art.. or a badge that says I did it.. I will snap.. honestly =).


3) I hate to say it.. but I have to agree with the non-Jedi people.. I do not think your current system for penalties will work but it requires some modifications. Any jedi who loses a skill box more then likely won't care.. for example when I was a master pistoleer I had an extra 900k xp just sitting in the bank so if I had lost one of my skills I could of easily bought it back. You have to have some serious side effects to dying as a jedi perhaps it says if you die 2 times your fscs account is locked for 24 hours.. or if you die a couple of times you lose a whole column or two not just one box. Either way it has to be more of a penalty.. and this coming from someone who wants to be a jedi haha

Thats about it.. I don't doubt this may never be read by a dev or moderator as I am simply a voice in the crowd.. but if you shout enough times you gotta be heard in an echo if nothing else right?


Peace All


Illidin

Deathwisp
Tue Jan 27, 2004 3:11 pm
#744

It must have been just recently, because I saw the two jedidoing this last week. I'm not talking about Test Server, to me a test server cannot be held true....hence "testing." I'm talking about the Bria server. Everyone was standing beside them in a huddled massed going ga-ga. They were saying "we're blocking you because of our force powers." I hated that they were lying, and secondly they were trying to tell people that the crystal packs and sabre kits were worth something to non jedi.


I was with a jedi friend once, when he had just unlocked. He was worried I would hit him because of the TEF. I was a Master Pikeman at the time, and liked the AOE attacks. However, because we were grouped, TEF never came up. We were to understand TEF happened no matter what, as soon as the sabre was unleashed.


I understand what is supposed to happen, it just didn't...



Your a slave to your emotions...
Jutifulmars
Tue Jan 27, 2004 3:24 pm
#745

READ ME PLEASE READ ME DEVS!!!!!!!


Four things i would love to see happen for us that grinded all holos and also many many many after.


1. We who grinded holos need a one time skill re-allocation. Allow us to choose from all the prof we mastered the skills we want to have back. why should we regrind them because your now useless system made us give up prof we loved.


2. We who have done all 4 holos should have an easier quest by 50% or more based on how many prof we actualy did after silent.


3. Any one who has done over 16 prof before this patch should just be given the damed slot I mean doing half the prof in the game grinded is worth a FSCS.


4. The dev who came up with the HOLO grind system should be made to play the game till he masters all 32 proffesions and dont pay him his monthly check untill he does so ( Lets place bets on if he gives up before he reaches 32. im guessing he quites at 22 if he start of with nothing more then any other newb)


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OK well hope a dev read this and seriously considers number 1.
Poena
Tue Jan 27, 2004 3:27 pm
#746

Not to sound mean or anything, but....



Any player who hasn't grinded 15-20-25 professionsspending millionswill love this idea. It's an insult to those who have actually busted their butts mastering / droppinghard earnedprofessions trying to get that JEDI char. Unless those of us who have B L E D grinding this annoying crap are given / told how to obtain a fscs... I will quit.



Those of you that flame this reply if any, REALLY TRY TO THINK ABOUT IT.


Deathwisp
Tue Jan 27, 2004 4:07 pm
#747

I like the idea Poena, but I seriously doubt it will happen. I at least hope that if we are on our silent profession, we are waivered the right to have to do the question, AT LEAST that much.



Your a slave to your emotions...
Lilwitch
Tue Jan 27, 2004 6:33 pm
#748

For all the hologrinders, I do hope they put something in that makes getting the FSCS "much" less time consuming...I've been grinding too, but I just started...some of you are positively masochistic, and for that I salute you and so should Sony and Lucasarts.


They picked the wrong timeline for the game, it should be right as the Emperor and Vader initiate wiping out the Jedi, which would validate their being more than 2 on a server. That being said, I'm sure some new rules for pvp (like re-thinking the TEF system at least somewhat) will make more headway, maybe making Master level Jedi be perma-Tef'd...and I'd hate to be even a Master Jedi if I was facing a MBH who had the drop on me, or a couple of friends.


That said, this sooo needed to be done. I hear all the Bounty Hunters crying their eyes out about how hard it's going to be, when in reality, they have NOTHING to cry about, when a Bounty Hunter currently can wipe the floor with anyone in the game in pvp minus another Bounty Hunter or a lucky Commando. You want to whine about your overpowered combat profession, go see some die-hard Riflemen, they have been burnt to a cinder, and have mastered the "martyr" profession (combat profession wise). Yes, you need fixes to your class, but no more than a lot of classes. When your fixes come, get excited, because hopefully you'll be getting BH missions after player Jedi. All that being said, I've found a good chunk of the 'vocal' Bounty Hunters are nothing more than the over-powered Infiltrators/Nightshades/Shadowblades/AC pk'er/gankers who just wanted a new venue to gank and grief. You want Jedi permadeath so you can happily, and easily if you're at least a little smart, wipe out a Jedi's hard work on his character if he EVER gets brass enough to pull his lightsaber in pvp for real. For those other Bounty Hunters that love the class for different reasons, more power to you, your fixes are coming, so crank it up. (Yes, I'm one of them).


I'm pretty sure it's server-centric, but I have seen exactly ONE Jedi on Naritus, and he's far down the skill tree, and an ass with WAY to much time on his hands to boot.


While a good chunk of people do want to be Jedi, there are a lot that don't. I'd say at least 60% of the people playing this game DO though, so too bad you picked the wrong timeline SOE, but you brought it on yourselves. You have a few Jedi, but none of them want to actually "play" their characters because they don't want to lose the incredible amount of work they put into them. Now maybe you'll see some lightsabers light up in Anchorhead.


Priorities:


1) Fix the other classes, at least their main complaints, and when you do don't stick a fork in and pronounce them "done".


2) Input these changes for Jedi rapidly, but do it intelligently this time. You made it impossible to play a Jedi in a game where that's what the majority of people want to be. Now make it risky but rewarding in a humanly possible sort of way. Make the folks who bust butt to make Jedi now want to come out and play...I've still not seen a lightsaber flash in anger yet even once.


3) Balance upward the combat classes who DON'T have Bounty Hunter/Commando skill trees. Currently, a Master Bounty Hunter who is bored and slow at the keyboard can utterly destroy 100 of 100 Master Riflemen, Master Smugglers, Master Carbineers, Master Pistoleers. If the fight is in an open space he can do the same to a Commando and TKA too. (btw, CH was nerfed into oblivion, you went too far, now a CH is useless in the game and can't make a credit profit taming creatures when anyone can order a tailor made creature from a BE. Make people able somehow to get higher level pets than 1-shottable level 10s that need periodic retraining from higher level creature handlers or something, so they can at least make money without killing hordes of mobs for mounds of hides that will bring them 20k on the bazaar...thought I'd throw that in). Make sure that all the combat classes are at least viable in pvp and that all specials work as described/intended. I hate seeing a MBH get irritated by a pistoleer who has already hit HS2 and HS1 on him, is hitting with BS3 or SH, and then gets punked anyway, the MBH hitting first aid a couple of times and picking his teeth.


4) The crafting grind is too much like real work, it's not fun. With the proposed changes to the amount of items that can be put on a vendor, it's going to suck even more. Fix it. And make experimentation more wide reaching, all the top Weaponsmith's I visit all make the same level of quality, and I know the values of the weapons they make without even having to look at them anymore, and I've not been playing this game nearly as long as most people have. Give a chance of making truly phenomenal weapons, armor and other items, and then make rare ingredients like milk able to be found.


5) Again for the Jedi, make pearls and crystals more plentiful, especially pearls. As it is, these have forced the player economy into chaos considering it takes a couple million credits to get a single pearl.


I don't think I have all the answers, but **edit**, fix the game and make it the fun we've all been hoping it was going to be. I'm relatively new and I'm enjoying myself, but I know the potential is even more huge and this is a step in the right direction.





The NGE needs to be rolled back. Kill off 3/4 of the professions we could pick and choose what we liked from, so we can be locked into far less exciting professions. Jedi have to level up with guns. That should tell somebody something.
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Croia_Starduster
Tue Jan 27, 2004 6:48 pm
#749


BOOOOOOO!!!!!!



Changeing your mind so soon can only mean a few things, one of them would be, the system was never really thought about. It is more of a way to draw people in, but yet trying to keep the fanboys happy, and then trying to make these and those people happy.



What ever you make the "new" Jedi system to be, can we make it so it works well and then keep it that way no matter who cries about it. Lets face it this is what happens....



Joe Jediwanabe grinds holo's, not once stoping to actually use the char the Holocron told him, strips the exp after he masters Weaponsmith (Wich he probly grinded this never actually makeing a weapon) to move on to Scout, grinds that. etc. etc. finally he is a Jedi, but a Jedi who took the cheap way out. So now that he actually has to think about the game for once, they are not good at advancing a fighter because they grinded everything. Pfft! Good, i am glad Jedi die in the begining, ITWAS PROMISEDTO BE HARD REMEMBER????



Giveing in to the crybabies is not the awnser.


my two credits.





Croian Raul - Flurry
Hrafn Warband
Chairman of Save the PvP Game Foundation
Please open the Jedi slot so I will finally have someone to fight with.
Jaacyn_Darkrunner
Tue Jan 27, 2004 10:12 pm
#750

Ok, the following statement from the original message scares me:



"The first phase is to make some changes (where possible) to alleviate some short term discomfort with gameplay."


This is rather broad and undefined and leaves very many questions and concerns as a paying customer.


Whose discomfort are we alleviating? What changes (if any) are going to be made to the Force Sensitive Character Slot opening procedure(as it is currently understood on most forums/boards)with this first phase? How do you have discomfort from gameplay? If you are playing a game, you would think one is supposed to enjoy oneself, as I don't play games to cause myself discomfort.


Basically, I want to know if 19, possibly 20 or 21 professions mastered will have been for naught, all while keeping my original role play skill of weaponsmith, I am still playing a crotchey weaponsmith, since I mastered in early August. Yet, I have also done most POI's before they were POIs, re-visited them to get the badge since I had done them once anyway. I have also grinded my holo professions till silent and mastered to date, about 14 professions I did not want to do, and maybe 3 I had real fun with, along with the artisan and weaponsmith masteries that I enjoyed (since that is what a MMORPG is to me, choosing your characters main RP skill and doing other stuff for enjoyment on the side)


Why can you not leave the old method in and add the new method? Gradually eliminate holocrons from the game and then phase out the old method over time, so people like myself will not have a fit when we get a nice "almost had FS before we changed the method on them" badge to proudly display while we join the massive hoards of peeps rushing off to the location of a jedi mission giver spawn.


I am not telling you how to do your job, I am merely stating my view as a consumer of this product, that you do not get my loyalty by first dangling one carrot in front of me, and hoping I am blind when you try to switch the carrot to a moldy tomato. I don't drink Coca-Cola, then next month, drink Coca-Cola (with new formula), if I want to try something new, I buy a different product, and if they change Coca-Cola formula and I don't like it, guess what, I go buy a different brand of Cola. So be careful you don't change the flavor too much, or you may have a lot of peeps going to try some other cola.


My 2 cents for what they are worth, felt I had to write as I have done some pretty long hours of professions I didnt want with a goal in sight, now that goal may not involve the work I have done, I am kind of annoyed.


Jaa'cyn Darkrunner - Chilastra Master of Weaponsmithing, Master of everything else for a day till I hopefully unlock, then Pistoleer/Smuggler with my leftover points after Weaponsmith.

Calimir
Wed Jan 28, 2004 1:51 am
#751

Deathwisp, you can no longer duel like that. Using lightsaber gives tef now.

(or at least it was on test server from what I understand)


Shrande
Hitokiri_kenshin
Wed Jan 28, 2004 2:58 am
#752

I think the whole crystal system needs to be changed. The cact that killing plasma thiefs and thugs being the most reliable way to find crystals is stupid. Jedi's should quest across the galaxy for the crystal that is attuned to them. Should be a galactic survey effort. Not killing plams thiefs. Also lightsaber decay is obscene. Just because Anakin was always breaking or losing his lighsaber doesn't mean that he is the model.
Iziz
Wed Jan 28, 2004 4:21 am
#753

These quests SHOULD NOT be generic! Each individual series of quests need to be completely different per player, and whether what that last guy posted is true or not, they seem very easy to me.


Does anyone seriously forsee this game lasting more than a year? I dont, atleast not with an authentic feel. Give it 14months and this game will be filled with Jedi and Bounty Hunters on a ratio of 6:1.

This is complete MADNESS! - get ready for "Jedi Wars Galaxies" - An Empire Divided©!



_____________________________________
Mofassa Noge - Master swordsman / Teras Kasi / Doctor (PVE)
Mofasa Noge - Jedi Knight (PVP)
Qunicy - Master Doctor / Master Rifleman

Always remembered as Zi'
Baalthazar
Wed Jan 28, 2004 5:49 am
#754

I find it hilarious how many people are DEMANDING that SOE compensate them if they grinded for jedi. It was stated long ago, if the way to become jedi was discovered, it could easily be cahnged..their hopes were said to be such that even a person that opened their slots wouldn't know how. So all you pissed off grinders..go thank the ppl that ran all the tests to figure out it was 4+1 and tell them you want compensation because THEY caused the system to change
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