Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

PetaByte32
Wed Jan 28, 2004 6:13 am
#755






Baalthazar wrote:
I find it hilarious how many people are DEMANDING that SOE compensate them if they grinded for jedi. It was stated long ago, if the way to become jedi was discovered, it could easily be cahnged..their hopes were said to be such that even a person that opened their slots wouldn't know how. So all you pissed off grinders..go thank the ppl that ran all the tests to figure out it was 4+1 and tell them you want compensation because THEY caused the system to change







I think the system changed because SOE never realized just how easy it was to grind 5+ professions. They underestimated the gamer base. Really surprizing since they got good old Raph "I know the gamer mentality" Koster on their team eh? LMAO.


One of the DEVs originally posted the system was going to track everything but they found how difficult it would be to do that so they had it just track professions. Translation: We are lazy so we are going to halfway do it.


Once the system was set in place they were still upset at the slow speed it was taking. So they dropped holocrons to give hints. Here in lies the problem. Since Jedi have been a marketing tool for them since day one they had to have someone open their slot and soon or interest would have been lost. Hence the reason so many unlocked their slots on the sameday within hours of each other. The holo craze was born anew.


I knew when the holos were dropping this was a bad deal for SWG. The DEVs may not admit they made a mistake but at least they trying to correct it. I give them that.


I dont care if I get any kind of recognition or payback for all I grinded. They could take my jedi away completely and make me start over and I wouldnt care as long as the system they put in place works this time instead of ruining the economy, wasting people's money, and otherwise destroying the game.


PB32






Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
LunaticFringer
Wed Jan 28, 2004 6:21 am
#756


Ok, I have *got* to say my part in this one:


Ever since day one I set out on the quest to become a Jedi... fully thinking *that by the box*... Ok, this is probably quest oriented to unlocking the slot. And no one said anything because no one knew... all those original *don't complete a certain quest* holocrons entered in and we all suspected... Hey, here's our big chance... but, nope, they didn't work and everyone went on clueless... whilst maybe actually getting some of the required professions mastered and dropped to get where ever everyone wanted to be with their character. *in other words... those that did want to try out different classes were doing it... those that didn't... weren't*


Then, all of a sudden, we've got the big news that holos were fixed... and the big secret came out... Master x number of professions... you get your slot. Very bad idea... for so many reasons. But, that's the past.


Moving on to the future of this... I fully expect the path to Jedi to be hard. And to a certain extent a lot of the continuity people need to realize that... The Jedi are all but extinct during this era... However... Being force sensitive isn't. In this way... Yes, the class needs to be changed a little more to this... Limited force powers. And very, very, very, few of the players that go Force Sensitive should be able to make Jedi. In this aspect I guess we could assume... with the shroud of the Dark Side... maybe, just maybe, Yoda and Ben missed a few of their fellows that were out there... but deffinately weren't going to sway the battle between good and evil. *probably because... those other Jedi were content or busy enough as it was to stay in hiding to topple an Empire*


Now then... that being said... This profession, like all professions, needs to be fun to play and an option for *everyone* to pursue. There is a fine line between continuity and this being a game afterall. And, no, there is no flamming way we'll *all* ever be pleased with how the game works... you can't please everyone... we're grown ups... for the most part... we'll deal with it and keep playing or we won't.


Perma-death was silly... only in that... we all develope a character attachment I think. So, skill whipe is a great alternative to just making us build another Force Sensitive character once we get blue-glowied. It's a good sink to keep the powerful Jedi population down too. And more or less enforces.... hey... if you want to take the time to go out and kill gorgs all by your lonesome to level Jedi without risk... by all means... go do so... see ya when you hit Master... oh... 5 years from now.


Which brings me to my next point... all this killing to level Jedi seems against continuity too... Death leads to the Dark Side. LOL... ok, ok, yes... we can't be taking this that seriously... in that aspect this is what we all need to realize... there has to be a certain flexibility to some things... because... how else are we going to level... right? A Jedi leveling with a crafting machine does seem kind of silly afterall.


On titles... I think the name system should be revamp-ed as well. The beginning Jedi should simply be called Force Sensitive. As generic as it sounds... because, basically, there were no Padawans... Jedi Initiates... etc, etc... during this era. As far as we know anyway.


As far as Credit towards the Force Slot for Holo Grinding goes... Well, I hope we get partial credit... Nahh... not really... I dropped my second Holo Grinder Half Way to Master because I was thrilled there was going to be a quest-based system finally. Credit for only one Holo Grinded Profession for me then.... heh heh heh. And happy of it. *grin*


My only quiff here is... don't be silly and reward us with badge and say... thanks for holo grinding. Make sure the compensation has something to do with the new questing to unlock the slot please.


That's all I can think of for now... so.. flame away everyone.


Sincerely,


The Lunatic Fringer


"A lunatic thinks outside of a box and lives in one..."-- The Boss





May The Goddess Smile Upon You!
EdgeWolfbane
Wed Jan 28, 2004 11:37 am
#757

ok, so how long is Q going to let this monster go without a reply or clarification??? He isnt dead, He has posted (meaningless posts i might add) on other threads, so is he just going to sit back and laugh or stop this madness and tell us what he meant by what he typed 33-34 pages ago!!! No need to tell the secrets, just what the hell were you talking about? The system for the fss is going to change? The system for the jedi (after opening the fss) is going to change? About when is this change going to take place? and last but not least Are you out of your mind??? i thought the forums were meant to help us, the customers, keep us up to date and inform us of problems....not to incite a riot!!!


Please Q, just answer us and stop this doubt raging through our minds
Sl1cerOne
Wed Jan 28, 2004 11:54 am
#758

I have posted this in another thread in the Jedi forum, but was reposting here:



No matter what, lots will still be unhappy. It is terrible that some have grinded so far through to have this changed on them. I feel you pain. But, what I think is happening to morepeople, is what happened to me.


Lot of us players who fall into the category where we are not quite casual gamers, b/c we play too much, but not quite hardcore/power gamers...we fall in the middle. I have talked to what seems like 100s of players in game that were playing their characters exactly the way they wanted to, until that Xmas holo release. At that point, tempted by the goal of Jedi...with a(n), arguably, clear path infront of them; abandoned their mains in search of jedi. The dismantled their character following the "wisdom" of the cube.


A month later...we are all screwed. Some of us barely got one holo done before it all changed.


So lot of us where just left with:



  • zero or 1 holo complete
  • a destroy main
  • no FSCS
  • months wasted on original main (now gone)
  • nothing to show for it

Many of us are presented with several unsavory options. Do we:



  • Grind our main back to where we were
  • Continue holos pointless in the off chance we can finish before new system is implemented
  • /quit and cancel in disgust

Please excuse me if it sounds like I am complaining...b/c that is not my intention. Many of us are very frustrated. If devs continuosly change the system on us "tweener" players, we will always fall short just when we are close to the proverbial carrot.


We love the game...well, most enjoy the game. We are just become exhausted with the seemingly never ending "smoke and mirrors" that dicates our gameplay. I have said my peace and rest my case.



Yaztro Jettsin
Master Explorer/Bounty Hunter
Hitokiri_kenshin
Wed Jan 28, 2004 12:11 pm
#759

You want to relive short term discomfort in gameplay? Fix the lightsaber system. As of now it tkes a million credits to build one and it only lasts a week.
Lyze
Wed Jan 28, 2004 12:54 pm
#760

I hate this, permadeath should have remained, now all we're going to have is Jedi running around everywhere. What's the point, just cheapens them. People will be willing to sacrifice some time spent earning skill to suicide themselves in pvp like it happens in with GCW in general. Jedi's should be hiding out of fear, not looking for the oppertune moment to die.


And before you say that people will not throw away time spent on jedi, yes they will, of course they will. There are people out there that do nothing but play swg all day long after all. It's going to be such fun watching hordes of jedi come running over the hill to chop down my group...wee....





Frayshea Treehater, Tarquinas Server
just-wondering
Wed Jan 28, 2004 12:55 pm
#761

Here is the problem I see with the JEDI. The story is that they are only defense.
They attack if someone is attacking them or the city they vow to protect. Under this
System you will now have the little kids playing the game attacking everything they see
With out much of consequences. Bad idea for us who like the role-playing of the game.


Why not make the JEDI a random power granted to characters after a major quest and to
Lose the power after 3 deaths. Not a force sensitive slot for a separate character. Then the
Dev's can keep the JEDI population down and everyone has a shot at the idea of becoming
A JEDI. To make it fair the deaths would be reset after the next rank would be obtained.

With a system like this if you lose the JEDI power your not totaly worthless.


2 credits worth of opinion



Onix Coldstone/Eclipse
The-Crow /Ahazi
Grexor
Wed Jan 28, 2004 2:44 pm
#762

Baalthazar wrote:
> It was stated long ago, if the way to become jedi was discovered, it could easily be >cahnged..

One fact your overlooking. It was not discovered. It was revealed when the devs realized that the current system was statistically impossible for a user to complete without being able to find out 4/5 steps.

Hence the birth of the real holocron. And don't blame the people who figured out that it is 4+1, nothing mystical about math.

The people who caused this to change are the ones who either a) did not want to give up a precious profession, or b) did not want to either buy a holo or work for one. Whine enough about something and the developers will change it.

The issue is that this is not a minor change, this potentially impacts 100's of hours of time spent working on the system they put in place. Profession grinding is not done by choice, it was done because, and here is the big revelation for you.. that is what the player had to do to unlock the FSS slot. How quickly a person does it is a personal choice, but here is the thing to keep in mind, whether a person puts in 2 weeks to amass 100 hours of work or has taken the last 2 months to amass 100 hours of work into the current system is irrelevant, they both put in the same amount of work, and that work is what people are afraid of losing.

Then you have people like me. It does not take a genius to know what quests will require to maintain the mantra that jedi are supposed to be rare. Random spawns. Every MMORP uses them. How "fair" is the process going to be now for me if I can only play 30 minutes a day? The chances of finding that rare spawn will be infintisimally small, whereas under the current system, even if it takes me 2 years, I will still know that each day I will advance a fraction of a percent toward my goal.

All I know is that *I* am going to be working harder than ever to get my slot opened on the current system because I am not naive enough to believe that the above scenario I have mentioned will not happen.

Oh well.
R2DADROID
Wed Jan 28, 2004 3:18 pm
#763

Sometimes I wonder if the devs ever wish "Star Wars" wasn't in the title.


Then they wouldn't be bothered by annoying nerdy Star Wars zealots like me ranting on and on and screaming "CONTINUITY!"






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Brokenlightsaber
Wed Jan 28, 2004 3:27 pm
#764

this is the worst thing to happen to this game so far. Which idiot in marketting came up with this idea...


Pleasea small population by completely destroying the balance of the whole game, if you allow jedi to freely participate in PvP, it makes almost all other combat professions useless. If you think you will keep customers this way, you must be missing something, sure everyone will be a jedi, and have fun for about a month or two, after that, people will start to leave because almost everyone will be a jedi, and there will be no point in weaponsmiths, DEs etc really.... Unless you add a server hardcap on their population...



BH : 3-4-4-4
Novice Medic
Pistoleer: 0040
R2DADROID
Wed Jan 28, 2004 3:36 pm
#765






"Always in motion is the future: Changes to the Jedi System"


This title of the Friday Feature seems to suggest that the Jedi system will continue to change over time.


Of course, like everything else in the Friday Feature: it's completely ambiguous.





R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
TommySmalls
Wed Jan 28, 2004 3:48 pm
#766

Alright SOE, here's your chance to listen, since you won't on theBH forum. If there aren't serious changes to theBH droids and Jedi missions by publish 7, I'm leaving. Halo 2 is coming out soon.


Andin a month ortwowhen everyone is whining about their faction bases being destroyed by groupswith Jedi, will youreinstate permadeath? Thanks for your time.





Esar Ekaukk: Master Bounty Hunter
LunaticFringer
Wed Jan 28, 2004 3:50 pm
#767

Here goes again from The Fringer:


Everyone seems to be in an uproar or excellerated their grind towards the Force Slot with word of the new changes. Everyone has their opinion based upon game mechanics and continuity of why and how the Force Slot should be handled. And, yes, for everyone of us that wants that slot... there are at least one or two others that don't want it to begin with... or simply don't want people to be able to play one period.


A suggestion I might make, and perhaps the devs are going to surprise us with this one anyway, is... in this new *quest* based set of missions to unlock the slot... one might have to master a given profession anyway along the way. Case in Scenario in point:



Let's say my character on Ahazi... Roun the Master Merchant/ Artisan begins this *quest* one day. He finds the starting point... which no doubt will not remain secret for long... and I imagine we've all got a good idea or two where it will be anyway. Anyway, Roun takes his first quest mission... maybe the first couple... grouping where necessary to complete a few of them most likely... then he reaches this point... *you* have to go present so and so with *x* item. Let's say said item is something only a Master Tailor can make.... and it has to be made by *your* character. Through this in in a few places along the questing... and BAM... your still technically hologrinding and keeping track of where you are in the questing. This will slow down the number of slots opened at one time too... as an alternative questing based system could technically have dozens upon dozens of the slots opened in a matter of hours with players helping one another.


Ok, that's at least a partial idea I think could satisfy a majority of the players... it's quest-based... you've still got to invest time into it along the way... etc, etc, etc. Everyone gets the point.


Alternatively... I kind of like the idea of randomly generated player characters being Force Sensitive. *seprate from the Jedi Path* These characters would be weak and maybe only have one or two Force powers granted to them at most. In addition... the character is still susceptible to the TEF system the Force Slot characters are.


Any ideas on this? Likes? Dislikes? It would add some randomness to the game.


Sincerely,

The Lunatic Fringer


"A lunatic thinks outside of a box and lives in one..."-- The Boss



May The Goddess Smile Upon You!
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