Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Aussie-Timmy
Fri Jun 11, 2004 4:56 am
#742
yeh i got a bug, when im using my 2handed lightsaber, and try to use /saber2hHit1, it doesn't work, it goes into the attack list, and disapears after a few seconds like it does for every other attack (depending how fast you are) but my character just stands there holding the saber, and doesn't swing, hence not hitting the target. I made a 1handed lightsaber and used /saber1hHit1, and that works (not very well cause im not good), but it still worked. So it looks like Saber 2h Hit1 is bugged. I have logged out a few times, and that didnt help.
anyway, theres a bug i hope you guys can look into
cheers
Willy-T-Ryan TestCenter1 and 2
Glzmo
Fri Jun 11, 2004 5:08 am
#743
1. Two-handed lightsaber block animation is missing! When somebody shoots at you, you just hold the saber in the regular stance and the blaster bolts hit it without you even moving it, which looks stale and lame for the most widely used saber style in Star Wars.
2. Lightsabers do not deal enough damage in PVE. With a 290max damage3rd generation 2-handedlightsaber (maximum for a non-saber master)using 3 damage crystals and a damage color crystal I hit for an average of 290-350 damage, two-handed frenzy I can deal an average of 900 points of damage. Fighting mobs is a terribly slow and boring process, as it takes ages to kill even mid-level Mobs.Teras Kasi or Fencerscan take out a stormtrooper in a few hits with his bare hands, why does a Jedi have to hitthe same mob with his best lightsaber for several minutes just to down him?
I think lightsaber damage should be quadrupled, which would bring us more in-line with other professions.
2. Lightsabers do not deal enough damage in PVE. With a 290max damage3rd generation 2-handedlightsaber (maximum for a non-saber master)using 3 damage crystals and a damage color crystal I hit for an average of 290-350 damage, two-handed frenzy I can deal an average of 900 points of damage. Fighting mobs is a terribly slow and boring process, as it takes ages to kill even mid-level Mobs.Teras Kasi or Fencerscan take out a stormtrooper in a few hits with his bare hands, why does a Jedi have to hitthe same mob with his best lightsaber for several minutes just to down him?
I think lightsaber damage should be quadrupled, which would bring us more in-line with other professions.
haho
Fri Jun 11, 2004 5:53 am
#744
ROBES FOR PADAWANS LOW LEVEL JEDI ARE POINTLESS
After killing approx 30 huurtons, I have averaged out I take 30-50pts per hit less damage if I fight them NAKED. If I equip the robes you have given me they hit for more damage.
Also damage I do is exactly the same if I use a sabre special or not - in fact its usually LESS damage. Dont know if thats intended?
XP per huurtoon is 361 JXP. Add to that any specials used, maybe get it to near 400 JXP.
Oh and if I use a power crystal to lower force special costs, I get less Jedi XP per special (3 per special instead of 4) and for no damage increase. May as well not use the power crystals. Is this intended?
Jedidamage200-300 is Pathetic, I can do more than that with 1-handed-Level 1.... Get a decent gaffi stick and bam, almost 1000 damage after 5 mins of levelling up.
I feel sorry for the grinders out there, really, I do.
WHY PLAY FOR MONTHS OF GRINDING TO GET A JEDI WHO CANT PUNCH HIS WAY OUT OF A WET PAPER BAG?
haho
Fri Jun 11, 2004 5:58 am
#745
Just to make myself clear and show my anger at the devs pathetic attempt at low level jedi I want to say this:
STOP GRINDING, DO NOT DO THE QUESTS, Jedi Padawans are utterly pathetic and a waste of time..... Leave the devs and there friends to log on as Jedi Masters griefing everyone. Wait for JTL.
/kowtow
T-Hatchet
Fri Jun 11, 2004 7:28 am
#746
using a fist gen 2-h lightsaber saber2-hhit1 does not work, using a 1st gen double lightsaber saberplarmhit1 foes not work
T-Hatchet
Fri Jun 11, 2004 7:34 am
#747
switching my crystals around shows that it is having the lightsabers frocecost 0 that stops the special moves from working, ether force cost has to go no lower than 1 or force cost 0 lightsabers need to be alwoed to do specials
Glzmo
Fri Jun 11, 2004 7:43 am
#748
Two-Handed Lightsaber speed is broken. Specials and auto attacks are way too slow. This is at Lightsabers 0-4-0-4.
Devla_Alved
Fri Jun 11, 2004 8:29 am
#749
After finishing the Second Trial, my popup message tells me my next stop is Lok.
I head to Lok and go to all of the SHrines and kneel and meditate using the Radial menu
I went to all five shrines on Lok, All told me "you must seek another shrine".
I went to all five again, thinking I may have messed up the first time. Same result. I spoke to a few others with the same problem on Lok.One was on their first trial, and another was on their second, and none of the shrines on Lok gave them a Trial message other than "The path you seek is at another shrine on this planet."
I'm hoping this is fixed when the servers come back up....didn't see a Dev post saying the servers were down though.
VJ
Fri Jun 11, 2004 9:07 am
#750
For those who say the saber specials are broken:L check your Force cost. If it is <1, your special will not work. If you want to use your damage crystals, put in a color crystal with higher Force cost.
EmpireallMaster
Fri Jun 11, 2004 12:06 pm
#751
Hi I was DoomBlackDragon on Testserver-Bria and when I was choosing my skills on 06-09-2004 for my padawane and when I decideto switch my skillsa bugkicked meout to the main menu of the game (choosing what server to log on). When I tried to logged back on to the second server that bug erased my guy. So I tried to make him again but it said that my guy was still in the game and I could not use my old name so I changed it to WillBlackDragon and was not a padawane in the game. I sent a new ticket to CS to seeif it could be fixed but now I can even log in to ste server it just sit there at the loading screen.
can someone help me fix the bug and get my padawane back? (if you can get him with no skills I would like that because I do not want that bug happining again to me or someone else.) If this is not a bug then there must be something still wrong when my game got hacked last week.
Thanks for all the help,
DoomBlackDragon now WillBlackDragon on TestServer-Bria
EmpireallMaster
Fri Jun 11, 2004 12:07 pm
#752
Hi I was DoomBlackDragon on Testserver-Bria and when I was choosing my skills on 06-09-2004 for my padawane and when I decideto switch my skillsa bugkicked meout to the main menu of the game (choosing what server to log on). When I tried to logged back on to the second server that bug erased my guy. So I tried to make him again but it said that my guy was still in the game and I could not use my old name so I changed it to WillBlackDragon and was not a padawane in the game. I sent a new ticket to CS to seeif it could be fixed but now I can even log in to ste server it just sit there at the loading screen.
can someone help me fix the bug and get my padawane back? (if you can get him with no skills I would like that because I do not want that bug happining again to me or someone else.) If this is not a bug then there must be something still wrong when my game got hacked last week.
Thanks for all the help,
DoomBlackDragon now WillBlackDragon on TestServer-Bria
Borwin
Fri Jun 11, 2004 1:25 pm
#753
Borwin wrote:
Here are some ideas on how to make some other skill branches as good as force defense.
Force Enhance
- Increase the duration of most of the buffs in this tree or better yet make the duration of the buffs based upon a skill mod that you gain at each box in this tree. i.e. A master force enhancer would get longer lasting force buffs than one who is not a master.
- Give a -negative force enhance cost mod per skill level.
- Institute stat buffs in this tree so a Jedi wont have to goto a doctor for buffs.
- Allow meditation to heal wounds / battlefatigue and allow it to regenerate more force as you level up in the skill tree.
- Force Feedback / Absorb / Force Run etc.. should last 5 mins for a master and the force defense vs. states / poison / disease should last 30 mins for a master.
Force Powers
- Tweak the Damage output vs force cost to make this skill comparable to lightsaber damage.
- Institute force damage mods and efficiency mods throughout the skill tree.
- Turn weaken / choke to percentage based skills.
Force Healing
- Allow a force healer to heal flame damage.
- Get rid of the after heal delay for force healers but instead substitute it for the same delay that doctors have where they cant perform another heal until its over.
- Sprinkle Heal Wounds / Speed bonus's through the whole skill tree much like doctors also sprinkle force heal efficiency mods through there also. i.e. A master force healer will pay less force than a novice per heal.
- Here is a nice Idea, institute a heal over time skill for the Master Healer that will heal 200 or so damage per tick for 30 seconds. This could also incorporate a timed cure all states also per tick.
Here is what I feel should be done to each tree to make them more of an appealing choice. Let me know what you think.
T-Hatchet
Fri Jun 11, 2004 2:17 pm
#754
you can now have a lightsaber with a negative force cost which results in the loss of jedi xp when used with a special move and does not exicute the special move and force cost 0 lightsabers stilldo not proform special moves