Development Cycle Archive

Thread: Feedback: Jedi Bugs and Issues

T-Hatchet
Wed Jun 09, 2004 7:02 pm
#729

I keep getting "you do not have sufficient force power to perform that action" when I try to tune my force crystals.

so I cant practice with my training light saber becasue I am only a jedi padwan? that does not seem right...
DarkHybrid108
Wed Jun 09, 2004 7:30 pm
#730

Please help me here...i have a character on the first test center and when the Jedi slots were handed out to the players everything worked alright...i logged of and started to log onto my jedi character of the Same name...hes EXACTLY the same...he was not given anything and is missing Robe,skills,ETC....can anyone help with this?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
TametheGame
Wed Jun 09, 2004 8:29 pm
#731

I logged in on May 17 but i still dont have anything today. I thought that it would say that I was a jedi or somthing but still nothing! I have tons of space in my invetory and i dont know why i have nothing. Im on TC and on TC2 and my name is Delect and would appreceate it if you please resolve this issue and make me a jedi. Thanks.
dreamer472
Thu Jun 10, 2004 5:01 am
#732

Is there a way to select char for jedi i had a char on test that converted to test2 and i deleted that toon. Is there a way to make a new char jedi ??
NeonCoyote
Thu Jun 10, 2004 2:36 pm
#733


Ok this isnt a bug so much as a suggestion.


Jedi robes... great they look nice... but... bland. All rank 0 jedi will be rollin around in all white?


Here is a thought...


Make the 0 level Jedi robes white or gray (depending on being a rebel or imp) Allow the secondary color to be changed, so it will be all white or gray except the chest straps and belt which could be changed to any color.


Maybe there is a quest to retrieve parts to color the robes?

Do not limit level 0 Jedi to color restrictions on the second color though. Not everyone wants to PVP and we still want some variety. By making only the second part colorable for rank 0 jedi robes you will add variety and allow the Jedi to feel they have personalized their apperance yet still marked as padawans due to their base color. Give them the FULL pallet for the secondary color. Let us have fun please... or down the road you will be revamping it so we dont all have the same boring colors anyhow =D


Maybe allow high rank Jedi to custom all their colors too. I am not sure if they are diffrent in appearence than the Padawan robes or not.


I am sure some folks will argue that they are uniforms and should all be the same color... but mark my words you will end up doing something to add variety in the future I am sure... lol and if you think about it... I'll bet you see it too =)


Just do not limit the secondary color for rank 0 who dont enjoy PVP please. We dont always want to be punished



Playin Since Closed Beta - Hologrinder - 3 test toons - 8 live toons
Converted supporter of NGE and Long time suporter of SOE
If someone tries to kill you, you try and kill em right back.

xaron
Thu Jun 10, 2004 5:32 pm
#734

1. No Gas in starter kit when rolling out on Tatooine


2. Only one color crystal. This morning I had 2.


3. Trained my FS skills, trained all my jedi skills, used all my points and got the trials pop up message. Very cool. However, instead of having 6200+ force power in my pool like I should, I'm at 10/10 in force power. I can't do diddly squat with this. No tuning of the nifty power crystals I got, nor any hope of doing any kind of force related specials.


4. Can't see stats on Jedi robes. Is this intentional?








&Khyrik Dreamspinner&
FoE Public Relations Officer
+Cor-ta Genbusha+
Imperial Dominion Dark Jedi Council Member
Fist of the Empire
Otherwise known as "your daddy"
DarkHybrid108
Thu Jun 10, 2004 6:16 pm
#735

Gah....i hope they will clear up all these bugs soon...even if they need another lock-down like they had today



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
RainyMcD
Thu Jun 10, 2004 7:29 pm
#736


A problem that has existed since the first day of Jedi Testing is still apparent. Specials are not being calculated properly.


For example: I'll compare Fencer Specials and Current TC2 Lightsaber Specials


A saber autoattacking has a modifier of 1.5x meaning a 100-200 Saber will do consistently between 150-300 Damage.

This 1.5x mod is not in place when using a special.


A fencer autoattacking has a modifier of 1.86x meaning a 100-200 StunBaton will do consistently between 186-372 Damage.

This 1.86x mod works in addition to every special.


Now Let's take a Fencer Special with a 2x modifier and a Lightsaber Special with a 2x modifier.

*Using the same weapons as above, 100-200 Damage*


Using Saber1hhit2 with a 2x Damage modifier will be calculated as (SaberDamage x SpecialMod) or [(100-200) x 2]

This special will do consistently between 200-400 damage.


Using/melee1hDizzyHit1 with a 2x Damage modifier will be calculated as ...
(WeaponDamage x MeleeMod x SpecialMod) or [(100-200) x 1.86 x 2]

This special will do consistently between 372-744 damage.


Saber Specials should have the inherent Saber Damage modifier incorporate like every other profession in the game. This calculation error is making a 1.5x special do the exact same damage as autoattacking as well as drastically decreasing the damage of every single special that we have.


This isn't even taking into effect that Armor Piercing is not working against Vulnerable mods.


I have done more testing with the saber specials in this thread:


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=379186



Thanks for reading, and please look into this.





Jolo Darkmist - Shadowfire





Hey Kids it's Jolo Darkmist !
It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you? -Fry (Futurama)
Hddnwolf24
Thu Jun 10, 2004 9:13 pm
#737

Has anyone else ran into this problem? The template that i have made with my Jedi consists of one Master tree and a little bit of everything from the others. But with a Master tree costing 1 skill point it causes the total skill points left to be a odd number. With all of the other skills costing a positive number, You will always be left with 1 skill point. Hendering the completion of using all 250 points.

Is there a way around this?



--====Alistair====--
[ Jedi Sentinel ]
--====Council====--
LanceSkykr
Thu Jun 10, 2004 10:33 pm
#738

Hey Thunderheart, we spoke last night of the Fan Fest, about 12am PDT, right before my friend and I left the hotel, i was the one that couldnt log into his jedi and never recieved the conversion box, couldnt take any skills in other profs and couldnt access the character after a hour or so.... deleted that character and it happened again after todays rollback... same exact thing. new name is Fowe, still have him, havent deleted him yet if you wanna take a look


Caell
SayKin
Fri Jun 11, 2004 2:17 am
#739

Hi i logged on my char in TC2 and everything was rerolled(yeay) i got to choose my FS skills but then the other skills came( jedi skills) yeay for the first time after 3 roll back i got to choose that... but i only got to choose for 8 skills points... that sucked... as everyone else had more powers then me... and i didnt start with any gas.... I dont know if its supposed to be like this or not....


Ingame name: Iniosrib Okkat



Saykin
The Dead Elder Jedi



Draxon_
Fri Jun 11, 2004 4:37 am
#740

ive noticed now that there has been in increase in the head hit saber attacks damage. However head hit saber attacksno longer seem to aim for the Mind ham but all three hams now.... making it no more usfull then unarmed hit 3.
Glzmo
Fri Jun 11, 2004 4:56 am
#741




I have noticed that Padawan 'robes' (which are reallyjustthe tunics or undergarments that Jedi often wear underneath their cloaks) don't let us put cloaks. Ttailor-made cloaks won't fit over the padawan 'robes', so I request the devs to enableregular tailor-made cloaks to be worn over the current padawan robes.You could change therobes from the slot it currently occupies to the shirt slot to accomplish this.
In fact, it would be nice if you could wear cloaks over everything, including armor, vests etc.. Maybe let us also wear undershirts underneath so we can use skillenhancing attachmentsor just include sockets in the robes.

Also, it would be nice if we could choose the color on the Padawanrobes like you can choose it on composite, so that every jedi can be a bit more diverse. Not to mention that wearing the samecolored Padawan Outfitfor the whole long grind will probably make people frustrated (the grind itself is frustrating enough, so please at least give us the chance to vary our grinding outfits a bit), bored and annoyed, and the ability to change the color on the robes as well as wearing cloaks over them would help that out a bit



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