Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Wagnbat
Fri Jun 11, 2004 2:25 pm
#755
Having a status of your current trial would be helpful. Sort of like pulling up your mission again for more/up to date info.
T-Hatchet
Fri Jun 11, 2004 3:22 pm
#756
should jedi be able to resighn from a faction and become neutral?
there seems to be a number of neutral jedi running around
ScaryWanderer
Fri Jun 11, 2004 6:14 pm
#757
Hey, i didnt know where to put this.. but i just read the state of game letter and... whats a "starter pack?
T-Hatchet
Fri Jun 11, 2004 6:20 pm
#758
during some PVP in theed I was some how getting TEFed Vs other rebel jedi...
Tenfo
Fri Jun 11, 2004 8:43 pm
#759
- Lightsaber/ Force powerdmg. Enough said.
- Force cost ratio for Force power specials does not equate even close to the dmg of say Force Lightning, choke, weaken, or any other power for that matter.
- Force regeneration is broken.
I am getting +5 Force points back every 5 secs but it should be +65. I tried completely reloading TC2 didn't help.
- Autoattack is costing Force pts which it shouldn't
- There is no tracking of how many kills on your section of trial needs. If you miss counting your own kills in spatial you will have no idea how many left to kill.
- Minor issue: Basic robe has see through hole in back inside top of both boots where you can see white robe underneath.
- Force heal gives no xp and therefore seriously gates any support class, Master Healer, type Jedi. There should be xp for healing other players.
- Lightsaber experimentation is near useless and no where in line with standard weaponsmith experimentation. I have a master weaponsmith I know these things.
tziu
Fri Jun 11, 2004 11:23 pm
#760
Im a jedi guardian 4-4-4-4 on live but nothing is going on. when i get on TC2 im still a noob jedi and wanting to test jedi plz help me
Thanks for the help
Covatt
Sat Jun 12, 2004 3:09 am
#762
Ok, got no new bugs to report, but some things that i am concerned about.
I would like to know, why a jedi who did not choose Novice LightSaber as a Skill Tree has no other choice than to use a lightsaber to gain enough xpto finally get some skill he/she can use instead?
I mean, seriously, Force Enhancer or Force Defender are at a loss here (and i guess Force Wielder too, but am not sure atm).
They get no ability at Novice whatsoever or an ability they cant use because they have to few Force Points (Wielder).
So all they have is craft a training saber and go out there kill like 1.000 Spineflap Soldiers, each kill taking like 10-15 mins, and THEN they get some skill they can use instead.
Where is the meaning behind all this? At least I dont get it...
Or you take a Force Healer. He has two means of aquiring xp (either healing or the saber again).
So in my opinion it would be nice, if those three "professions" (the enhancer, the defender and the wielder) got some skills at novice level too, which they can use (none that take 1000 fp to activate would be nice).
Apart from that, i would appreciate if there were other means of getting jedi xp in general ... I just cannot imagine a light side jedi going out there to kill like a million jawas just to reach Knight status (ok ... a million won't probably be enough, but you get my meaning) and then sit in the enclave to discuss about how peaceful everything is.
As i heard from other players (dunno if it is true at all), there are mission terminals for jedi in the enclaves ... so again, only the knights get to rock the place.
I understand that you deserve this kind of stuff when you worked this hard to reach knight status, but i would like padawan to be more fun to begin with.
I honestly do not see that many players going for a jedi character for fun, apart from those, that only keep grinding whatever the profession is, they have.
I do not want UBER padawans and i am ok if xp gaining rate is kept this way, so you really have to earn what you get. But it would be really cool, if the process of getting those xp was more fun. I mean killing things for 15.000 minutes (1.000 spineflap soldiers x 15 min. each) is definetly not my definition of fun. If the majority of the players like that kind of game ... ok ... then i am at a loss.
Still, the first part (the three jedi skill trees mentioned above) is very important to me, and i guess, since they are available, to you, the Devs, too.
So, if you do not want to see them become only secondary professions (when you have the means to get 200k jedi xp faster), i suggest, they all get some usable ability at novice status ...
so ... before repeating myself like forever,i just say :
Cheers
Rantug
Sat Jun 12, 2004 9:30 am
#763
1. I don't think my speed mods are working. My saber speed modsare 25, and i have+12 on Enhanced melee speed. My Saber's speed is 4.4, and i hit on a normal attack every 4 seconds or so. It doesnt help if a logout for 20min either 
2. Vendors aren't showing item names... just a big blank space
Devla_Alved
Sat Jun 12, 2004 10:07 am
#764
Still playing"Musical Shrines"trial on Lok and can't continue my path to Knight....along with a large group of people.
Please give us a command or something to tell us our next trial, or re-implemnent the email system. We can only sit and watch you spawn trial mobs for everyone else while we can do nothing but watch.
LotharoftheJedi
Sat Jun 12, 2004 11:46 am
#765
I can't start my knight trials because Lok is bugged. Everytime i go to a shrine there it tells me to go to another on the planet. Please fix this soon before you guys stop spawning all the mobs and we who are unfortunate enough to have force shrines on Lok are just out of luck.
MajesticJester
Sat Jun 12, 2004 11:54 am
#766
force power regen worked when i first made my char on tc2 then when i logged on the next day my regen is at 5 force power every 5 secs when it should be at 6 force power every 1 sec, relogging or anything does not fix this even if i log for the night it still the same.
pole leg hit does not hit the legs, it hits random pools
pole spin attack only hits the thing you got targeted
dervish does the most damge and gives state affects (dizzy,blind,stun) which makes the over moves obsolete except for saber slash and saber throw, the only other move that would be worth it if it worked will be leg hit
Mace33
Sat Jun 12, 2004 1:21 pm
#767
Haven't tested to much but all the pool hits for the jedi specials are Random. They dont hit the desired pool, HeadHit hit action few times and health, worse was 2-hand health I fought a dozen or few creatures exclusive with this attack and only a couple of Body hits.