Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Southwick
Sat Jul 17, 2004 12:28 am
#717
Seperate the pools as you did months ago on test, it was great.
NippyBooBoo
Sat Jul 17, 2004 12:29 am
#718
Thunderheart wrote:This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.If you could change ONE thing in combat in the "here and now", what would it be?Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post itExample:
NecrozDarksoul wrote:Move poison cures down to the medic tree just short of Master Medic.
Thanks
Reduce HAM costs of Carbineer specials , so we aren't incapping ourselves.
Bandit3038
Sat Jul 17, 2004 12:29 am
#719
Plz TH give us Commandos a much needed new weapon like an assualt rifle, get rid of the HAR and give us something good.
mcgirk
Sat Jul 17, 2004 12:29 am
#720
put in a /siphonlife or /drainlife command for force wielder so we can have a "dark" way of healing ourselves... make it weaker then a normal heal to compensate for its offensive nature
Midwestsurfer
Sat Jul 17, 2004 12:30 am
#721
Just remove armor and buffs from the game, we'll just use those 60% resist, light armor, 13k HAM gnorts, that way everyone will stand 40+ meters back, besides those two meele guys who keep dying.
Vegitaa
Sat Jul 17, 2004 12:31 am
#723
reduce racial modifiers for faction perks and make faction pets worth purchasing again.
xxNaftxx
Sat Jul 17, 2004 12:32 am
#724
I have one sentance in twenty nine parts, give wookies and trands full body armor that is useable, not this paper mache twig stuff, give commandos the beam rifles WITH cool beam shot graphics and sound, give commandos more defense due to having brawler tree mastered, or get rid of the req, drop the carbineer and ranged support req also, or give us a commando-carbine weapon, let crafters make more customizable items, combine items, make unique items and colors, give master artisan improved abilites like extended surveying or more per sample, master brawler should get more defenses than it does, chefs should be allowed to make poisons or poison food/drink, creature handlers should be able to craft some sort of natural pet healing stim, decrease the time music/dancer buffs take to apply, let droid engineers make more customizable droids with viewable changes, not bucket cookie cutter droids, politicans, smugglers, merchants, medics, all needs some loving, and I need all this done to improve my combat enjoyability in swg, thanks, have a nice day, keep up the good work, and btw congrats on your promotion.
JoeyMojo
Sat Jul 17, 2004 12:33 am
#725
Give all profs a Defense, Accuracy, and Improved DPS (speed, damage) branch that stacks to encourge variety and offer alternatives to Defense stackers instead of just "nerfing" them; Make these rock paper scissors so that a pure one will always beat one type and lose to the other.
Elndail
Sat Jul 17, 2004 12:33 am
#726
Please bring more weapons into the game so we have a greater variety for combat and give weaponsmiths more to create.
JoeyMojo
Sat Jul 17, 2004 12:34 am
#727
Give the combat balance the priority it deserves - as of right now, combat balance is 1 year delayed (based on first announcement and estimated arrival) - since Combat is a core game mechanic that spins of the enjoyment of the game, this needs to be addressed 8 months ago and resolved.
XingYuen
Sat Jul 17, 2004 12:35 am
#728
Reduce buffs to at least half of their current abilities, 1400 max values or less.