Development Cycle Archive
Thread: IC4: Path of the Jedi
The original misteak was turning jedi into a trophy class. That made it a status symbol, and largly attracted the most unjedi like players to the profession. Has jedi been an elite profession, from day one, that was almost impossible to advance through it would have made everyone, or as close as you can get, happy. Allow unlimited jedi in game, make the opening process a fun quest taking about 40 hours to complete solo, and turn the dogs loose to hunt the heck out of us. Put perma death back, fix the BH tracking droids, and it's ballanced and ready to roll.
Nothing in a game should be distastefull, or work like, to prevent most players from doing it. This is a game, and games exist as a form of entertainment, and to make money. Give the players what they want, as described above, and you accomplish both goals. SoE and Lucas Arts rake in the cash, and the vast majority of players are insanely happy. Add to that, new players will like up to subscribe.
I can't think of one reason why this should not be done. I've get to hear one vaild reason. These are griefers, trolls, and jedi haters that will flame, but they can't make a case in opposition.
There was an idea to use badges, after assigning weighted values to them, to unlock the FSCS. you collect XXXX value in badges, and bang, the slot opens. This is so perfect, it blowes me away. Why start at groung zero when the tolls are all in the game already?
That's my 2 creds worth
Exclarion wrote:Jedi Should not be Cookie Cutters!!!!!!!!!!!!!!!!!!!!!!!Ok first off, heres an example, before this game came out we where promised that having a dual bladed lightsaber would require more time and energy to be able to weild one, *I imagined it might be a seperate skill tree!!* so that those who really wanted to focus on dual bladed LS could and be unique from others who decided to just use one *or even dual sabers! ^_-. Anyways turns out its just 3 trees we grind up, in the end everyone has the same skills, same styles, well expept for the fact that there are DARK and LIGHT jedi.-------------------------------------------Basically I dont want jedi to be Cookie Cutter------------------------------------------------second off, whats up with choosing to be a Dark jedi? you just decide to be an imperial? Blasphemy I say. It should be quest oriented, I mean if you want to be one you should be allowed to be one, but with some kind of story line. You dont get that "Falling from good to bad" experience....----------------------------------------------------More Story Oriented-----------------------------------------------------------------------Another Point to bring up, not all jedi where only jedi! they had other skills as wellEmperor- PoliticianDarth Maul- Teras Kasi Artist- EUAnakin Skywalker- Droid Engineer =PThat chick with thname a few. Basically Im just saying Jedi Should be given some more liberty to follow the path they choose. Not be Limited to be just e red hair thats pale.. = Bounty Hunterlike every other jedi out there. Its a reward not a curse =D--------------------------------------------------More Variety to jedi!------------------------------------------------------------------------Last but not least the issue with clothing- Jedi should be allowed to wear armor if they want, obi wan would wear the Clone armor etc... However there should be some profesion or maybe even jedi themselves to be capable of making their own Cloaks/capes whatever they will with + to attributes to them just because having those mysterious cloaks makes them stick more with cotninuity-------------------------------------------------Jedi Cloaks + Attributes should be in~------------------------------------------------Well one more thing, please change LightSabers. Giving Kinetic DMG is a JOKE =/---------------------------------------------END TRANSMITION--------------------------------------------------------------
Man, I agree with you 100% on this. Well...most of it anyways. First, I agree totally in that jedi right now are cookie cutter based. One jedi is no different than another jedi - Jedi should be far more dynamic. For quests to become a dark jedi - I agree there, but I also think it should be driven by the tasks one does. For example...lets say a Jedi kills a lot of innocent things (PvE), then their path should slowly turn dark. On the other hand, if a jedi does missions - random missions, but they all yield good results then the path should turn more light. This should be part of the XP grind.
What does this mean? There needs to be two different types of 'jobs' out there people can do...not just faction driven. Lets look at a random job one gets at a mission terminal. "oh my, these things are being pests, lets destroy them". Even though they may be pests to that poster, doesn't mean it's good to go out killing stuff. Reading missions, helping people, etc...all should add into what a Jedi will become.
So...for the Jedi slot - well, the same concept goes here as well. Jedi help people, so should normal people in the game. If one wants to be a jedi, learning the 'way of the force' through helping people is an awesome way to do it. Because everything can be 'decoded' of sorts as far as the formula for being a jedi, having NPCs come to characters after gaining a certain rep would be kinda nice. Become known for helping people, then have people come to you. Helping NPCs, player characters, etc...all should have a 'say' in one becoming a jedi.
Jedi really shouldn't be allowed to wear armor though. This part I disagree with heavily. Even though obi wore clone armor, the majority of the jedi..like darn close to 100% are never seen with armor on. Jedi need to be far more than "the godly character" or something heavy for PvP. Far more role-play should be driven in the Jedi field.
Just my 2-cents
Using this way will let the player experience the fullest game experience. While a player must reach many proffesions he/she cannot simply grind all proffesions together. In stead a player must reach these proffesions when it is told to do so...
Of course this is a short version of how things should be and things should really be random. So one person must be bio-engineer to make the tissue while someone else might need to become doctor in order to use the same blood to make a chemical of it. Yet another example is the sword. Maybe it can also be a sort of fist weapon which later changes into a polearm, or perhaps a polearm which changes into a rifle. The many options would make no jedi path the same. In example the starting person is no dark jedi, in stead you might have to stop a mad scientist who makes a force enhanced rancor or a nightsister who plans to conquer the galaxy. The many options make no quest the same. Of course also subquests as well as other quests should be at random so no-one can make a guide which everyone can follow.
This is my idea....
sHiEr wrote:Helloa lot of good ideas i only have two things that concern me1 No proffession changing to unlock not good for server and why do you wnat people to do what they not like.2 Why do alot of people keep saying they dont want to see alot of jedi on servers so make it really hard to unlock. Hows this why dont u make unlocking kinda hard but make the hard part playing your jedi make it hardcore. Make it cost alot of money and require game skill to get high lvl.Ok what iam tyring to say dont keep jedi pop down by only a lucky few being able to try and play jedi but keep the pop down by making jedi darn hard to play, not just like another toon u get to play like your main but a real real hard toon to play that should keep the amount of high lvl jedi on servers down. So basicly you can get that jedi by questing but can u play it. Iam just saying keep jedi population down by making jedi hard not carebear. Let all quest to have chance to play a jedi but can they play the jedi?
Jedi are intended to be rare because in the SW universe, at this time, Jedi are extremely rare. Jedi aren't supposed to be raiding Theed with krayt sliced lightsabers with 92% ubese armor and buffed beyond belief. Even the low level jedi population should be little.
One thing I do agree with you though, leveling a jedi character should be darn near impossible and time consuming. The harder it is, the fewer high level masters there will be.
Unfortunately, grinding professions really isn't the answer. The reason for this is that it's a waste of time, energy, and money for people to grind a profession, craft something, then drop and regrind. The grinding right now is hurting the economy because everyone is too busy grinding materials that the bazaar is getting extremely low on some of the most simple minerals. This may make mineral suppliers happy, but it still isn't good.
Also, this game needs a heavy dose of 'team play'. What do I mean? I mean more stuff like that cave on yavin (the new one), where people have to work together to destroy something. Too much stuff in this game is 'one person' stuff - needs more team play.
Missions are good, but switching professions to do something specific isn't good. Missions should be tailored more for the individual, and not the individual to a static system.
A big issue that I've seen all these months on the Jedi boards and this thread is should the Jedi quest be achieved through the use of a group or solo.
To me, the group idea is problematic in that all the members of the group will then want to become a Jedi at the end of the quest. This means a small mass of players becoming Jedi all at once. I believe in team play as an element in SWG but in terms of becoming a Jedi I think it should be a solo quest. This makes completing it more difficult.
My solution would be to have NPC's join a player for short periods during the quest. The NPC could be put in different situations to test the players reactions. The dialogue interaction could fine tune the direction the player goes in terms of Light and Dark.
Overall, I think that this quest should be solo only.
Bishop3560 wrote:
HavelockVetinari wrote:
Just a quick note on the metasystem: to keep too many jedi from flooding the servers, the system should allow a certain number of unlocks per month per server and players should compete with each other to unlock. That way nobody is screwed by a hard cap, but the number of jedi will be kept reasonable.
CERTAINLY NOT a few unlocks per month. You always get the hardcore gamers to beat everyone and do that quest firstto unlock it.
After finishing the quest, the Jedi character CHOOSES to participate in PvP. This flag might last 2 hours, 1 day, 1 month, 1 year, or forever.
Reasoning, from the Player Manual:
The Star Wars Galaxies™ Player-versus-Player combat system (or PvP) allows players to fight one another within the context of the greater Galactic Civil War. PvP combat is not enabled by default; instead, you must actively choose to participate in the PvP system and make yourself vulnerable to attacks by other players.
Apparently, this does not apply to Jedi characters which have NO choice as to whether they want to engage in PvP.
It is important to recognize some people are not interested in PvP but would still like to play Jedi.
/flame_retardent_suit on